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#41 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2002
Posts: 190
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Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
Started replaying this game.
and decided to try it with Pete's latest hardware accel plugin Settings: Plugin: Pete's OpenGL2 Driver 2.2 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce4 Ti 4600/AGP/SSE2 Resolution/Color: - 640x480 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 1 - Filtering: 0 - Hi-Res textures: 0 - TexWin pixel shader: off - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 61 Compatibility: - Offscreen drawing: 0 - Framebuffer effects: 0 - Framebuffer uploads: 0 Misc: - Scanlines: off - Line mode: off - Screen filtering: on - Shader effects: 0/1 - Game fixes: off [00000000] I hardly manage to get 60fps with this but it's just enough and looking damn good compared to Ogl1.74 especially backgrounds which do not suffer from tilling etc. here's the resulut: |
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#42 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
that's good use of shaders, it's not too blurry or anything...
EDIT: i took out the comment about epsxe. im an idiot. |
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#43 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2002
Posts: 190
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Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
well actually I'm not using any shader effects...
I don't like blurry pictures too. I'm just using the full screen filtering which really works wonders. It makes things looks so much like the real console on TV. Using 640x480 on my 17' monitor also gives me some sort of scanline effect which is very pleasant. |
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#46 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
Or maybe it's because the shaders are IIRC DX9 based and you have a DX8 card.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#47 (permalink) | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
Quote:
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#48 (permalink) | |
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:3
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Posts: 10,140
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Re: Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
Quote:
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#50 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2002
Posts: 190
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Re: Chrono Cross (PSXeven w/ PeteOGL2.2) *potential spoilers*
ah it doesn't matter
![]() it's already quite slow as is, so adding shading effect wouldn't help... I guess I'll be able to try those shaders only when I upgrade |
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