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Old May 12th, 2002   #1 (permalink)
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Spyro 3 sound problems

Is there any way to fix the out of sync sound and speech cut off in Spyro 3? I've tried some different plugins but nothing seems to work.
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Old May 13th, 2002   #2 (permalink)
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Spyro 3 has no problems with sound for me. I'm using Lewpy's Glide and everything is fine. When I use Pete's D3D or Pete's OpenGL, the sound become out of sync, as you said. I never bothered about it, since I only use Lewpy's plugin. My video card is very slow, and with Pete's plugins I can't get full speed. I'm not sure, but I think that that's when I get out of sync sound.
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Old May 14th, 2002   #3 (permalink)
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Hey im having problems with syro 3 also and i have a voodoo 3. Can u post your graphics settings and sound settings?
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Old May 15th, 2002   #4 (permalink)
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Here are my settings. I also use Eternal SPU with the default settings. If you have a Voodoo3, you could also try NextGlide, it runs very fast and has almost no problems at all(in this game).

Lewpy's Glideł Plugin Configuration Information v1.35
-----------------------------------------------------

Computer Information
OS : Microsoft Windows 98 (v4.10 Build 1998)
DirectX : DirectX 8.1 installed
Processor : Intel Pentium II, 449Mhz (1 off) (00/0652)
16kb L1-I, 16kb L1-D, 512kb L2 (on-chip)
Memory : 64Mb

Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 05/05/2002 21:32, 162304 bytes

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | SCPH1001.BIN | | 11/07/1997 06:38 |
| CDR | cdrPeteAspi.dll | 1.10 | 10/03/2002 21:00 |
| GPU | gpuNextGlide.dll | 1.1 | 08/05/2002 22:56 |
| SPU | spuEternal.dll | 1.30 | 06/05/2002 00:01 |
*------*----------------------*---------*------------------*

*-----------------------------*---------------------*
| ePSXe Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Sound Enabled | Yes |
| CDDA Enabled | Yes |
| XA Enabled | Yes |
| SPU IRQ Hack | No |
| Country | AutoDetect |
*-----------------------------*---------------------*

Glideł
Board : Voodoo2
Version : 3.03.00.0670
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 17/01/2000 14:32, 256512 bytes

*-----------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | No |
| Resolution | 800x600 |
| Refresh Rate | 85Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | FPS |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Read/Write |
| Off-Screen Drawing | Extra |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*
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