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#1 (permalink) |
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Der Meister
Join Date: Dec 2001
Location: Everywhere and nowhere
Posts: 26
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Ziped ISO's?
Would it be possible to allow ePSXe to run ISO's while ziped? I've notice that when Ziping an ISO it becomes much smaller in size and it would be great if ePSXe could run the ISO's when they have been ziped!
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#7 (permalink) | |
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Nintendo Zealot
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: UK
Posts: 1,424
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Quote:
All isos I make work great like this and it also shrinks the iso to a lower size than a .rar file. |
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#8 (permalink) |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Seoul, South Korea
Posts: 10,116
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Mooby also said you need a TON of RAM to run zipped ISOs, as it caches it directly into physical memory. Not sure if it can use the paging file, but I think you need 768MB of RAM minimum.
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#9 (permalink) |
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Prepare for Descent...
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Canada
Posts: 2,615
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Shiori, rars, and bz compressed isos work fine on my machine (I have 256 MB of RAM), so I'm guessing it does for the paging file. Well, you better off using .bz because it decompressed on the fly while the game is running so thats pretty cool.
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#10 (permalink) | |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Quote:
I'll try it.... Mmmm.... where you find the "compress to .bz" in that plugin? can't find it... Can you explain a bit more JAZ?
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If god doesn't exist in our world, then...I will create god with my own hands! Last edited by chp; January 19th, 2003 at 17:41. |
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