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Old June 29th, 2007   #21 (permalink)
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If you don't have an HDTV, the main differences are the controls. I strongly prefer these controls over the PS2 version...I never played the GC one.
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Old July 5th, 2007   #22 (permalink)
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Great review emwearz, I just have one thing to point out for you not to use red letters on blue background of NGemu forums, my eyes say no to that
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Old July 18th, 2007   #23 (permalink)
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Well I just finished the game, and I am playing through separate ways and I just noticed that it use's the pre-rendered cutscenes that were used in Separate Ways on the PS2 version. Which is kind of a let down, the main game has the engine based cutscenes, I guess they were too lazy to recreate the PS2 exclusive stuff with the ingame engine.
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Old July 19th, 2007   #24 (permalink)
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Quote:
Originally Posted by emwearz View Post
I guess they were too lazy to recreate the PS2 exclusive stuff with the ingame engine.
or just a quick money...
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Old July 19th, 2007   #25 (permalink)
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i´ve played few hours... and i think the gamecube version is better... because the wiimote doesn´t make a good job(my opinion) only in some cases.. and you get lost sometimes.
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Old July 30th, 2007   #26 (permalink)
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Looks like I'll be getting this too, thanks for the great review!
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Old July 30th, 2007   #27 (permalink)
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i´ve played few hours... and i think the gamecube version is better... because the wiimote doesn´t make a good job(my opinion) only in some cases.. and you get lost sometimes.
Bummer, I think the Wiimote is what saves this version. I lost interest in the PS2 version because of the same reason I've always hated RE: the controls.
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Old July 31st, 2007   #28 (permalink)
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Im with hushy, the controls really make this version great. The controls annoyed the hell out of me on both systems, the wii-mote is more natural, and much less frustrating.
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Old August 2nd, 2007   #29 (permalink)
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Thats the sole reason I've never played the other games. The movement system is extremely awkward and feels like you're walking a perpetual tight-rope around the levels.
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