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Old January 18th, 2003   #1 (permalink)
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Question Unable to configure analogue axis

Hello!

I have read through many, many of the posts here trying to find a solution for my problem. Sorry if this question has been answered before!

I am having great fun using ePSXe 1.52, impressive!

However.... I cant seem to bind anything to the emulators analogue axis. I am able to bind to every other button. The config simly shows 'NONE' in all the 4 boxes. I can highlight them but nothing, keyboard or joypad presses. will change that 'NONE'....
I'm using a Joybox 5 (PS-PC usb converter, 4 pad, non rumble) which works perfectly in every other game on my PC. I have also tried a Thrustmaster Dual Force with the same outcome. Does anyone have a solution or even an idea why this might be happening?

My main hope is to be able to play RC Stunt Copter, as I'm sure everyone knows the analogue controls are a must!!

Cheers,
Col.

Win2k Sp3/DX9, AMD 2000XP, Asus A7V333, 512mb PC2700, Asus ti4200.
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Old January 18th, 2003   #2 (permalink)
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Analogue options can only be configured to an analogue control (ie the x,y,u,v axes, or rudder or throttle controls). You can't assign them to your keyboard, pad buttons etc.

Assuming that your psx pad is a dual shock one I'd check that the analogue controls are working correctly in windows and are of the type listed above.
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Old January 18th, 2003   #3 (permalink)
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Hi Betamax.

Thanks for the input! I have a dual shock ps1 pad plugged in and it works just great in windows. The analogue sticks are assigned as X & Y axis, Slider and Z Rotate.

The pad works great in PCSX using the Harakiri Pad Plugin 1.4, but unfortunately I cant get RC Stunt copter to run correctly in that Emu

I have tried unistalling dx9 (at great pains, hehe) and rolling back to 8.1 but to no avail.

Does anyone else have the same problem, the 'NONE' in the analogue boxes?
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Old January 18th, 2003   #4 (permalink)
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Ok I've rigged up a little registry file, which will forcably set pad 1 to those axes. I can't guarantee that it will work in games, but it's worth a shot.
Attached Files
File Type: zip analog.zip (274 Bytes, 23 views)
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Old January 18th, 2003   #5 (permalink)
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Thanks! No luck though

That did make the 4 boxes report those values but no control.

I'd been fiddling with those values yesterday (dont worry, I deleted the key once I'd finished and let epsxe rebuild it) as I'd managed to work out that they were the 4 refering to the analogue axis.

If I assign one of the axis to a button (it lets me do this no probs) It puts the numbers 256-259 & 264-267 in the 'keys1' key. Then I tried putting these values into the gamepadaxis key but again no luck.
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Old January 18th, 2003   #6 (permalink)
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The "keys1" key are completely different to the axis key, eg nos 0-255 are for the keyboard, 256-511 are for up to 4 gamepads, whereas the axis only supports 8 AFAIK. Also changing any other no. besides the first one won't do much, because they are for different controllers.

Anyways the only other thing I can suggest is that you try the game configurator program or my delta frontend.

http://www.ngemu.com/forums/showthre...threadid=22053

http://delta.ngemu.com
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Old January 19th, 2003   #7 (permalink)
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I've solved it!!!

It would seem that ePSXe only likes to have one controller plugged in. My Joybox 5 supports 4 ps pads at once and all are present in device manager even if you dont have any pads plugged in. All I did was disable the 3 other pads in 'Human Interface Devices' and its working sweeeeet

Thanks for all your efforts Betamax, hope this thread helps someone else in the future.
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Old January 21st, 2003   #8 (permalink)
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Hi,

I've had the same problem w/ the Super Dual Box, which is other than the Super Joybox 4, the same construction but for "only" 2 players and w/ rumble support. Mine problem was that: I couldn't set the analogue & the rumble for the first player pad, while I could succesfully do it for the second player. And now, after having read cloudten's post, I tried to disable the second player pad in the System Panel (in human Interface Devices) and the first player pad works w/ analogue & rumble! (ok, the rumble isn't so good as for the second one, but anyway it works ). It's obviously, IMO, an ePSXe bug. Anyway, I already told it to Calb .

Thx, bye
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Old January 26th, 2003   #9 (permalink)
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Hi Gismo.

Glad my posts were of some help to you

I have come across a small problem to that solution tho... The pad works great all day, but after a reset it stops working. I then have to re-enable the other 3 pads and the disable them again to get it to work again. A little weird but a small price to pay to play this great emu with the proper pad!
I hope you're right that its a small ePSXe bug and fingers crossed the developers have time to fix this small annoyance.

Just as an aside... I also bought a Soyo Kiky X-Series PSX/USB converter. This worked fine in ePSXe first time, but... The axis has a huge dead zone. The analogue input starts at about 30%, ie. you move the stick gently from centre but nothing happens until you get to 30%, then it just jumps straight up there. After that it goes smoothly up to 100%. Just a shame that RC Stuntcopter uses the first 30% more than full...
Will I ever get a PSX/USB adapter that is everything for all people?

Heres hoping for a new ePSXe soon
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