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Old May 7th, 2007   #21 (permalink)
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Old May 7th, 2007   #22 (permalink)
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Yes, it will. But it wont be easy making it compatible with project 64. Project 64 dumps the textures with different names than rice dose. But I will try to do it when project 64 1.7 comes out to the public.
More like redoing the entire pack...Jabo's plugin uses a completely different checksum method than Rice's CRC32's. Add on top of that non power of two textures, and porting the pack would be quite tedious...
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Old May 18th, 2007   #23 (permalink)
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Mario's eyes creep me out. It looks like he has no soul.

I like the look. Are you going to make everything cel-shaded?
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Old May 18th, 2007   #24 (permalink)
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It's definitely getting there. The game has more of a cartoony feel now. Keep on trucking and I'm sure you'll get it.
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Old May 19th, 2007   #25 (permalink)
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Here it is, the first floor of "super paper mario 64".

RapidShare: 1-Click Webhosting

(still has some textures not retextured, but untill I have ideas for those textures, I will be retexturing the second floor)

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Old May 23rd, 2007   #26 (permalink)
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I like what you've done. It seems you've taken our initial advice on board, and reworked your pack to be much better. Good work.
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Old May 23rd, 2007   #27 (permalink)
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Thank you Vanit.

Im glad you enjoyed it.
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Old June 16th, 2007   #28 (permalink)
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Im back!!!











I am aware of some tilling issues.


Last edited by datadayne; June 17th, 2007 at 01:10.. Reason: Automerged Doublepost
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Old June 27th, 2007   #29 (permalink)
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Cool stuff.
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Old July 12th, 2007   #30 (permalink)
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Cool! Now make Toad say "Sorry *****! But I'm sick of these motha****in princesses in these motha****in castles!"
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