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#1 (permalink) |
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Registered User
Join Date: Nov 2006
Location: CA
Posts: 25
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Need help extracting CLUTs from a Playstation game.
Hello, I am working on a ROM hacking project on Tomb Raider 2 for the Playstation. My project is nearly finished, except for one problem that has put the entire project to a halt: I need to extract the CLUT.
At what hex address does epsxe save the CLUT when it makes a save state? Any help would be greatly appreciated, as I have tried looking for texts on how to extract CLUTs but could not find any. Thanks. |
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#5 (permalink) |
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Registered User
Join Date: Nov 2006
Location: CA
Posts: 25
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Sorry to bump this up.
Is there anyone else who was involved in epsxe's development who I can contact? I checked Calb and Galtor's profiles and they have been inactive for years. I'm beginning to think Calb, Galtor, and _Demo_ either died or somehow disappeared off the face of the Earth. |
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