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Old April 5th, 2004   #1 (permalink)
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is there gonna be another ePSXe?

will there be another ePSXe any time soon/at all? any info anyone?
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Old April 5th, 2004   #2 (permalink)
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The million dollar question... you never know. As far as it's been said, development haven't ceased, but is somehow in a second place for developers.What's sure is there aren't release dates since some versions ago, so there is no point on asking. Is out when is out, you can only wait and hope
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Old April 5th, 2004   #3 (permalink)
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i hope there is cause there certainly is a hell of alot of room for improvement.
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Old April 5th, 2004   #4 (permalink)
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Quote:
Originally Posted by Bahamut_Xero
i hope there is cause there certainly is a hell of alot of room for improvement.
well if there's so much to do, then program it yourself

did you realize that you get ePSXe for FREE. yeah lemme say that again.

FREE

so asking when a new version will come out is greedy and irresponsible. they provide a service for YOU. dont look a gift horse in the mouth
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Old April 6th, 2004   #5 (permalink)
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Quote:
Originally Posted by hushypushy
well if there's so much to do, then program it yourself
Why don't they release the source code so we can?

Quote:
did you realize that you get ePSXe for FREE. yeah lemme say that again.

FREE

so asking when a new version will come out is greedy and irresponsible. they provide a service for YOU. dont look a gift horse in the mouth
Just because something is free does not always mean it's valuable. I can give away free boxes filled with dust, just because they're free doesn't change they're a box full of dust that virtually no one has any use for.

That said ePSXe is obviously valuable, however if the developers can't actively continue maintaining the project, is it so wrong to think that it might be a good idea for them to release a GPL'd version so that the community that so craves these frequent releases can have the freedom to contribute to and craft ePSXe so that any such "problems" are addressed?
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Old April 6th, 2004   #6 (permalink)
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First off epsxe is the property of the people that are working on it so u just have to respect their decision of making the source available or not. Second i am pretty sure they are working on the emu, so u just have to wait.

If u are so eager to help out with coding there is code available for other playstation emu's namely PCSX. U can take a look at that, u dont exactly need epsxe's source.
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Old April 6th, 2004   #7 (permalink)
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Of course there will be another ePSXe, unless it is announced that there won't be. Why is it taking so long? Um, the authors have others things on which to concentrate besides ePSXe, like real life, GFS or Wives, jobs, etc. You know, things like that that we all have. ePSXe is nearly as perfect as it can be already. It runs, I would say, approx. 99% of all PSX games out already. So be patient, give 'em a break, and enjoy what we've got now. "Nuff said.
sincerely,
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Old April 6th, 2004   #8 (permalink)
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Quote:
Originally Posted by hushypushy
well if there's so much to do, then program it yourself

did you realize that you get ePSXe for FREE. yeah lemme say that again.

FREE

so asking when a new version will come out is greedy and irresponsible. they provide a service for YOU. dont look a gift horse in the mouth
im not saying its bad. cause its not. i'd just like to see a more user freindly version. and to not have to change all my f***ing settings when i wanna play a different game. it only emulates around 80% perfectly with all the good plugins. and you have to get all the plugins, and bs around heaps. i'd just like to see it more compatible then work towards becoming like gameboy emu's. where you dont have to set anything up except for grafix stuff like resolution. and dont have to play with garbage collection and "lazy upload detection" checkboxes ect. its good. but its far from as good as it could be.

and by the way. its not like i havent paid anything for it, ive donated like 3-4 times. which they definately diserve. im not a leech man
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Why don't they release the source code so we can?
i wish that would happen. if it did i'd start learning c again.
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Old April 6th, 2004   #9 (permalink)
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>>i'd just like to see it more compatible then work towards becoming like gameboy emu's. where you dont have to set anything up except for grafix stuff like resolution. and dont have to play with garbage collection and "lazy upload detection" checkboxes ect. its good. but its far from as good as it could be.

