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#41 (permalink) |
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Registered User
Join Date: May 2005
Location: Singapore
Posts: 3
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can someone help me with the configuration for ff9? ati radeon 9600 xt 256mb 512 ram using pete's OGL2 2.6 Last edited by dragonewt; May 4th, 2005 at 13:43.. |
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#42 (permalink) | |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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Quote:
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#44 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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If you mean FF IX (9) there are any good setings in this Thread. FF XI (11) is an online Game or so. ![]() "Beauty lies in the eye of the viewer" I prefer for OGL1 here can you find the setings included SPU http://www.ngemu.com/forums/showthre...919#post843919 this OGL2 works nice: Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5600/AGP/SSE/3DNOW! Resolution/Color: - 800x600 Fullscreen - Desktop changing [32 Bit] - Internal X resolution: 2 - Internal Y resolution: 2 (if to slow set 1) - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 2 - edge clamping supported - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 0 MBytes - 196 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 2 - Framebuffer uploads: 1 - Subtractive blending: activated Misc: - Scanlines: off - Mdec filter: on - Screen filtering: off - Shader effects: 3/1 (ARB Shader) (try experiment whith the Shaders) - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002]
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; May 4th, 2005 at 13:35.. |
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#46 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Quote:
__________________
"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel |
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#48 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Quote:
![]() edit: The ARB is a Fullscreen Fillter 4 and 6 can make borders and gliches ,2 filters Bilinear? Hires The textures are streched befor drawing to Polygons. many games reacting angree to this.(black or green or blue border around Things. Test not so verry long! FF IX is an nice Game with a good Story.
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; May 4th, 2005 at 14:18.. |
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#49 (permalink) |
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Registered User
Join Date: May 2005
Location: Singapore
Posts: 3
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thx guys for all the help, here's wat i decided. Plugin: Pete's OpenGL2 Driver 2.6 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9600 XT x86/SSE2 Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 3/2 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: off [00000002] |
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#50 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2004
Posts: 106
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OS: Win2K Professional 5.0 Service Pack 4 (Build #2195) CPU: AMD Athlon XP 2600+ (Thoroughbred) , 2.09 GHz Video: Plug and Play Monitor on ATi Radeon 9600 Series (1152x864x32bpp 85Hz) Sound: SB Audigy 2 ZS Audio [D000] Memory: Used: 303/512MB Uptime: 1d 15h 20m 12s HD: [C:] 2.16/19.08 GB [D:Local Disk] 12.62/76.69 GB Connection: Intel(R) PRO/100+ PCI Adapter @ 100.0 Mbps (Rec: 2356.73MB Sent: 198.11MB) My info straight from IRC. Any way I can make things look better? I have a problem I don't know if everyone else has this problem but when I'm outside of battle the animations are all messed up when walking around. Like Zidane's face gets all messed up blah blah. Also I'm using imageshack because the images are too big here. http://img438.imageshack.us/img438/5958/ff917ms.jpg http://img438.imageshack.us/img438/1649/ff923fr.jpg http://img438.imageshack.us/img438/3456/ff930sg.jpg Also ignore my sig, it's old. It's been a long time since I've posted here.
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AMD Athlon 64 3400+, 1 GB DDR, Nvidia Geforce 7900 GS, Soundblaster Audigy 2 ZX Last edited by DarknessTear; October 10th, 2005 at 17:27.. |
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#51 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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yeah, nothin you can do about that, it's because the PSX lacks subpixel accuracy you can play at a lower resolution...but thats about it
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Dedicated to mediocrity and repetition since 1994. |
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#53 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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well what is subpixel accuracy??!? well, basically with FF9 they made more...um...detailed character bodies. with that came more polygons. on the PSX the polygons can only move 1 pixel at a time. when you make the res huge (liek 1280x960 is 4x PSX res) the polys move a huge distance just to move 1 pixel. and since a lot of them are moving at once, you see that weird jumpy effect. and well a lot of people notice it on FF9 because it has those neato character bodies with lots of polygons that love to move all over.
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Dedicated to mediocrity and repetition since 1994. |
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#54 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2004
Posts: 106
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My epsxe crashes when I try to use Internal X/Y Resolution at 2 "Very High". I guess it doesn't like my Radeon 9600 Pro.
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AMD Athlon 64 3400+, 1 GB DDR, Nvidia Geforce 7900 GS, Soundblaster Audigy 2 ZX |
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#57 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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in game looks ok, your inbattle looks like crap. you should adjust your texture filtering a bit to get rid of that weird look of the backgrounds.
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Dedicated to mediocrity and repetition since 1994. |
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#58 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2004
Posts: 106
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So should I even bother using ePSXe 1.6.0? That's all I use but I seem to have a lot of problems. I haven't tried 1.5.2 in a long time. Like with FF9 I get flashing menus in battle and in FF8 in the opening the screens go weird and fade out all scanline-ish. Also hushy I'm using D3D
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AMD Athlon 64 3400+, 1 GB DDR, Nvidia Geforce 7900 GS, Soundblaster Audigy 2 ZX |
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#59 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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dont use ePSXe 1.6.0, you're going to encounter a crapload of problems. plus, you can just copy over your 1.6.0 plugins and such to ePSXe 1.5.2, there is no hassle whatsoever. it's still available for download at the website too. and ew, D3D sucks. use OpenGL at least, i'd definitely recommend OGL2 a try too. you can use my settings if you carefully read my guide, i notice you discovered how ATi cards dont do 4096x4096 textures (it says it in my guide though...i guess no one reads that part )
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Dedicated to mediocrity and repetition since 1994. |
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#60 (permalink) |
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Registered User
![]() ![]() Join Date: Apr 2004
Posts: 106
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Excuse my laziness but.. where is your guide? ![]() Edit: Nevermind, found it.
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AMD Athlon 64 3400+, 1 GB DDR, Nvidia Geforce 7900 GS, Soundblaster Audigy 2 ZX Last edited by DarknessTear; October 11th, 2005 at 06:17.. |
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