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Old November 5th, 2006   #1 (permalink)
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Need help extracting CLUTs from a Playstation game.

Hello, I am working on a ROM hacking project on Tomb Raider 2 for the Playstation. My project is nearly finished, except for one problem that has put the entire project to a halt: I need to extract the CLUT.

At what hex address does epsxe save the CLUT when it makes a save state? Any help would be greatly appreciated, as I have tried looking for texts on how to extract CLUTs but could not find any.

Thanks.
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Old November 7th, 2006   #2 (permalink)
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Surely someone must know about this. I emailed Calb, Galtor, and _Demo_ and I am still waiting for a reply.

Or is there a program out there that can rip CLUTs?
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Old November 7th, 2006   #3 (permalink)
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be patience, if someone knows how for sure that person will write here how to do that did you try searching on google?
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Old November 7th, 2006   #4 (permalink)
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Yup.

I also looked for text files on romhacking.net and Zophar's Domain, but did not find anything relevant.
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Old November 9th, 2006   #5 (permalink)
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Sorry to bump this up.

Is there anyone else who was involved in epsxe's development who I can contact? I checked Calb and Galtor's profiles and they have been inactive for years. I'm beginning to think Calb, Galtor, and _Demo_ either died or somehow disappeared off the face of the Earth.
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