One thiung comparing this to GB is very wrong. They are completely different. Also the PSone is much much much harder to emulate than a simple GB cartridge. Also everyone has different computers. You think ePSXe will run the same on a PIII 500 than a P4 3000 Mhz machine? I think not. And not everyone has top of the line machines. Or the latest and greatest video cards.

You have t take others into consideration. What hushypushy said is right. What you are saying seems to be selfish. You must think of others including the team. Plus I doubt it could get any more user friendly. If you can't run it how it is than you shoudln't be using it at all.

>>but its far from as good as it could be.

I would say it is the best it can be and is the best playstation emulator out there. Your ignorance has proved that you have no respect for these authors or other people. Think before posting next time.

And if you don't wanna change settings all the time for every game, look into Delta
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Old April 6th, 2004   #10 (permalink)
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as xRockx has said, you can use PCSX. it's open source

btw, i barely play with plugin settings, and i dont even consider it that bad. i have a setting for FF7 and for FF9, for Thrasher, for MGS, and one for every other game. not too bad, it takes like 10 seconds to configure. plus you can use a frontend, then all you gotta do is put the disc in, double click, and the game starts up

the reason PSX emus arent like SNES or GBA is that there are a lot more options than just "resolution". if you want simple, get a frontend like Delta or something and you only have to mess around with settings once.

and just out of curiosity, bahamut_xero, what extra features/games do you want to play? i've only tried one game that wouldnt play right (CTR) and one more that was playable with minor problems (FF8) (and by minor i mean screwed up battle transitions). also, i know Wipeout doesnt work but i dont have it so meh

furthermore, at this stage, it's VERY hard to find/squash bugs. the best you can do is donate like you already said, or submit bug reports to the authors

edit: damn RB beat me to it with Delta...oh well. i had to write a long post
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Old April 6th, 2004   #11 (permalink)
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Quote:
Originally Posted by Razor Blade
Also everyone has different computers. You think ePSXe will run the same on a PIII 500 than a P4 3000 Mhz machine? I think not. And not everyone has top of the line machines. Or the latest and greatest video cards.
as i said keep the performance options.
Quote:
You have t take others into consideration. ...... blah blah blah ........ or other people. Think before posting next time.[/url]
i did think. i was just stating an opinion. i dont expect anything from them. i'd just like to see more, if they dont add more im not gonna complain. so am i wrong with wanting more? everyone wants more then they already have, its human nature. theres nothing rong with that. i'd like to see more hooters, that doesnt make me selfish. you guys are going nuts over nothing.

edit: adding more instead of doubling up

Quote:
Originally Posted by hushypushy
the reason PSX emus arent like SNES or GBA is that there are a lot more options than just "resolution". if you want simple, get a frontend like Delta or something and you only have to mess around with settings once.
i know this. its okay to dream tho
Quote:
and just out of curiosity, bahamut_xero, what extra features/games do you want to play?
ff7 has been giving me problems with the battle transition, also alot of overlay problems. there is never a grabage setting that will show everything, and not dump loads of trash on my ass. ape escape just flat out doesnt work. the iso thing wont load nfs3. but i got moobys to do it still a bit of a pain seeing i alwasy try start it normally (from the iso menu) just lots of little things like that.
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submit bug reports to the authors
i should probably start doing that.

Last edited by Bahamut_Xero; April 6th, 2004 at 03:08.
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Old April 6th, 2004   #12 (permalink)
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Why don't you read all of our posts thouroghly. If you knew the first thing about making an emulator, the coding time, the testing, the research etc ... I don't think you would be asking this question.

