Emuforums.com

Go Back   Emuforums.com > PSX Emulation > ePSXe Discussion > Generic ePSXe Queries
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old September 25th, 2005   #1 (permalink)
Registered User
 
Join Date: Feb 2005
Location: Denmark
Posts: 10
CD music in games

It's games as Wipeout, Wip3out, Devil Dice, etc. Games where the music is stored on the CD as regular tracks you can play in a regular CD player. I saw that ePSXe had an option to turn it on/off, but even with it turned on, no music is playing when I play the games. I tried both version 1.6 and 1.5.2. What could be wrong?
Boom.dk is offline   Reply With Quote
Old September 25th, 2005   #2 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
to get CDDA audio you need to either

1. be playing off the CD, and have the analog audio cable hooked up between CD drive and soundcard
2. make an ISO with cue sheet data so it can read the audio
3. not have a warezed version because they will always cut out the CDDA audio.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old September 25th, 2005   #3 (permalink)
Registered User
 
Join Date: Feb 2005
Location: Denmark
Posts: 10
The image format is Media Descriptor and the music plays fine in Winamp. I even ripped MP3's from the images.
Boom.dk is offline   Reply With Quote
Old September 25th, 2005   #4 (permalink)
Registered User
 
Join Date: Feb 2005
Location: Denmark
Posts: 10
I should mention that I use Alcohol 120% as CD emulation software. Also, I have found an option in alcohol to enable "direct analog output to directsound" (don't ask), and it fixed the music for Devil Dice. But on Wipeout and Wip3out, only the last track is playing.
Boom.dk is offline   Reply With Quote
Old September 25th, 2005   #5 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
first of all, dont double post.

second, go back and use the playstation preset and make it in CloneCD format. then load the ISO in mooby's CDR plugin.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old September 25th, 2005   #6 (permalink)
Registered User
 
Join Date: Feb 2005
Location: Denmark
Posts: 10
Hey, I'm not a trouble maker. I just thought that it would be ok to post again since I posted some usable information.

But this works. Thank you. However, I would rather use the Media Descriptor image. Aren't there any other CD plugins with better support for CDDA music?
Boom.dk is offline   Reply With Quote
Old September 25th, 2005   #7 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
uh, i just asked you to make your post in one thread. you can use the Edit button.

anyway, all CD plugins, to my knowledge, support CDDA audio. you just need the cuesheet file to tell the plugin where the CDDA tracks are. otherwise it doesnt know where to look.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old September 25th, 2005   #8 (permalink)
Registered User
 
Join Date: Feb 2005
Location: Denmark
Posts: 10
Oh yeah, the edit button... Hmm...

Oh, but that I don't understand. As far as I know, the Media Descriptor image has the same track layout as the original CD. I mean, you can convert an audio CD to a Media Descriptor image and play the audio in a media player too. Why would the CD plugins be unable to play them as well?

Perhaps it's a thing with Alcohol. If I make a virtual image drive of the CloneCD image, still only the last track will play. But then again, it works fine in any media player.

Hmm. The CD layout in Wipeout is different from the one in Devil Dice. Devil Dice seems to be a regular Data + Audio CD, but on the Wipeout CD the music is laying on the disc as wave files renamed to .swp. In the .ccd file of the CloneCD image, there seems to be some pointers to the blocks on the CD where the audio tracks are located.

Perhaps someone needs to add a new function in their CD plugin?

Last edited by Boom.dk; September 25th, 2005 at 19:26.
Boom.dk is offline   Reply With Quote
Old September 25th, 2005   #9 (permalink)
Registered User
 
dbhankins's Avatar
 
Join Date: Aug 2005
Location: Phoenix, Arizona, USA
Posts: 654
The WipEout image I made with Alcohol 120% with options (Playstation profile, CloneCD format, max retries, do not ignore errors, keep subchannel data) works just fine for me. Music and all. Gameplay is better in sssPSX than ePSXe due to engine timing issues in ePSXe 1.6.0, but other than that they both play fine.

Either your image is FUBARed or the wrong kind and you need to make a new one, or there's something wrong with your config.
  • If you're in PAL territory, make sure whichever config you've got reads the subchannel data you saved when you created the image. I've heard PAL versions are copy protected via subchannel data.
  • For WipEout and other 1 disk games with CD sound, you might want to try using Mooby2 to read the image directly rather than go through an extra layer of translation via some form of virtual CD.
  • ePSXe's Run ISO option won't read CD sound
  • ePSXe's internal CDR plugin won't read CD sound, at least not with WipEout when reading the original physical disk. I was under the impression that it didn't do CD sound well at all regardless of physical CD or virtual, though I could be mistaken on that score. I had a similar problem with WipEout 1 where all CDR plugins when used with the physical WipEout 1 disk would only play the last track.
So I'd like to suggest that for WipEout 1 you try my config >>>HERE<<<.


Dan
dbhankins is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 18:41.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5