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#23 (permalink) |
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Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Melbourne, Australia
Posts: 3,211
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Well I just finished the game, and I am playing through separate ways and I just noticed that it use's the pre-rendered cutscenes that were used in Separate Ways on the PS2 version. Which is kind of a let down, the main game has the engine based cutscenes, I guess they were too lazy to recreate the PS2 exclusive stuff with the ingame engine.
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#25 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from the most beautiful island of the caribbean "Dominican Republic")
Posts: 1,315
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i´ve played few hours... and i think the gamecube version is better... because the wiimote doesn´t make a good job(my opinion) only in some cases.. and you get lost sometimes.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; July 19th, 2007 at 20:04. |
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