|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 (permalink) |
|
Avid Anime Fan
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Cleveland, Ohio, USA
Posts: 1,542
|
really kool shots...
Dragon Quest/Warrior VII is a really awsome game
__________________
"Everyone has a disease its called...life" - Me There is no such thing as death. Life is only just a dream with imaginations of ourselves. btw:I HATE REDNECKS The TCPA OwnZ j00...literally |
|
|
|
|
|
#22 (permalink) |
|
"That wasn't so bad."
![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Amongst The Clouds
Posts: 611
|
>Dragon Quest/Warrior VII is a really awsome game.
I bought a copy of this game and havnt even played it yet , I have too many rpg's not yet completed.
__________________
"It's an Air Pirate's duty to cause trouble...I feel so accomplished."
![]() +WinXP SP1+P4 2.8C GHz HT+1.5GB 2700 RAM+ +64MB ATI RADEON 9200LE 8X AGP+Sony DVD±RW 4x+ +Sony CD-ROM 40x+120GB 8MB 7200rpm HDD+ Blue Rogues |
|
|
|
|
|
#25 (permalink) | |
|
Registered User
![]() ![]() Join Date: Mar 2003
Location: Portugal
Posts: 111
|
Quote:
... I realy liked DQ6, and becuase DQ7 was the #1 selling game in Japan, I thought it is cool
__________________
[sig=416] |
|
|
|
|
|
|
#27 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
>Crash Bandicot 3 has z-buffer
No it doesn't. The PSX does not have a Z-buffer. End of story. It simply does not have that hardware.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#28 (permalink) |
|
"That wasn't so bad."
![]() ![]() ![]() ![]() Join Date: Mar 2003
Location: Amongst The Clouds
Posts: 611
|
>The PSX does not have a Z-buffer.
What is Z-Buffer exactly?
__________________
"It's an Air Pirate's duty to cause trouble...I feel so accomplished."
![]() +WinXP SP1+P4 2.8C GHz HT+1.5GB 2700 RAM+ +64MB ATI RADEON 9200LE 8X AGP+Sony DVD±RW 4x+ +Sony CD-ROM 40x+120GB 8MB 7200rpm HDD+ Blue Rogues |
|
|
|
|
|
#30 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
>z-buffer: zero buffer
Uhhhh, no. Z-buffer {graphics} An array used to store the maximum Z coordinate of any feature plotted at a given (X, Y) location on the screen, used for hidden line removal in a 2D rendering of a 3D scene. The Z axis is perpendicular to the screen with values increasing towards the viewer so that any point whose Z coordinate is less than the corresponding Z-buffer value will be hidden behind some feature which has already been plotted.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#32 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
>Ok, Z-Buffer is a thing to make things like mirrors
No, that would be glass. The Z-buffer is used to draw a 3d scene more accurately, allowing perspective correction and trilinear fltering among other things.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#33 (permalink) | |
|
Registered User
![]() ![]() Join Date: Mar 2003
Location: Portugal
Posts: 111
|
Sory, on http://www.naughtydog.com/legacy/crash/faqs.htm
I picked this: Quote:
__________________
[sig=416] |
|
|
|
|
|
|
#34 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
I'll await Pete, Nickks or Lewpy's judgement on that, as I don't have that game to look into it, but I think software z-buffer is something of an oxymoron.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#36 (permalink) |
|
邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
OK..... best example of the effect a Z-buffer can have on games......
Take a look at this shot of Quake 2 http://www.ngemu.com/forums/showthre...ake#post352576 Although it's not as prevailent in this shot, you can still see how the textures don't quite seem to line up right against the view plane. Try running it on the PC and compare.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
|
|
|
|
|
#37 (permalink) | |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 519
|
Quote:
![]() PSX can not do perspective-correct textures, so large textures appear to "warp" if they are angled to the screen. It's all related to the lack of depth information ("Z" information) in the GPU. The lack of z-buffer in the PSX is detectable when objects, that should be behind other objects in the scene, protrude through them and are visible to the viewer (when they shouldn't be). This is mainly evident in polygon clipping, where bucket-sorting the polygons means that each poly is in front of another: this does not allow for the situation where half of a poly is in front of half of another poly, but the other half is behind the other half of the other poly .... lots of "half"'s and "other"'s there, but I hope you get the picture ![]() As for Naughty Dog talking about doing a software z-buffer, I am not entirely sure what they are refering to. I don't think a "true" z-buffer can be done on the GPU, even with software tricks, so they must either be: not telling the entire truth; or doing the rendering entirely on the PSX CPU (in software) without using the GPU. Now, I know they don't do that all the time, so maybe it is only for certain things. /me shrugs
|
|
|
|
|
|
|
#40 (permalink) |
|
Registered User
![]() Join Date: Apr 2003
Location: Sweden
Posts: 67
|
hmm, im not @ home with the psx hardware but is it possible for an emu to implement z-buffer in a way that would affect the
emulated games or does z-buffer have to be programmed into the games by the developers?
__________________
---------------------------------- {Insert cool quote here} ---------------------------------- |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|