When you say "but its far from as good as it could be." That is what made me mad. They spent years and years working on this. I know you just want the best, but you work on something that hard and that long and someone tell you that it can be way better etc ... You can't expect them to rewrite the emu to suit you.
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Old April 6th, 2004   #13 (permalink)
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Originally Posted by Razor Blade
You can't expect them to rewrite the emu to suit you.
i don't. dude if it pisses you off so much then pretend i didnt say it. cause this argument isnt going to prove anything and i dont want ppl here hating me.

what does delta do? i never seen it before.
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Old April 6th, 2004   #14 (permalink)
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It is an emu frontend. This means that you can set up different games settings lets say MGS then customize the video settings and sound settings for that game, and when you pop it into your CD Rom it will automatically start up epsxe and use the settings you chose. You can do this for an unlimited number of games. So you pop in Final Fantasy 7 and you can use the settings you vhose for that game. Pretty easy to use too.

About the topic though, you have to take into consideration other people. I know, we all like to see new releases, and not all the games work perfect but you have to realize this is an emulator, and probably will never be perfect. The Authors work very hard and for free. I don't hate you, but maybe just think a little bit of how they may feel if you asked them this.
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Old April 6th, 2004   #15 (permalink)
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No one here hates you Bahamut_Xero. We just all think that you should look at it from the point of what we have is very nice already. Also it must be said that if poeple complain to much then the authors might start to think "Why even bother anymore?" Then we really would lose what we have.
sincerely,
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Old April 6th, 2004   #16 (permalink)
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Quote:
Originally Posted by Bahamut_Xero
ff7 has been giving me problems with the battle transition, also alot of overlay problems.
If your hardware is good enough, try Pete's OGL2 plugin. Since I've been using it, I haven't had problems with FF7's transitions (although FF8 is still messed up but ah well ).

Quote:
Originally Posted by sxamiga
No one here hates you Bahamut_Xero. We just all think that you should look at it from the point of what we have is very nice already. Also it must be said that if poeple complain to much then the authors might start to think "Why even bother anymore?" Then we really would lose what we have.
sincerely,
sx/amiga
Didn't that happen with PSXeven last summer?
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Old April 6th, 2004   #17 (permalink)
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that plugin looks like horse .... at the moment. and why would i be using OpenGL2 if 1: OpenGL2 isnt finished yet, and 2: nVidia cards dont support OpenGL2. Pete's OpenGL 1.75 for me. im not gonna swtich unless there is something significantly better.
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Old April 6th, 2004   #18 (permalink)
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The OpenGL2 plugin doesn't actually use OGL2, it's just an evolution of the original plugin (I guess). However, it doesn't support FSAA. nVidia cards run the OGL2 plugin just fine. Here's the settings I use.

Plugin: Pete's OpenGL2 Driver 2.5
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9500 Pro x86/MMX/3DNow!/SSE

Resolution/Color:
- 640x480 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2 (If you notice skipping during battle transitions or when you go to a new area, try setting it to 3)
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: off
- Screen filtering: off
- Shader effects: 0/1
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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Old April 6th, 2004   #19 (permalink)
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1) Nvidia cards ARE supported on ogl2.
2) Ogl 2 is not finished. !.75 isn't, either. There's always room for improvement. Ogl2 is in an earlier stage, ok, but it's made to cope with most of the problems 1'75 can't with, and believe me, it does most of the times.
3) GBA doesn't have real 3D games, PSX has. When it comes to 2D games, there's nothing to mess around, they work just fine. It's the way 3d cards API's implemment things that make it harder to accelerate 3D games, and thus you might need some tweaking. There's not that much that can be done. And if it annoys you that much, use PEOPS, it will work just fine with nearly everygame.
4) The reason why people is hitting you hard is because "i hope there is cause there certainly is a hell of alot of room for improvement." was incredibly rude and impolite. ePSXe is just one of many PSX emulators... but it's the best, or at least, for many of us it is. So, either there's not that much to improve or it's really difficult.

Really, emulating a PSX "as is" is very easy right now, thanks to the *big* efforts, and *a hella lot* time, of many people. But if you want improvment, then you'll have to bury yourself in the mud and work a little with every game. And even that can be made automatic with Delta and epsxecutor.
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Old April 6th, 2004   #20 (permalink)
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i couldnt figure out delta. i think i got a fluxed download. "missing file" bs.
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