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#1 (permalink) | ||
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Totally crazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Brazil
Posts: 2,768
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iPhone and iPod Touch running Quake III
Sauce: IPhone: Quake 3 Arena Ported to iPhone; Let the Networked Games Commence Quote:
More: » Quake 3 Ported on the iPhone - PMP Today Quote:
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Get your weed, condoms & grease, and prepare for the LULZ! |
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#4 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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why is quake always ported to like every console/system!!!? anyways, the iPhone SDK was released and now all the developers are making stuff for it. my sister is obsessed with the iPhone so i know all about it lol i don't have one cuz i think its rediculous to spend all that money on a cell-phone.
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#6 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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Quote:
plus, i get really annoyed when people are on a cell phone 24/7.
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#8 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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i got really into cellphones for about 1 month, cuz my sister gave me her blackberry when she got her iPhone. so then i tried coding a game for it, and made a snake clone. but phones have so little power; in the game, if the snake got too big, it would slow down. so after realizing that the phone can't even run a snake-game without lagging, i started to loose interest in cellphones again... when cellphones get more powerful, i'll probably start to like them. but for now, they're too weak.
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#10 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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overclocking a phone? lol but what phone do you have? btw, it might have been limited RAM that made the game run slow. but i'm not sure...
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#12 (permalink) | |
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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dual core on a phone? lol, thats pretty cool. if i ever get a dual-cored cellphone, i'll probably start coding some more cellphone games for it. i wanted to make a megaman clone, but i know it would run slow on the blackberry...
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#14 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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Quote:
phones are now becoming more powerful than the PSP, so maybe theres no point to get a PSP.
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#16 (permalink) | ||
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You're already dead...
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Post-Apocalyptic Earth
Posts: 3,872
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meaning, its harder to code apps for it. for cellphones, you can use JavaME, which is specifically for cellphones, and most of them support it.
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#18 (permalink) |
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Hackin 'n Slashin
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2007
Location: Corrupt Rapist run South Africa
Posts: 11,220
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My phone (a simple Nokia 6110 Naviator) is almost stronger than a P2, it's got a 233Mhz Processor and 48MB RAM. Backberry's are just crap, all hype and no bite.
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Intel Core2Quad Q9550 (2.83Ghz stock) | ASUS P5Q | 2x2GB Transcend JetRam DDR2-800 | ASUS ENGTX260\HDTP\896M | Windows Vista Home Premium 64bit SP1 The Champ has retired but may his Legacy live on FOREVER !!!! Get it right fools! The glass is HALF-EMPTY, not half-full!!! !!! WARNING: Emulation requires a brain !!! WARNING: Emulation =/= Piracy !!!
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