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Old July 24th, 2007   #1 (permalink)
Penadinho
 
Omegainf's Avatar
 
Join Date: Jun 2001
Location: Rio de Janeiro
Posts: 2,557
Question ePSXe (linux) not playing cdda tracks

I'm running epsxe for linux using internal cdr and peops spu plugins and I can't get any game cdda tracks to play in-game, it also happens with pSX but when I try to play the audio tracks on any linux audio program they play loud and clear. Any advice?

PS.: I've tried ripping the discs to an iso but it didn't help.

Here's the console output when I run "X-Men Mutant Academy 2":

* Running ePSXe emulator version 1.6.0.
* Memory handlers init.
* ePSXe: PSX BIOS loaded [/home/wingnux/Jogos/epsxe/bios//SCPH7001.BIN].
* Init internal cdrom ... ok
* First/Last track: 1 13
* Track 1: (DATA) - Start 0: (00,02,00)
* Track 2: (AUDIO) - Start 1: (41,37,61)
* Track 3: (AUDIO) - Start 2: (43,22,30)
* Track 4: (AUDIO) - Start 3: (45,16,00)
* Track 5: (AUDIO) - Start 4: (47,07,24)
* Track 6: (AUDIO) - Start 5: (49,07,46)
* Track 7: (AUDIO) - Start 6: (50,51,46)
* Track 8: (AUDIO) - Start 7: (52,38,17)
* Track 9: (AUDIO) - Start 8: (54,28,19)
* Track 10: (AUDIO) - Start 9: (56,15,03)
* Track 11: (AUDIO) - Start 10: (57,50,37)
* Track 12: (AUDIO) - Start 11: (60,06,38)
* Track 13: (AUDIO) - Start 12: (61,53,63)
* NTSC cdrom detected.
* Init gpu[0][libgpuPeteXGL2.so.2.0.8]
ATI Technologies Inc.
RADEON 9600
* Open gpu[0]
* Init spu[0][libspuPeopsOSS.so.1.0.8]
* Open spu[0]
* Init pad[0][libpadJoy-0.8.so]
padJoy: trying to start a thread; if it hangs, you must disable multithreading
* Open pad[0]
* Closing pad ... done
* Closing spu ... done
* Shutdown gpu [0]
* Going out from gui. (exit)
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