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#1 (permalink) |
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Registered User
Join Date: Nov 2003
Posts: 4
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Sound and video out of sync
I'm trying to run DDR 3rd and 5th mix, but I've noticed that the sound is about a tenth of a second slower than the video is. I haven't noticed this in any other games, but of course DDR is really the only one where you would notice something like this since it's impossible to play properly when out of sync.
Using ePSXe 1.6.0 with Pete's D3D 1.7.5 and Eternal SPU 1.41 (don't know how to put my whole config in here). Any ideas? |
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#3 (permalink) |
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Registered User
Join Date: Nov 2003
Posts: 4
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Re: Sound and video out of sync
Running a P4 1.6a @ 2.4, 512MB DDR, 845g video (onboard), Win2k SP3. I already play all my games as ISOs rather than off the CD, makes the loading times more bearable and gets rid of the CD drive sounds
![]() Using these settings for the video plugin, it maintains a constant 60fps while playing Plugin: Pete's D3D Driver 1.1.75 Author: Pete Bernert GFX card: Intel(R) 82845G/GL Graphics Controller Resolution/Color: - 800x600 Fullscreen - [16 Bit] Textures: - R8G8A8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limit: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: off - Advanced blending: hardware Misc: - Scanlines: off [0] - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Full vram: off - Game fixes: off [00000000] |
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#4 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
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Re: Sound and video out of sync
Longshot but try turning OFF fps limit in the gpu and using eternal with SPUasync and wait (ie let the spu control the speed of the emu)
__________________
Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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