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#1 (permalink) |
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100% emulated freak
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Ari-fu ckin-zona
Posts: 1,026
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epsxe state editor.
hey all, working on the new version of DQST http://www.rpgone.net/dqst/ We want to add support for DQ4 and DQ7. its my understanding that epsxe states are just gzipped. can anyone confirm this? or any suggestions to accomplish this?
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AMD Athlon 64 X2 3800+ | 2.0GB PC3200 | Maxtor 120GB sATA| GeForce 6800 GS 256MB Insignia IS-CM100751 19" | XP Pro SP2 | LG 16x Lightscribe DVD+/-RW | Realtek Audio
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#2 (permalink) |
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100% emulated freak
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Ari-fu ckin-zona
Posts: 1,026
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Re: epsxe state editor.
nevermind, i just unzipped it, and was able to edit the data inside. i noticed however that when i gzipped it back up, the size was smaller than the original size epsxe was. any ideas?
__________________
AMD Athlon 64 X2 3800+ | 2.0GB PC3200 | Maxtor 120GB sATA| GeForce 6800 GS 256MB Insignia IS-CM100751 19" | XP Pro SP2 | LG 16x Lightscribe DVD+/-RW | Realtek Audio
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#3 (permalink) |
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~¤ PanZeR ¤~ idRO Thor
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Valhalla, in Odin's throne
Posts: 3,145
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Re: epsxe state editor.
I think it's the compression method. When you compressed it into max, the file will be smaller. But for some security reason, max compress not reliable to all files.
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