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#1 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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GCEmu Launcher, Version 0.1a (Update Feb26)
Here is a small Frontend for GCemu, It has some basic features and is extreamly easy to use. I hope to add some GCEmu control over it soon, so keep an eye out for that.
Update - Feb 26: - Erorr catching - Bug fix, you can now run games and directorys that have spaces NOTE: GCEmu Launcher.exe and gmdoscom.dll must be in the same directory as GCEmu.exe.
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Last edited by emwearz; February 26th, 2006 at 03:45. Reason: Update of program name |
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#3 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,070
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hmm id just like to point out a few things that coul be easily fixed.
first, the problem with spaces in the path like DJ said. second, you could add error catching like say when the Launcher isnt in the same folder as GCemu... you know, give an easy to understand message about whats wrong. ohh and id like to know what the "NGEmu settings" is... |
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#4 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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I will release a update with the things you mentioned when I can and NGEmu settings will be things such as SEE2 enabled and disabled, Region, etc. I forgot to remove the header from this release.
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Last edited by emwearz; February 26th, 2006 at 02:46. |
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#5 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,746
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Quote:
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#7 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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Ok I have released a small update (mainly because I did not notice the space bug, and yea easy fix so I here is 0.1a) which has.
- Erorr catching - Bug fix, you can now run games and directorys that have spaces
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#9 (permalink) |
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Registered User
Join Date: Aug 2003
Posts: 35
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okay, spaces are working now
![]() but the Launcher window "freezes" (it gets the: "not responding" message in the taskmanager) when it launched the emu (does it stop handling messages ?) maybe you can look into it. It comes back alive when you close the emulator so it's not really a problem but it looks a bit nasty (window goes all white) |
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#10 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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ediblebird: Glad to hear it
DJ ZOOi: You cant change settings while you in the emu, I dont see why you would need to. Gave me a idea for next update (closing GCEmu Launcher after game launched.)
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#11 (permalink) | |
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Registered User
Join Date: Aug 2003
Posts: 35
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Quote:
When I see an application which doesn't repaint/respond when I click on it I assume something is wrong. I think your code stops handling windows messages after you've launched the emu which is why the window doesn't get repainted when you give it the focus. So it's just a thought to look into that, again... it's no big deal but it would make it more professional ![]() Oh btw, closing the manager after launching the emu would be a shame cause that means you have to restart it when you want to try multiple games. I like being able to close the emu and pick a new game from the manager and launch that (maybe an idea for next versions: make a listbox with available GCM's (as most emulators have)). |
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#12 (permalink) | |
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the Silent Observer
![]() Join Date: Feb 2006
Location: toothpick land
Posts: 97
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Quote:
thats the way it should stay. its more user friendly |
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#13 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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When I said closing after emu has started I meant it as a option (ie, you click a box that says close Launcher after loading) I would'nt make it so you have to open the launcher everytime, that would be so annoying.
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#14 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,317
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wow another frontend! i though my Gcemu manager was the only one
![]() Great! is nice to see new coders around
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; February 27th, 2006 at 21:17. |
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#15 (permalink) | |
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the Silent Observer
![]() Join Date: Feb 2006
Location: toothpick land
Posts: 97
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Quote:
![]() one question when do you believe that the settings that you mentioned will be implemented under NGEmu(sorry if i sound pushy) becuase i like your frontend... I like Gcemu Manager too, but something about Gcemu launcher i like more(Sorry if i offend anyone) Last edited by ediblebird; February 27th, 2006 at 22:38. |
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#16 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,213
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@ruantec-Man, thanks, your frontend is awsome, its the one I use (for now :P) Im still trying to work out how you did certain things (such as SSE2 enabling, etc) but im sure I will get it.
ediblebird, Cool to see that you like my frontend I could add a update now (I have only added, close when launched and a small embeded compat list so its not worth it right now) So as soon as I figure out how to get control over the region, etc. I will (I know it can be done since @ruantec-Man's front end does it, but since this is my first frontend and im nothing of a great coder or have a great understanding of how emulators work, I guess to short answer is, I will release the update as soon as I can.
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#18 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,317
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Quote:
i like design too as you can see in the attached images of my new Emu-Selector 3.0/mp3,video player (Left) Emu-Selector 2.0 (Right)
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; February 28th, 2006 at 21:31. |
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#20 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,317
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Quote:
about the 3.0 it will not be released now. as you can see am working with .png and adding some cool stuff.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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