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#1 (permalink) |
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Registered User
Join Date: Jul 2003
Location: Tollo - Italy
Posts: 4
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Which is the best choice for Pet's OpenGL "Hi-Res textures"?
Hello,
Only a curiosity and not and not a serious problem. In the Pet's OpenGL Driver 1.73 there is an option called "Hi-Res textures:", I have read the plugin's doc where is written that best choice are "1: 2xSal (much vram needed)" and "2: Stretched (filtering needed)". I have tried them but I don't see difference. Which is the best choice? Thank you |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Which is the best choice for Pet's OpenGL "Hi-Res textures"?
Depends on the game really. Just choose the one that looks better to you, or use the one that causes less problems.
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#3 (permalink) |
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Flood Yourself
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Adelaide, Australia
Posts: 1,338
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Re: Which is the best choice for Pet's OpenGL "Hi-Res textures"?
It's more apparant in 2D games than 3D ones. If you're using the second option (Stretched) make sure you have Texture Filtering set to 2 to get the best out of it.
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