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#2 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: France
Posts: 1,238
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This effect is called framebuffering, but u need a powerful computer to run it correctly tough....
Well, here s the way w/ pete s OGL or D3D plugins U have to put the Full vram primitives on (slow down the game a lot), choose emulated vram(slows down too) or gfx card buffer (faster than emulated VRAM) and activate the offscreen drawing. Of course ur game will be very slow.... U have a new option since the 1.50 called Framebuffer read but don t enable it w/ ff9.... It ll hang out ur computer... When i was playing ff9, I was just playing as u. No such effects, keep the black framebuffer in this pannel... It s not that imoortant though...(heh) Bye Last edited by Rargh; July 14th, 2001 at 10:44. |
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#3 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,555
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whats your system specs? If you got a geforce then enable graphics card buffer in petes ogl pluggin and offscreen drawing to 2,3, or 4.... You do need a fast computer or those transitions will slow down a lot... If you got a voodoo, set framebuffer to "write" or "read/write" and off screen drawing to "FULL" in lewpys glide pluggin config...
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| |
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#4 (permalink) | |
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Registered User
Join Date: Jul 2001
Location: The green and pleasant pastures of England
Posts: 8
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Quote:
celeron 466 256MB RAM 3dfx voodoo4 AGP creative labs SB16 using pete's D3D GPU
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"A veritable bestiary of beasties follows where'er he goes..." from Vagrant Story |
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#6 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,555
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well rigsta,
I have noticed that using lewpys glide pluggin, the framebuffer effects before battles are fast... Faster than using petes pluggins... It is no suprise though considering We got voodoo cards... And the FF8 framebuffer effects don't slow down my system one bit... I have a tbird 1000, voodoo 5 5500 agp....
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| |
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#7 (permalink) | |
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Beta Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Nantes, France
Posts: 6,145
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Quote:
How much time will I have to tell it: THE FF8 TRANSITION ISN'T A FRAMEBUFFER EFFECT! It's running fullspeed for you cause of your CPU. |
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#8 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: USA
Posts: 1,118
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ummmm..actually it is a framebuffer effect...the frame is frozen then systematically stretched to give a drip effect. It's all done in frame buffer though...
Just because an effect will show up using other methods (Like off screen drawing settings) doesn't mean it's not a frame buffer effect. Different PSX games use different levels of complexity and different programming tricks to achive basically the same effect. Lewpy and Pete both have to allow for those through the software, hence off screen drawing will produce the swirl effect of CB:Warped, while you have to have Frame buffering active to achive the same type of effect with FF9. |
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#9 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Darkside Of Xeen
Posts: 1,124
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It's hard to get a turn based rpg for pc , but there are variety of this type of game on psx....but playing ff8 on emulator is not a wise choice unless you have the old ff8 cd for your psx!!!Just a poor opinion...but someone are able to make battle screen transition without slowdown?this sure is cool!!!
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