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#1 (permalink) |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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My Settings: Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce2 MX/AGP/SSE Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: on Textures: - R8G8B8A8 - Filtering: 6 - Hi-Res textures: 0 - VRam size: 32 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001203]
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AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#2 (permalink) |
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Registered User
Join Date: Apr 2004
Posts: 5
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i notice in one of your shots, in the battle scene you have the same problem i had with the yellow blocks, i started using the opengl2 plug in and now it does not show up no more but i had to work with the configuration to get it back to working perfectly on my system again. |
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#3 (permalink) | |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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Quote:
__________________
AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#5 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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oh man....that's running soooooo slowwwwwwww....how can you take that? try these settings. Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: Stinger/emulated by GeForce FX 5600/AGP/SSE/3DNOW! Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000200] if you enable texture filtering, remember to enable stretching so the world map ground/battle floors/etc look nice and not tiled.
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Dedicated to mediocrity and repetition since 1994. |
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#7 (permalink) |
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Global Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: South Carolina, USA
Posts: 6,824
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Reall, that's horribly slow. Should be full speed with a P3 733 and GF2MX.. Try these settings, if not a bit lower res/color depth. Try to lower sound quality settings if they're high, aswell. Plugin: Pete's OpenGL Driver 1.1.74 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 MX 440 with AGP8X/AGP/SSE Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: on Textures: - B8G8R8A8 - Filtering: 2 - Hi-Res textures: 0 - VRam size: 64 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000001] Nice shots, btw. ![]() ex0r: I get 60FPS constant, too.
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#8 (permalink) | |
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General of Tangerines
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Defending the Sea
Posts: 3,913
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Quote:
I have the game windowed when I took the snapshot. That might make a difference in frame count.
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AMD Athlon 64 3700+ | 2 GB RAM | XFX Nvidia 6800 GS 256 MB XXX Edition | Win XP Pro SP3 "Asu no Egao no Tame ni!" - So We Can Smile Tomorrow! Youtube: http://www.youtube.com/RZetlin |
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#10 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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You press 'delete' to toggle it on and off
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#12 (permalink) |
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Mindful Human
![]() ![]() Join Date: Mar 2003
Location: (PAL) Region
Posts: 117
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Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9700 PRO x86/MMX/3DNow!/SSE Resolution/Color: - 1600x1200 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 6 - edge clamping supported - Hi-Res textures: 0 - Palettized tex windows: off - VRam size: 128 MBytes - 196 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 53 Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on (hardware) - Subtractive blending: activated Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00001200] http://homepages.ihug.com.au/~iceflow/ff9.JPG
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AMD 3400+, 9700PRO, 1GB Ram |
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#13 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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@IceFlow: Please consider not everyone has a l33t connection here. Use teh board upload function or link to the images as I did in the edit, thanks.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#17 (permalink) |
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Registered User
Join Date: Jul 2004
Location: Norway
Posts: 4
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RZetlin and TheMaister, you two are the best!!!!111one I had to register just to thank the two of you from saving me from having to fork out to chip the PS2 ![]() ![]() ![]() Combining both your settings I can now play the battle WITHOUT teh 3vi1 h4xx0r lag XD omfg Im so happy now, so excuse me if I sound like a 12 year old girl XD (Im an 18 year old guy. No really. ...fine dont believe me. :P ) *dances* Dunn dunn dunn DUNN! No battle lag! whohoo! *ahem* *goes away* |
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#18 (permalink) |
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Registered User
Join Date: Jun 2004
Posts: 2
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CPU: AMD Barton 2500 XP GPU: GeForce 5900 FX (ForceWare 66.93) RAM: 512 DDR Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5900XT/AGP/SSE/3DNOW! Resolution/Color: - 640x480 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: on - No render-to-texture: off - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/4 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00001000] |
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#19 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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some good looking shots there. but only 640x480? bump it up! your card can handle it. your "keep psx aspect ratio" is driving me nuts too ![]() but, it's a great game....i loved FF9, i beat it on PSX and on ePSXe.
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Dedicated to mediocrity and repetition since 1994. |
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#20 (permalink) |
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/dev/user
![]() ![]() ![]() Join Date: Nov 2002
Location: Internet
Posts: 407
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![]() I love doing that. Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW! Resolution/Color: - 1280x1024 Fullscreen mode - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: on - No render-to-texture: off - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 4/4 - Flicker-fix border size: 2 - GF4/XP crash fix: off - Game fixes: on [00001000] |
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