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#1 (permalink) |
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Registered User
Join Date: Jan 2003
Posts: 6
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Question about PSF Logging
Since I did not see a Questions or Ideas type forum for specfic questions this forum seemed as close as I could get. As the authors of ePSXe are aware (and prolly working on) the magical question that's on some of our minds...PSF logging. I've just been worn out ripping those things by hand it's just too time consuming. So if and or when are you planning to impliment this feature..?
And I don't want any of you board regulars to come in and flame me for no reason. This topic is directed @ the coders of ePSXe. kthx |
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#2 (permalink) |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,242
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Neill Corlett wrote on his page that he had asked _Demo_ about this feature. It seems that _Demo_ is implementing it into the next ePSXe
![]() Post Scriptum: I don't think that anybody would flame you for that question
Last edited by F-3582; January 27th, 2003 at 20:10. |
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#4 (permalink) |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,242
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Check this thread for a clearer explanation and some links.
To make it short: PSF is a music format directly ripped from the game executables (similar to the SNES SPC format) which makes the best compromise between filesize and quality: lowest possible filesize + best possible quality ![]() The only disadvantages: - You have to be a skilled programmer to rip the music (until ePSXe 1.5.3). - Certain tracks won't work without special pre-treatment, because they depend on special commands by the game itself (e.g. the final boss theme in FFIX). |
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#5 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,129
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Quote:
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#6 (permalink) | |
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Registered User
Join Date: Jan 2003
Posts: 6
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Quote:
Thank you for answering my question.
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#8 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,394
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The ePSXe authors are aware of PSF. From Neill Corlett's PSF Central:
Quote:
__________________
My old signature became obsolete and I lack imagination to make a new one. |
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#9 (permalink) |
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Registered User
Join Date: Feb 2003
Posts: 1
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I don't know whether this is taboo to ask or not(if it is, forgive me), but does anyone know when the ePSXe plans to released 1.5.3? This version will have PSF logging, correct? If so, how long until we get this version? A few months? A few days? I just need a rough ballpark figure.
Thanks in advance. I have quite a few games I want to rip. |
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#10 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>A few months? A few days? I just need a rough ballpark figure
How long is a piece of string? Seriously: when it's done. It's being worked on. Many improvements have been made, but no official release date has been, or will be set. We'll hear about the release date of the next version when it arrives in our laps.
__________________
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