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Old December 26th, 2005   #61 (permalink)
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Quote:
Originally Posted by favian
yeah i know about joy2key.. the problem with joy2key for me.. is its good for navigating an interface.. but once you get into the actual emulator you'll run into problems with the emulator's joystick settings conflicting with joy2key. i've never really had any real success with it
Remember how I said to make the analog click buttons which are typically button 11 and 12 . .profile switchers. That's to say you are using a playstation controller or one that actually has all 12 buttons. You could then have the default as your mouse navigation sorta thing then click the left analog button 11 or 12 to switch to a profile that doesn't use any of the other buttons typically used. Like I move analog stick for mouse and click with button 1 to mouse click . .starting up emulator . . then click button 11 which switches my analog sticks to no use int he program so the emulator's settings take over . .button 12 becomes escape .. so I play my game as normal .. then click button 12 to go back to the interface and click button 11 to use the pad as a mouse again. Works for me.

Only games I can think of off hand that used the analog stick buttons 11 and 12 were twisted metal 2 ( for turbo only if I recall and you didn't even have to use it on there) and I think . .not sure Apocalpyse. So there really shouldn't be any conflicts for most that I know of.
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Old December 26th, 2005   #62 (permalink)
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Ape escape
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Old December 26th, 2005   #63 (permalink)
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there was an RC Chopper game that required both analog sticks as well
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Old December 26th, 2005   #64 (permalink)
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But did it use R3 and L3?
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Old December 26th, 2005   #65 (permalink)
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i think so. not sure
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Old December 30th, 2005   #66 (permalink)
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Ok, its time for an update. Ive been hard at work coding (meaning half coding, half playing enemy territory ) and ive run into a few barriers. I need someone who has expirence working with ISO files and someone who has expirence working with directInput. Right now, I can grab the information from a mySQL database with the gameID, (speaking of which, does anyone have access to host a database? its a simple table with 2 or 3 pictures per gameid i have and some text) and display the information in the labels. It still doesnt actually launch epsxe yet, because i need to get the ISO stuff done first.

Anyway, if you can help in some way, i would appreciate it. Just pm me on the forums, or drop by #ngemu at efnet to contact me.
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Old January 1st, 2006   #67 (permalink)
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Hmm... you've inspired me, all... I'll try to throw something together in the next few days and show you my ideas...

Joypad-wise, would an OCX be out of the question? (I'm in VB6.0 and not so great at DX programming...)

Edit: Removed, for sounding stupid and being half asleep

Edit 2: Actually, just remembered that with a little API, IIRC, VB can handle basic DInput compatible pad stuff...
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Old January 6th, 2006   #68 (permalink)
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Update: I'm working with Gameman733 on his front end and we have the joypad-controlled GUI sorted! The actual GUI is being worked on, but the joypad control code works (a bug or two to iron out but that's always the way lol).
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Old 4 Weeks Ago   #69 (permalink)
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what happened to this?
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Old 4 Weeks Ago   #70 (permalink)
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Dead since ages, if I had to guess.

Nowadays, theres been plenty frontends available, though not specific to ePSXe. GameEX comes to mind as a near-complete medicenter-like experience (also joypad-controllable).
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