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Old March 13th, 2004   #1 (permalink)
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Question regarding PSX's motion blur effect.

A lot of games, especially the later ones, made use of PSX's framebuffer texture feature to do a motion blur effect. While it looks fine on a real psx, it really hurts the experience on an emulator, thats running 640x480 or 1280x980, because once the motion blur begins, the game goes back to 320x240, and runs very slow until the effect has ended.

Now usually you can set the Framebuffer Textures setting in Pete's GPU, to 0, 1, or 2 in order to disable the motion blur effect, and keep the game from temporarily switching to low resolution. However it always has side effects, like the whole screen goes black during the effect, the whole screen flashes on and off real fast, or the whole screen's brightness is lowered majorly.

Is there ANYWAY to either get high resolution motion blur, or simply disable the effect altogether, and have no side effects? I would LOVE to see flawless high-rez stealth kills in Tenchu 2, or all the battle animations of Front Mission 3.

Sorry for sounding so picky.
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Old March 13th, 2004   #2 (permalink)
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Quote:
Originally Posted by SolBadguy
A lot of games, especially the later ones, made use of PSX's framebuffer texture feature to do a motion blur effect. While it looks fine on a real psx, it really hurts the experience on an emulator, thats running 640x480 or 1280x980, because once the motion blur begins, the game goes back to 320x240, and runs very slow until the effect has ended.

Now usually you can set the Framebuffer Textures setting in Pete's GPU, to 0, 1, or 2 in order to disable the motion blur effect, and keep the game from temporarily switching to low resolution. However it always has side effects, like the whole screen goes black during the effect, the whole screen flashes on and off real fast, or the whole screen's brightness is lowered majorly.

Is there ANYWAY to either get high resolution motion blur, or simply disable the effect altogether, and have no side effects? I would LOVE to see flawless high-rez stealth kills in Tenchu 2, or all the battle animations of Front Mission 3.

Sorry for sounding so picky.
http://www.ngemu.com/forums/showthread.php?t=48943

You could try my MGS settings in that thread using petes OGL1 plugin. Use the hardware fb settings.
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Old March 13th, 2004   #3 (permalink)
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Yeah I've tried those settings. Thats what I was talking about.
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Old March 13th, 2004   #4 (permalink)
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I'm sure I've had FB effects working without the game going into PSX native resoultion.

A quick test proves these settings to work with Tales of Destiny II:

Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 Ti 4200/AGP/SSE/3DNOW!

Resolution/Color:
- 1280x960 Fullscreen - NO desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8B8A8
- Filtering: 6
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00001000]

Also have you tried using OGL2?
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Old March 13th, 2004   #5 (permalink)
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I don't think there is much you can do about some of those FB effects. Like pete said on that thread I linked above, either they are done in full hardware and some of the effects are black or misssing, or they are done in a mixed software/hardware method which shows mostly all the effects, but sometimes renders the scene in native psx resolution.
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Old March 13th, 2004   #6 (permalink)
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Yea Tales of Destiny 2 is a totally different matter though. That game emulates extremely well.

Um, yeah thats what I was afraid of fivefeet. It just seems like half the games let you get away with turning off the effects without losing resolution.

In Tenchu 2, one of the settings lets you do the stealth kills, and all that happens is the screen gets darker during the kill, which is actually kinda appropriate for the given scene lol.

However Front Mission 3 (an awesome game that I definantly recomend to anyone!), has this effect I have never ever seen happen on psx. Picture-in-picture! It can have multiple camera angles sliding in on the screen, for close ups, that dont cover over the full panned out view. On a real psx the effect slows the game down to like 4 fps, but since it's a turn based rpg, thats ok.

It's very weird though that on an emulator, it makes each picture flicker black on-and-off, although never both at the same time. Like the top picture shows one frame of black, then the bottom does.

So I was just wondering if this was some flaw unrelated to what you addressed in your other thread.
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Old March 13th, 2004   #7 (permalink)
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Quote:
Originally Posted by SolBadguy
However Front Mission 3 (an awesome game that I definantly recomend to anyone!), has this effect I have never ever seen happen on psx. Picture-in-picture! It can have multiple camera angles sliding in on the screen, for close ups, that dont cover over the full panned out view. On a real psx the effect slows the game down to like 4 fps, but since it's a turn based rpg, thats ok.

It's very weird though that on an emulator, it makes each picture flicker black on-and-off, although never both at the same time. Like the top picture shows one frame of black, then the bottom does.

So I was just wondering if this was some flaw unrelated to what you addressed in your other thread.
Hmm.. That sounds like something you should really email peteB about. He might be able to fix it. You could email him a savestate right before the effect so he can check it. It might be another one of those hard as hell to emulate psx FB effects. Or it could just be a simple bug.
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