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Old February 28th, 2009   #161 (permalink)
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I will never understand how anyone can play a racing game with a gamepad, the idea of having my steering seperate from my acceleration is just too foreign for me. Which is also one more reason why I struggle to play Sega Rally. I keep on slowing down and not understanding why till I suddenly realise I am no longer holding the acceleration button.
Gamepads are fun and and all, but they were not made with racing games in mind. They were made with platformers and RPGs in mind.
For racing games it's either gotta be a wheel or a keyboard.
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Old February 28th, 2009   #162 (permalink)
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actually the way many gamepads are now is similar to controlling a R/C car.

The keyboard is even much less suited, because it's digital as opposed to analog.... I used to play racers with keyboard for years, but pads give more control (analog) yet you don't have to place a big lump of plastic on your desk.
Not saying I'll never get another wheel, but the novelty wears of quickly and it doesn't really draw me that much more into a racing game. Besides, the positioning on a working desk is somewhat uncomfortable and quite different from the positioning in an actual car. A playseat would be perfect, but I don't want to spend that much on it, and neither want to have that much junk stuffing the appartment.

"steering separated from acceleration" sounds a bit far-fetched. I know with keyboard you can control both with just one hand, but in a real car it's separated between hands and feet...

When playing with keyboard, there were games where I accelerated with A/Z and steered with </> as well. Most common was arrows for steering/gas/brake and A/Z for shifting...

When I first used analog pads (dual shock-like), I always used the left analog stick for steering (still do) and the right analog stick for gas/brake. I got used to that pretty quickly. The PS2 pad introduced analog face buttons - I switched to that for most PS2 racers, and like it slightly better.
The hardest change for me was getting used to analog triggers for gas/brake, as is the case with the Dreamcast and 360 pads. It wasn't until I spent a week playing nothing but Tokyo Xtreme Racer on Dreamcast that I got the hang of that, years after getting a DC. So especially in that last case, I can imagine it taking lots of time getting used to, but now that I have it works just fine for me.

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Old February 28th, 2009   #163 (permalink)
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bol.com coupons indeed.

I think the last time I posted was in the old thread, probably Sonic Unleashed.

For pc, I bought Grid... and with a box/manual. I kind of started to miss them, with all those Steam games and nothing to hug

Not to mention Steam's prices skyrocketing for Europeans - I'll probably be limiting my Steam purchases to Indie games from now on (or stuff that's otherwise hard to get)

I also decided to get MGS and MGS2 for the platform they were made for - the hassle with especially the pc port of MGS2 became too annoying. Too bad I couldn't find a PAL Substance cheap anywhere, so normal MGS2 will have to do (I already finished it, and it's simply much more enjoyable on the PS2 over the PC version). I've also scored an MGS Bleemcast cheap so I can chose to play the first installment on the DC if I want to

Cid - I still have a US MGS Collection (1,2,3) for PS/PS2 lying around here doing nothing, waiting to be adopted by someone who has a PS2 that can run it (a rare case where SwapMagic didn't work). Still want it?

Also got 18 Wheeler for the "wrong" console (as in, I have a DC - but it was cheap) And Tokyo Xtreme Racer (Zero) for PS2.

Last but not least, PAL Zone of the Enders 2... I already had a US import one but the PAL version contains extra's (it's not called a Special Edition just for show)
hey Samor,what's bleemcast version?...i've never seen this version
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Old February 28th, 2009   #164 (permalink)
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You haven't heard of it? Shame on you Koko

Bleemcast was a Playstation emulator for Dreamcast, it was released for three games, quadrupling the resolution (640*480 vs 320*240), adding filtering and Anti Aliasing, which really makes the games look amazing and much better than what the PS2's backward compatibility did. They initially planned to release packs that would support a 100 games, but in the end they decided to perfect the few greatest hit games: Tekken 3, MGS and Gran Turismo 2. FF9 was well on its way, but never made it.
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Old February 28th, 2009   #165 (permalink)
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I love playing a racing game on a game pad since it is very comfortable and all the buttons are at your fingertips. Like for example using nitro or speedbreaker in NFS most wanted, is very easy if you have a controller.
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Old February 28th, 2009   #166 (permalink)
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what's that Paratech, are you infected with the casual gaming virus?

so far for my birthday I managed to stack up on value coupons for an online store. I'll have to see what to do with that

I'm also a bit behind on posting pics of my new games.. will post an update later(-ish).
I'm trying to lose some weight and learn chess, I want to improve myself physically and mentally.
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Old February 28th, 2009   #167 (permalink)
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SF4 collectors edition / SF4 Arcade Stick/ Soul Calibur 4 / Mortal Kombat vs DC

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Old February 28th, 2009   #168 (permalink)
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You haven't heard of it? Shame on you Koko

Bleemcast was a Playstation emulator for Dreamcast, it was released for three games, quadrupling the resolution (640*480 vs 320*240), adding filtering and Anti Aliasing, which really makes the games look amazing and much better than what the PS2's backward compatibility did. They initially planned to release packs that would support a 100 games, but in the end they decided to perfect the few greatest hit games: Tekken 3, MGS and Gran Turismo 2. FF9 was well on its way, but never made it.
i know shame on me,and ok now i have to buy 6 things,Dreamcast+bleemcast+gamcube+MGS the remake+Re1 the remake+Re zero.and i'll take shot and i'll upload it here
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Old March 1st, 2009   #169 (permalink)
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Driving with a keyboard? Preposterous! Too noisy.
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Old March 1st, 2009   #170 (permalink)
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actually the way many gamepads are now is similar to controlling a R/C car.

