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#21 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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#23 (permalink) | |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Quote:
NickK, The Mdecs play fine, its just the 3D rendered cutscenes that are very slow. I'll try it anyway though just in case. BTW here's a shot from Silent Hill. I guess you probably have a ways to go before you implement something like mask bit. |
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#25 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Cool Hey, could you do me a favor? Try turning on the extended "real time" debug output and re-run some of the games that were giving you problems/slow downs. Check the console window frequently, and see if any info is dumped there. Because if a page removal or CLUT change occurs, then you'll see it there. (Which can slow down the rendering a lot.)Thanks! |
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#27 (permalink) | |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Quote:
Last edited by Adair; September 17th, 2001 at 06:22.. |
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#29 (permalink) |
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Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
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Here's all I could get out of GT2. I think the info got cut off at the top because the DOS box can only show a certain number of lines. Also I included the error details just in case they're useful. The info I was getting when browsing through the game menus all seemed pretty normal till I clicked on a car dealership. That's when I got this... CLUT change on texture page 10. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 12. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 10. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 10. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 12. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 10. (CLUT 2 bit -> CLUT 0 bit) CLUT change on texture page 10. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 0 bit -> CLUT 2 bit) CLUT change on texture page 12. (CLUT 2 bit -> CLUT 0 bit) --------------------------- [NextGL] Texture Cache info --------------------------- 15 page(s) used of 32 10 sub pages(s) used ~6.40MB of VRAM used ~0.26MB of VRAM used reported by the memory manager Page: 14, Intersections: 1458. 1458 are quad(s), 0 are triangle(s) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~ EPSXE140 caused an invalid page fault in module GPUNEXTGL_MMX.DLL at 0177:017c33e0. Registers: EAX=ff5088c8 CS=0177 EIP=017c33e0 EFLGS=00010202 EBX=00000000 SS=017f ESP=00b1fc60 EBP=0181ad02 ECX=01994240 DS=017f ESI=00000001 FS=3b2f EDX=00041dc4 ES=017f EDI=0186f59b GS=0000 Bytes at CS:EIP: 89 44 11 fc 75 d1 8b 6c 24 5c 8b 4c 24 1c 8b 44 Stack dump: 00b1fca8 0191f708 0191f6dc 000000dc 00000500 0181ad02 017c72a4 00007672 0000000a 00000007 00000280 00000000 00000000 00000034 01aea700 01aebac0 |
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#30 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 1,756
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Thanks for the useful info! I've actually recently discovered a similiar error when in the BIOS, and I've already have an idea on how to fix it :) I'm getting GT2 soon anyway, so I'll be able to fix any problems that are releated to that game as well. If you find anything else that's interesting, please tell me! Thanks again! :)
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