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#1 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,295
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Not only did the standard PAL WO3 have more than the US NTSC version, this version, had bonus features, and was only ever released in PAL (UK). Wipeout 3: Special Edition Features
Just started replaying this one, as I have yet again completed fusion. Pete's OGL2 all the way, dare say zukeft will be joining me in posting shots for this one soon!
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#3 (permalink) |
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Interplay sucks!
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Indonesia
Posts: 1,214
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I'm still waiting for my Wipeout Fusion to arrive so nice to see these screens ![]() @CKemu: do you know any site that still sells the SE edition (search ebay and no luck)
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Updated! PC rig : Athlon XP 2500+ Barton, Shuttle AN35[N] Ultra, 1.5GB DDRAM, ATI Radeon 9800 Pro 128 MB, Turtle Beach Santa Cruz, Compromate Video TV Tuner, LG GDR8162B DVD-Rom, Liteon CDRW 52/24/52, Win XP Home SP2, Maxtor 6Y120L0 120GB. Consoles : Dreamcast (finally!!), PS2, Saturn, SNES Butuh bantuan menginstall ePSXe atau Project 64? Klik aja disini. |
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#7 (permalink) | |
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Bemani Player
Join Date: Mar 2008
Location: Turin, ITALY
Posts: 29
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wow, I love this game ![]() Quote:
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#8 (permalink) |
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Locked and Loaded
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: I AM CANADIAN!
Posts: 12,032
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Yea, I still love playing this game, the graphics really aren't too shabby and the gameplay and soundtrack rock More screens!
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#12 (permalink) |
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Bemani Player
Join Date: Mar 2008
Location: Turin, ITALY
Posts: 29
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List of differences between WO3 and WO3 SE(from the official forum) 01 - 8 extra "classic" tracks (3 from WO1 and 5 from WO2097/XL) 02 - 2 tracks from the Japanese version of WO3 03 - AI bugfixes 04 - Enhanced game physics 05 - Assegai craft upgraded (speed +1) 06 - Icaras craft upgraded (handling +1) 07 - "next race" option after gaining a gold 08 - Auto-load of saved data on game start 09 - Brighter visibility in tunnels 10 - Certain "invisible walls" removed 11 - Larger text size on the menu screens 12 - Numeric characters available for player name entry 13 - Shadows under the AI craft 14 - Perfect lap indicators (a red "P" next to a lap time) 15 - Console link-up feature (without having to enter a code) 16 - NegCon replay bug fixed 17 - Weapon pads grey-out for a second after use (in W3O you had to judge for yourself if they were active) 18 - Different system for unlocking the tracks/craft. 19 - SE asks you to confirm if you want to overwrite your saved game. W3O just goes ahead and overwrites your data 20 - Slightly enhanced graphics on the four standard prototype tracks
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