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#61 (permalink) | |
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Registered User
Join Date: Dec 2005
Location: texas
Posts: 6
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Quote:
Only games I can think of off hand that used the analog stick buttons 11 and 12 were twisted metal 2 ( for turbo only if I recall and you didn't even have to use it on there) and I think . .not sure Apocalpyse. So there really shouldn't be any conflicts for most that I know of. |
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#66 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: May 2003
Location: no where
Posts: 340
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Ok, its time for an update. Ive been hard at work coding (meaning half coding, half playing enemy territory ) and ive run into a few barriers. I need someone who has expirence working with ISO files and someone who has expirence working with directInput. Right now, I can grab the information from a mySQL database with the gameID, (speaking of which, does anyone have access to host a database? its a simple table with 2 or 3 pictures per gameid i have and some text) and display the information in the labels. It still doesnt actually launch epsxe yet, because i need to get the ISO stuff done first.Anyway, if you can help in some way, i would appreciate it. Just pm me on the forums, or drop by #ngemu at efnet to contact me.
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Desktop: CPU:Athlon XP 2400+ Mobo:Shuttle AK32VN Memory:256MB PC2100 DDR-RAM + 512 PC2700 DDR-RAM Video Card:Apollo Geforce 6600GT + HDTV out Hard Drives: Maxtor 120GB 7200 RPM + Maxtor 120GB 5400 RPM + Maxtor 20GB DVD+RW: Lite-on LDW-401S 4x Running XP Pro SP2 Linbox (R.I.P, Dead Motherboard)(server): CPU: 1.4ghz Athlon Mobo: ECS K7S5A Memory: 2x64MB SDRAM Video Card: ATI Rage something Drives: hda: 6 GB HD hdc: DVD-rom Drive Running Debian Sarge |
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#67 (permalink) |
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Back on the ball
![]() Join Date: Jan 2002
Location: 127.0.0.1
Posts: 54
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Hmm... you've inspired me, all... I'll try to throw something together in the next few days and show you my ideas... Joypad-wise, would an OCX be out of the question? (I'm in VB6.0 and not so great at DX programming...) Edit: Removed, for sounding stupid and being half asleep ![]() Edit 2: Actually, just remembered that with a little API, IIRC, VB can handle basic DInput compatible pad stuff...
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After almost 4 years dormant, I'm back! ![]() AMD Athlon32 @ 1.733GHz, 256MB DDR, NV GF5200FX 128MB/Radeon 9250 256MB 30GB/10G HDD (Both Seagate) LiteOn CDRW and Hewlett Packard DVD±RW/RAM w/Lightscribe ![]() Next Project: 500MHz PIII Packard Bell Spirit 600 w/128MB RAM It has onboard everything and no AGP - This is gonna be a job and a half... Last edited by dickerbeen; January 1st, 2006 at 04:21.. |
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#68 (permalink) |
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Back on the ball
![]() Join Date: Jan 2002
Location: 127.0.0.1
Posts: 54
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Update: I'm working with Gameman733 on his front end and we have the joypad-controlled GUI sorted! The actual GUI is being worked on, but the joypad control code works (a bug or two to iron out but that's always the way lol).
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After almost 4 years dormant, I'm back! ![]() AMD Athlon32 @ 1.733GHz, 256MB DDR, NV GF5200FX 128MB/Radeon 9250 256MB 30GB/10G HDD (Both Seagate) LiteOn CDRW and Hewlett Packard DVD±RW/RAM w/Lightscribe ![]() Next Project: 500MHz PIII Packard Bell Spirit 600 w/128MB RAM It has onboard everything and no AGP - This is gonna be a job and a half... |
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#70 (permalink) |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,221
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Dead since ages, if I had to guess. Nowadays, theres been plenty frontends available, though not specific to ePSXe. GameEX comes to mind as a near-complete medicenter-like experience (also joypad-controllable).
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