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Old May 8th, 2008   #1 (permalink)
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black lines in lod

alrite well i settled with ogl2 plugin and id just put up with the drop to 30 fps on battle transitions/some cutscenes with special animations but after a while it got annoying on EVERY single battle and halfway through some cutscenes itd lag out the ass, ruining the gameplay

i tried d3d and dx6 d3d with the same settings, but with both i get these black lines on the screen




now, the image quality looks almost just as good as it does with ogl2 so i like that, and the battle transition only goes down 0-5 fps now so i want to see if i can use this instead

settings for d3d/dx6 d3d

res:
800x600 - 32 bit

textures:
R8G8B8A8
hi-res textures - 0
texture filtering - 0 (i tried 2 too, they were still visible and it blurred the hell out of the screen)
gfx card vram - 0

framerate:
use fps limit - checked
fps limit - 60.0

compatibility:
off screen drawing - 2
advanced blending - 2
framebuffer textures - 0
framebuffer access - 4
alpha multipass - checked
mask bit - checked

misc:
unfiltered framebuffer updates - checked
special game fixes - 0x0020 checked

comp specs just in case are:
amd 2.2 ghz
nvidia 6150 onboard 64 mb core/256 total
1 gb ram
vista

o my bad i think this was supposed to go in the game compatibility section, if it belongs there move it please

Last edited by suspectXI; May 8th, 2008 at 04:58.
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Old May 8th, 2008   #2 (permalink)
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these are the settings i used for the d3d plugin, you might want to give the OGL1 plugin a go as well with a setup similar to this:

Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS

Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 256 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60.0

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: on [00000020]
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Old May 8th, 2008   #3 (permalink)
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ogl1 is getting the same results as d3d/dx6 d3d; random lines all over the place

another thing i noticed is with both d3ds and ogl1, not only the black lines but the shadows are missing in battle on the characters

am i just stuck with ogl2?
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