The keyboard is even much less suited, because it's digital as opposed to analog.... I used to play racers with keyboard for years, but pads give more control (analog) yet you don't have to place a big lump of plastic on your desk.
Not saying I'll never get another wheel, but the novelty wears of quickly and it doesn't really draw me that much more into a racing game. Besides, the positioning on a working desk is somewhat uncomfortable and quite different from the positioning in an actual car. A playseat would be perfect, but I don't want to spend that much on it, and neither want to have that much junk stuffing the appartment.

"steering separated from acceleration" sounds a bit far-fetched. I know with keyboard you can control both with just one hand, but in a real car it's separated between hands and feet...

When playing with keyboard, there were games where I accelerated with A/Z and steered with </> as well. Most common was arrows for steering/gas/brake and A/Z for shifting...

When I first used analog pads (dual shock-like), I always used the left analog stick for steering (still do) and the right analog stick for gas/brake. I got used to that pretty quickly. The PS2 pad introduced analog face buttons - I switched to that for most PS2 racers, and like it slightly better.
The hardest change for me was getting used to analog triggers for gas/brake, as is the case with the Dreamcast and 360 pads. It wasn't until I spent a week playing nothing but Tokyo Xtreme Racer on Dreamcast that I got the hang of that, years after getting a DC. So especially in that last case, I can imagine it taking lots of time getting used to, but now that I have it works just fine for me.

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Lol yes real driving also has steering and acceleration seperated, but your feet handle acceleration , whilst both your hands handle the steering it's not as if you get an analog stick and then a buttton you always have to hold down to accelerate in a car.

I am just not very good at coordinating both of my hands when they are far appart and I am so used to using the arrow buttons to play racing games. Or when they do actions they are not used to. Like the left hand handling steering and the right hand handling acceleration and braking.

Also the A+Z for acceleration and braking as well triangle brackets for steering is Sega Rally with it's horrible steering system which eventhough it's on keyboard took me some major getting used to.

I just cannot wrap my mind around it, I keep on letting go of the accelerator button without notticing and wondering why I go slower.

If you don't want a wheel btw then you can consolidate your gamepad into a more favourable form and get a Joystick
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Old March 2nd, 2009   #171 (permalink)
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I tried a joystick a few times... maybe you can get used to that too, but I thought it was terrible... same with controlling a racing game with a mouse.
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Old March 2nd, 2009   #172 (permalink)
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Meh, using a joystick is like using a hack as it's very easy to get and keep control...in fact it probably allows for the most control...but it feels like cheating XD.

Never tried racing with a mouse though XD...flying yes, but not racing.
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Old March 2nd, 2009   #173 (permalink)
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flying... I also use a gamepad for that... (I don't even have a joystick anymore)
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Old March 2nd, 2009   #174 (permalink)
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Damnit Samor can't you do anything right

When you buy HawX make sure to get Logitech Freedome 2.4 Cordless Joystick to redeem yourself.

Unfortunately my joystick is nothing special, I had a nice MS Sidewinder but then the idiot who fixed my parent's system shorted out all USB devices by incorrectly wiring the front USB and they replaced it with a crappy basic Genius.
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Old March 2nd, 2009   #175 (permalink)
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I can do everything right... with a gamepad

The reason I like them is not that they're perse the best in everything, but that a gamepad's suited well for a large amount of games at once. I don't like having to take lots of preparations if I just want to play a game.
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Old March 2nd, 2009   #176 (permalink)
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Well I guess that's where we differ, I want to play each individual game with the best possible experience and thus device rather than the simplest (although I do often just revert to keyboard).
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Old March 2nd, 2009   #177 (permalink)
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I used to be a huge keyboard advocate,
but in recent years it changed to gamepads.
In several cases, my reaction speed is still greater with keyboard, though. There's also still games were I prefer keyboard over gamepad. I may not have a G25, but I do have a G15, largely for that reason.
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Old March 4th, 2009   #178 (permalink)
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I will never understand how anyone can play a racing game with a gamepad, the idea of having my steering seperate from my acceleration is just too foreign for me. Which is also one more reason why I struggle to play Sega Rally. I keep on slowing down and not understanding why till I suddenly realise I am no longer holding the acceleration button.
Gamepads are fun and and all, but they were not made with racing games in mind. They were made with platformers and RPGs in mind.
For racing games it's either gotta be a wheel or a keyboard.
What?,wait,,,,,,,,what?,frankly you're funny,firstly gamepads are for god damnit racing games and are Rulezzz,secondly a Wheel is for children in my opinion,i can't imagine that that 20 years old man playing Racing games with stupid Wheel, *lols*,thirdly Keyboards aren't for Racing games at all,Dismissed.

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Old March 4th, 2009   #179 (permalink)
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Joysticks are for Flight Sims koko...and by messing up on that you ruined your entire argument.
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Old March 4th, 2009   #180 (permalink)
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What?,wait,,,,,,,,what?,frankly you're funny,firstly joysticks are for god damnit racing games and are Rulezzz,secondly a Wheel is for children in my opinion,i can't imagine that that 20 years old man playing Racing games with stupid Wheel, *lols*,thirdly Keyboards aren't for Racing games at all,Dismissed.
Keyboards are for typing, RTS hotkeys and FPS.

As for your wheel argument, good luck playing simulators with a gamepad. And no, I don't mean forgiving games like Gran Turismo, which isn't that a hardcore simulation at all. Play F355 Challenge for a change, and you'll see how much better a game can be with a wheel.
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