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#61 (permalink) |
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AEON'S HERITAGE
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Tamazgha
Posts: 2,042
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Any new features in the new release (or the next release) beside then reducing the exe file rate with functions. (I need my turbo buttons, ability of mapping any button from any device, fullscr...etc). J/K, thanx for the release.
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العرب بدو الفلاة، رعاة النوق اكتشفوا الصفر وظل لصيقاً بهم وفياً لهم حتى تمنوا التبرء منه وعيروني بالواحد الأحد 1 = Aothem, 0 = Thaothemth ^_^ | Markunda Princess of Tamazgha(^_^) | Tinariwen | General Emulation | Xtemulation | |
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#62 (permalink) |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,221
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There's been plenty features already, for such a small filesize.
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#63 (permalink) |
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AEON'S HERITAGE
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Tamazgha
Posts: 2,042
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Yeap, but tryied to play GLAXIAN, it was a pain without Turbo Buttons (well it works flawlessly though ) to shoot.But I appreciate his work, no I respect what he did in no time, he's really talented.
__________________
العرب بدو الفلاة، رعاة النوق اكتشفوا الصفر وظل لصيقاً بهم وفياً لهم حتى تمنوا التبرء منه وعيروني بالواحد الأحد 1 = Aothem, 0 = Thaothemth ^_^ | Markunda Princess of Tamazgha(^_^) | Tinariwen | General Emulation | Xtemulation | |
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#64 (permalink) | |||
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Quote:
Quote:
![]() I COULD add benchmarking features, if you really want tho..... ![]() Quote:
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#65 (permalink) | |||
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AEON'S HERITAGE
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Tamazgha
Posts: 2,042
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Quote:
Quote:
Quote:
; Its do you want to, and yes optimized logarithms(SRC) vary from a coder to another.
__________________
العرب بدو الفلاة، رعاة النوق اكتشفوا الصفر وظل لصيقاً بهم وفياً لهم حتى تمنوا التبرء منه وعيروني بالواحد الأحد 1 = Aothem, 0 = Thaothemth ^_^ | Markunda Princess of Tamazgha(^_^) | Tinariwen | General Emulation | Xtemulation | |
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#66 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Quote:
* Removed redundant features (demo, screenshots). * Rewrote shader code to work fully on ATI cards * Planning on adding support for Pete's OpenGL2 plugin shader format, so shaders from his plugin can be used. * Planning to add DirectDraw support * Work has been taken to completely replace SDL with a custom DirectSound implementation by byuu. * Planning to multithread the emulator's renderer. Should help speed. Of course, the actual release log might differ to this depending on size constraints. If I can get my hands on a PSP, then I might port it to PSP. |
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#67 (permalink) |
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AEON'S HERITAGE
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2006
Location: Tamazgha
Posts: 2,042
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Great, thanx for the Change log.
__________________
العرب بدو الفلاة، رعاة النوق اكتشفوا الصفر وظل لصيقاً بهم وفياً لهم حتى تمنوا التبرء منه وعيروني بالواحد الأحد 1 = Aothem, 0 = Thaothemth ^_^ | Markunda Princess of Tamazgha(^_^) | Tinariwen | General Emulation | Xtemulation | |
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#68 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2007
Location: Lost.
Posts: 1,767
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Okay, current changelog: * Optimized graphics rendering. Involved rendering pure RGB565 colour instead of converting to RGB888 and then blitting. * Removed redundant features (demo, screenshots). * Rewrote shader code to work fully on ATI cards * SDL no longer required (the extra sound support added 10KB of code) Which means I have 16.8KB left to add stuff..... |
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#69 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: idk
Posts: 251
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Quote:
![]() Submitting the improved version into the compo Mudlord? |
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