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#1 (permalink) |
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Registered User
![]() Join Date: Jan 2003
Posts: 75
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ePSXeCutor Gamepad Plugin Issues...
I purposely am using ePSXeCutor so I can have different gamepad configurations for different games, but no matter what gamepad plugin I configure and activate in ePSXeCutor always reverts back to the default gamepad controls in ePSXe when I play the games and yes, I'm launching the games from ePSXeCutor.
Is the pad plugin area of ePSXeCutor not supposed to work or am I doing something wrong?
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"As long as you don't get your hopes up, you can take anything... You feel less pain." - Squall Lionheart |
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#2 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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It's not supposed to. Basically that option was added because the current version of epsxe was supposed to have pad plugin support, but that idea was scrapped after a disk failure lost the source code for for pad support.
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#3 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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*cough*bottom half of the thread*cough*
![]() But yeah, it was supposed to have it but it ended up not being in the 1.6.0 release.
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