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Old July 4th, 2003   #1 (permalink)
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why isn't texturing perspective correct?

How come no one uses perspective correct texturing in this or any other psx emu? Instead they use ugly wobbly affine texturing. Are the developers just trying to be more authentic to the real psx? Does anyone know of any emulator or plugin that enables perspective correct texturing?
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Old July 4th, 2003   #2 (permalink)
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Re: why isn't texturing perspective correct?

Psx emus don't have perspective correction because the actual psx hardware doesn't have a z-buffer. For such a thing to be possible, you need to HLE the psx which would be far less compatible than current psx emus.
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Old July 7th, 2003   #3 (permalink)
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Why should a z-buffer be needed? I would think that all the graphics hardware would need would be a z value for every vertex.
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Old July 7th, 2003   #4 (permalink)
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Re: why isn't texturing perspective correct?

Exactly. No z buffer, no z-value. The psx doesn't use z-values.
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Old July 7th, 2003   #5 (permalink)
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Re: why isn't texturing perspective correct?

So is that the reason polygons warp in most games?
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Old July 7th, 2003   #6 (permalink)
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Re: why isn't texturing perspective correct?

Quote:
Originally Posted by n_w95482
So is that the reason polygons warp in most games?
yup I don't like it, but I moved on from PSX games
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Old July 7th, 2003   #7 (permalink)
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Re: why isn't texturing perspective correct?

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Originally Posted by n_w95482
So is that the reason polygons warp in most games?
That polygon warping is caused by the original resolution (320*200) that is used to render 3D graphics. If you played the games in 320*200, you wouldn't see any jumping.
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Old July 7th, 2003   #8 (permalink)
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Re: why isn't texturing perspective correct?

Quote:
Originally Posted by F-3582
That polygon warping is caused by the original resolution (320*200) that is used to render 3D graphics. If you played the games in 320*200, you wouldn't see any jumping.
Yeah. But that's one of the things perspective correction would fix. Actually, even at the exact psx resolution, you will still see warping graphics. I see it on the real psx on the TV. Its just more evident at higher resolutions on PC monitors. The TV hides it pretty well but not totally.
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Old July 7th, 2003   #9 (permalink)
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Re: why isn't texturing perspective correct?

You guys are talking two different things here. Perspective correction <> sub pixel accuract IIRC
The problem with the jumpy polys is because the PSX lacks sub pixel accuracy, IIRC, so therefore whatever res you are ing, the coordinates are still worked out for a 320x240 screen and simply scaled up.
Perspective correction would sort out the warping textures, which as ff8 said, requires a Z-buffer which neither does the PSX have or were the games on it designed for.
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