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#1 (permalink) |
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RaZoR (The Manic Cow!)
![]() ![]() ![]() ![]() Join Date: Jun 2002
Posts: 788
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640X480 help!!1
you all say it works best at that resolution but the minuim on my geforce 2 ultra for the testures to look remotly good is 1024 by 768, is there a way to make the textures not have line on them lower than 1024 by 768 a program of something in epsxe please help
ps. here is an example in gta3 a 640 by 480 youll see what i mean umm dunno weather that a good example but the textures edges are all wrong yet ps2 operate at that resolution with no probs
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#2 (permalink) |
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これはバタスです
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Toronto, Ontario, Canada
Posts: 5,811
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PS2 plays on a TV so it can get away with low resolution graphics. Try enabling 4xFSAA (in display properties). It'll help with the aliasing artifacts.
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#3 (permalink) |
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Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,706
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When we say that 640x480 is a good resolution, we mean that it minimizes the pixel stretching, but it only helps 2D graphics look better. It you're playing a completely 3D game, highering the resolution to 1024x768 is ok. Also try enabling FSAA as Demigod79 said.
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