|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: May 2002
Location: Somewhere on the net
Posts: 8
|
Best image quality
Can you tell what would be the best plugin and the best settings to get to nicest image quality? I'm playing with gran turismo 2 and the pic is not very nice (even with fsaa 4x enabled)
I have a geforce pro@250/455 |
|
|
|
|
|
#2 (permalink) |
|
Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
|
Er it would be a help to know what graphics card you have
__________________
Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
|
|
|
|
|
#4 (permalink) |
|
Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,480
|
Go with pete's OGL. Remember to switch on full screen smoothing and apply one of the higher filtering options.
__________________
Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
|
|
|
|
|
#6 (permalink) |
|
Registered User
Join Date: May 2002
Posts: 3
|
Should be 1.61 if I remember correctly. Anyways, can be found in the downloads section of some page... might be the one this board is related to
Have a look right there and your search shall be rewarded. Shouldn't be too hard I guess.
|
|
|
|
|
|
#7 (permalink) |
|
Registered User
Join Date: Dec 2001
Posts: 20
|
The best way to get the sharpest image quality I've found, is to not use the anti-aliasing. Instead using the open GL plug-in, select the anistropic filter option. It results in much cleaner image quality and you don't take near the performance hit.
__________________
Later, Cyberdeth. |
|
|
|
|
|
#9 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Where is Pete?
He'll explain to you why PSX emulation can't use anistropic/trilinear filtering: Basicaly it's because of the PSX's lack of a Z-Buffer. Texture anistropicy should have no effect in ePSXe.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#12 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
GeForce 2 can do it, just very slowly in comparison to the 3+
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#14 (permalink) |
|
gone postal
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Posts: 1,569
|
I'd say the best way to get better image quality would probably be getting a better graphics card. fsaa + screen smoothing is about the best u can do. go <a href=http://www.ngemu.com/forums/showthread.php?s=&threadid=14399&pagenumber=3>here </a> to see some of my screenies of GT2 1024x768x32 w/ 4xFSAA and screen smoothing using Pete's OpenGL 1.61
|
|
|
|
|
|
#15 (permalink) |
|
Belldandy you r0x0r!!!
![]() ![]() ![]() Join Date: Apr 2002
Location: Melbourne, Australia
Posts: 434
|
There doesnt seem to be much of a difference when antialiasing is turned on. Well thats from what i can see. The only thing that makes a difference is the screen smoothing option. I dont think enabling FSAA in the display propeties of your graphics card does anything. Even if it does there should be some sort of performance hit if it is doing anything, and i dont get any performance hit.
__________________
|
|
|
|
|
|
#16 (permalink) |
|
Registered User
Join Date: May 2002
Location: Somewhere on the net
Posts: 8
|
The screenshots are replay scene the pic quality is always better in replay than in the game
BTW i found the smouth screen button i will now try it with fsaa4x (anisotry is supported by the gf2) |
|
|
|
|
|
#17 (permalink) | |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
|
#20 (permalink) |
|
Belldandy you r0x0r!!!
![]() ![]() ![]() Join Date: Apr 2002
Location: Melbourne, Australia
Posts: 434
|
The geforce 4 cards have a lot more different types of FSAA settings. The highest one is FSAAx4xS which basically hammers your system to the max. From what i can see it makes no difference to any emulated PSX games. Yet it does seem to slow down in Quake 3 just a tad.
__________________
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|