|
|
Search
|
|||||||
| Home | Register | Downloads | FAQ | Members List | Calendar | Arcade | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
MuNES Screenshots
I started work on my NES emulator.. Here's a prelim shot for those interested. Notice how I haven't finished the GUI, yet the backend is functional, ish.... DirectSound8 and DInput8 needs to be implemented yet. All rendering is done in OpenGL via 3D textures, not surfaces. |
|
|
|
| Advertisement | [Remove Advertisement] | ||
|
|
|
|
#2 (permalink) | |
|
And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,215
|
Sounds VERY interesting already. Looking forward to updates ;P
__________________
![]() Quote:
|
|
|
|
|
|
|
#3 (permalink) | |
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
Quote:
If you are interested in private tests, on the VBA-M forum staff section, I might post builds there...
|
|
|
|
|
|
|
#4 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
|
Sounds cool. I've tried a lot of NES emulators and they all have their own nice little quirks but none have it all. What's your goal with this emulator?
__________________
Dedicated to mediocrity and repetition since 1994. |
|
|
|
|
|
#5 (permalink) |
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
My main goal is simplicity and speed. Due to the emulator core, accuracy has been sacrificed for pure speed. So I hope this will be a decent emulator for those systems that are very low in system specs. Though, for more advanced computers, visual effects will be the main focus. |
|
|
|
|
|
#6 (permalink) | |
|
DesMuMe user
![]() ![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 389
|
Quote:
__________________
PC: Core2Duo E4600@3.0 2GB RAM Mainboard: Biostar Video Card : HD3650 (512MB) Silver Knight water cooler OS: Windows Seven Ultimate RTM FINAL
|
|
|
|
|
|
|
#7 (permalink) | |||
|
Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
|
Quote:
Quote:
__________________
http://thecloudofsmoke.deviantart.com ![]() Quote:
|
|||
|
|
|
|
|
#8 (permalink) | ||
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
Quote:
And I will keep working on it...Speaking of which... And I'll keep working on VBA-M, too. There's still loads of things I want to work on in regards to that. ![]() Quote:
He is super talented. Beats me. Whoever can make a cycle accurate NES emulator, and make it super fast deserves a lot of kudos. And I know blargg and Marty currently are the only one's that made a NES emulator do that (blargg's QuickNES for Mac is absolutely insane). |
||
|
|
|
|
|
#9 (permalink) | |
|
You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,904
|
looks cool. would be interesting to have some scaling filters in the future. is there a reason you're using DirectSound8 for sound, while using OpenGL for graphics?
__________________
Quote:
check out my blog ![]() |
|
|
|
|
|
|
#10 (permalink) | |
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
Quote:
Backwards compatibility with Windows 95. Using DX9 will limit things especially when it comes to drivers. So, using DSound8 and OpenGL (which is on all Windows versions since 95), seemed to be the best solution. Plus, I think OpenGL > DX9. And yes, I hope to add scaling filters like 2xsai, havent decided yet. |
|
|
|
|
|
|
#11 (permalink) | ||
|
Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,854
|
Quote:
Dragon Warrior 4 being one of them. Quote:
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; June 16th, 2008 at 04:21.. Reason: Automerged Doublepost |
||
|
|
|
|
|
#12 (permalink) | ||
|
You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,904
|
Quote:
and when you said you were using directsound8 i got confused ![]() maybe it's just be better to use OpenAL or some other crossplatform API for sound, so you don't limit your emu to windows systems. but then you can't use directInput either ![]() meh, it doesn't really concern me since I'm on XP ![]() but it'll probably make the linux and mac users happy
__________________
Quote:
check out my blog ![]() |
||
|
|
|
|
|
#13 (permalink) | |||
|
Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
|
Quote:
.Quote:
Quote:
|
|||
|
|
|
|
|
#14 (permalink) | |
|
You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,904
|
oh i thought nestopia was windows-only ![]() anyways, i look forward to your first release
__________________
Quote:
check out my blog ![]() |
|
|
|
|
|
|
#15 (permalink) | |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
|
Quote:
![]() I will check out NEStopia though. I think the last time I downloaded it was...years ago. Looking forward to the release of MuNES as well
__________________
Dedicated to mediocrity and repetition since 1994. |
|
|
|
|
|
|
#18 (permalink) | ||
|
You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,904
|
Quote:
have you not been able to get in-game due to the lack of Input system? and maybe an FPS counter would be a nice feature
__________________
Quote:
check out my blog ![]() |
||
|
|
|
|
|
#20 (permalink) |
|
AEON'S HERITAGE
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Tamazgha
Posts: 2,042
|
mmm, include SState (save/load slots) feature.
__________________
العرب بدو الفلاة، رعاة النوق اكتشفوا الصفر وظل لصيقاً بهم وفياً لهم حتى تمنوا التبرء منه وعيروني بالواحد الأحد 1 = Aothem, 0 = Thaothemth ^_^ | Markunda Princess of Tamazgha(^_^) | Tinariwen | General Emulation | Xtemulation | |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|