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#1 (permalink) |
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Registered User
![]() Join Date: Aug 2003
Posts: 65
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Is it possible to fix Vsync problems with GPU pluggins?
Here’s the deal, no matter which GPU pluggin I use (gpuEZHsoft, gpuPeopsSoft, gpuPeteD3D), I get image tearing because there’s no Vsync, especially with 2D games. Funny thing is, if I enable the Vsync option in gpuPeopsSoft, then I get super slow downs.
My computer is not a bomb, but it’s more then enough to play emulators, so I don’t think that it’s a problem with my PC. I don’t understand why a basic emulator like Virtual Game Station can handle Vsync and not the plugging for good PSX emus like ePSXe. Here’s what I got: T-Bird 850 256 SDRAM PC-133 Radeon 7000 64MB AGP SB Live Value I’ve tried all my games with the actual CD, using an ISO image with Daemon and with a direct ISO both from ePSXe. I’ve pretty much tried every possible settings in all 3 GPUs, so I’m out of ideas. Oh ya, and Vsync settings with my Radeon card doesn’t do squat. Thank you |
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#2 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: USA
Posts: 1,118
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Re: Is it possible to fix Vsync problems with GPU pluggins?
try enabling Vsync in the ATI tools. once you enable it, set your refresh (For whatever res you are going to use) as high as your monitor will allow.
ooops didn't see the vsync in the ati card not doing crap part. Still I recommend setting the refresh as high as possible Last edited by dpence; August 21st, 2003 at 04:04. |
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#3 (permalink) |
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Registered User
![]() Join Date: Aug 2003
Posts: 65
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Re: Is it possible to fix Vsync problems with GPU pluggins?
Doesn't change anything. Really seems to be a GPU bug or something. ePSXe is not to blame either cause the same problem happens with other emulators using the same pluggins.
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#5 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2002
Posts: 398
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Re: Is it possible to fix Vsync problems with GPU pluggins?
cvgs has a very low minimum requirement list in comparison to to epsxe
but Idano try turning down all the extra features on petes plugins like framebuffer etc... |
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#7 (permalink) |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,338
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Re: Is it possible to fix Vsync problems with GPU pluggins?
I get perfect Vsync, so I don't know what your problem is. The Peops mega slowdown when enabling Wait for Vsync seems to be a plugin bug since it happens on my PC too.
You might have to set your monitor refresh rate to 60Hz so that the 60FPS framerate will naturally sync with the refresh rate. |
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#10 (permalink) |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,338
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Re: Is it possible to fix Vsync problems with GPU pluggins?
PC specs in sig, monitor @ 85 or 75Hz:
Plugin: Pete's OpenGL Driver 1.1.74 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4200/AGP/SSE/3DNOW! Resolution/Color: - 1280x960 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: on Textures: - B8G8R8A8 - Filtering: 0 - Hi-Res textures: 1 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000000] |
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