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#1 (permalink) |
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Registered User
Join Date: Apr 2001
Location: Russia,Moscow
Posts: 8
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Dino Crisis 2(under water)
There is a glitch in game,when i coming to underwater.Who knows,can i fix it or it's about beta compayibility?
P.S.Sorry for my english,but i hope,you could understand my problem. My specs -------------------------- Athlon 900 128 Voodoo3 16 PCI Pete's D3D 1.61:confused:
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I'm a firestarter,twisted firestarter |
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#3 (permalink) |
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發水麵包
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Calgary, Alberta
Posts: 1,435
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Or alternatively enable the special fix in Pete's OpenGL called Frambuffer read on move and set Frame buffer to Gfx card (2).
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--------------~My specs~--------------- AMD Athlon XP 2200+ @1.86Ghz with 275MHz FSB Gigabyte GA-7VAXP Ultra Motherboard with 333MHz FSB 768Mb PC2700 DDR SDRAM Dual Harddrive : Maxtor DiamondMax Plus 30 Gb and 120 Gb 7200 rpm SoundBlaster Audigy with latest driver Asus Geforce FX 5600 with 128 DDR RAM Lite-On 4X DVD-Burner Lite-On 52X24X52 CD-Writer Creative Inspire 5200 Speakers with sub-woofer Microsoft Windows XP Professional Edition with SP1 Viewsonic G90fb 19 inches monitor (1280X1024 resolution) Direct X 9.0c (Specs will be updated soon) |
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