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#21 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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heh, i remember that. mine was 'I will be called a ***** from now on" :d
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Dedicated to mediocrity and repetition since 1994. |
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#25 (permalink) | |
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Registered User
Join Date: Feb 2005
Location: US
Posts: 16
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Quote:
1024X768 resolution ATI 9700 Pro Ooops!! Looks like I'm blind. I had fast settings enabled instead of nice. Pics with Opengl: Last edited by charcoalitis; February 17th, 2005 at 05:07.. |
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#27 (permalink) | ||
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,180
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Quote:
If u want 60fps, why dont u play on the playstation? i find the best reason for psx emulators is playing throught parts at 170 fps...
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#28 (permalink) | |
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Resident Mac User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: (Hicksville Florida)
Posts: 1,447
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Quote:
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| Athlon 64 3200+ | ASUS 6600GT | 1 GB Dual Channel | 20 GB Windows XP | 100 GB Ubuntu | 120 GB Storage | ![]() |14" iBook G4 1.33Ghz|512 MB|Radeon 9200|60GB OSX Tiger| >--Visit my blog--< http://blog.efx2.com/user/Tim |
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#30 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,541
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Quote:
![]() A lot of games are below 30fps...
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PC Specs: CPU: Intel Q8200 @ 2.8GHz ![]() GPU: Sapphire ATi HD4870 / 1024MB / Core: 801 / Mem: 1000 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Kingston HyperX DDR2 1066 @ 4-4-4-12 ~ 800MHz HDD: 1TB Samsung Spinpoint, 32MB PSU: Hiper Type-R 580W Monitor: Iiyama B2403WS / 1920*1200 Geometry Wars: 198.400 Lumines: 999.999 Join the NGEmu Folding @ Home community NOW! |
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#31 (permalink) |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,700
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Why is that? I thought that PAL is at 50fps, and NTSC is at 60fps. So, if the PSX only runs at 30fps (if lucky), then it means the emulatorz are running it BETTER than on the actual PSX (Of course, disregarding the fact that graphics, sounds, etc.. is better)? r2rX
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#32 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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Chuck FRAPs at ePSXe. The FPS shown in plugins isn't the real FPS, but VI/s IIRC. The figure is around half of what it shows. Hell, ePSXe still shows 60FPS when it's playin an FMV. Most short FMVs were around 15FPS IIRC.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#33 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,541
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True, FMV's are at 15fps, at least that's what the movie ripping program told me ![]() And you can see for yourself when you play the game. It's easy to see that the FMV's aren't running at 30 fps, and something I saw recently: GTA 1 on PS runs at around 15 fps during gameplay at certain times ![]() Quote:
)
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#34 (permalink) |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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shuts from fightingscenes. for more and my statment against OGL2 look in the FF8 section : http://www.ngemu.com/forums/showthre...909#post843909 Plugin: Pete's OpenGL Driver 1.1.75 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce FX 5600/AGP/SSE/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - B8G8R8A8 - Filtering: 2 - edge clamping supported - Hi-Res textures: 0 - Palettized tex windows: on - VRam size: 256 MBytes - 196 textures usable Framerate: - FPS limitation: on - Frame skipping: on - FPS limit: 53 Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 0 (with antialias you must set 1) - Framebuffer access: 4 (with antialias you must set 0) (wirleffect is off) - Alpha multipass: on - Mask bit: off - Advanced blending: on (hardware) - Subtractive blending: activated Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00010001] SPU Peops 1.9 (mode: 2 |reveb:1|interpolation:2 XA: all off) better is Ethernal 1.41 (directsound|Buffer 64|SPUasync |smuth or simple|reverb neills) but needs more power :xomunch: i have only a AMD XP 1700+(pushed to 2000) i think 2400 is ok !!The Fightwirl must of if Antialias is on (with ATI ? must Test it ), but by 1024x768 must not antialaised in action you coutnīt see the divrence The first two and the last two pictures are not antialiased
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; April 6th, 2005 at 10:58.. |
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#36 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Quote:
It isīnīt tru ! PAL refreshes 25 odd lines and 25 even lines per sec. also 25 complete pictures (50 halfpictures {interleasing}) The EMU puts 50 Fullpics/sec on the screen by 1024x768 (the PSX PAL have resolutoin of 576x288) now can you calc what more power is needed for the EMU.
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"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel Last edited by Erzesel; April 6th, 2005 at 08:08.. |
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#37 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,305
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Actualy IIRC, the FPS counter in the emus are 'virtual updates', meaning if you use Fraps, etc you end up with a vigure half that shown.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#38 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,541
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Quote:
I knew there was more to it but I was too lazy to look things up Meanwhile I forgot I actually post in here ![]() Hmm, but do you suggest that emulating PAL games costs more power?
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PC Specs: CPU: Intel Q8200 @ 2.8GHz ![]() GPU: Sapphire ATi HD4870 / 1024MB / Core: 801 / Mem: 1000 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Kingston HyperX DDR2 1066 @ 4-4-4-12 ~ 800MHz HDD: 1TB Samsung Spinpoint, 32MB PSU: Hiper Type-R 580W Monitor: Iiyama B2403WS / 1920*1200 Geometry Wars: 198.400 Lumines: 999.999 Join the NGEmu Folding @ Home community NOW! |
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#39 (permalink) | |
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Master of Eselhimmel
![]() Join Date: Mar 2004
Location: Germany/Saxonia
Posts: 76
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Quote:
![]() My EMU normaly runs with 53 Frames
__________________
"Beauty lies in the eye of the viewer" ![]() Probieren geht über studieren. Sorry for my english,an old Donkey learnd it never more! ![]() Thanks to Santa:specs:ASUS-M3A78/Phenom X4-9950@3200/Muggen2/4GBDDR2/NV9500-1GB /NEC4540/2TB HDD/USB80GB/SMC WLan+17dB YAGI-antenne Erzesel |
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