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Old February 6th, 2008   #81 (permalink)
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And the HUGE, EPIC, AWESOME RPG is.... Tales of Symphonia: Dawn of the New World. -.-'




Fck you, Nintendo Power.
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Old February 6th, 2008   #82 (permalink)
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Originally Posted by Gladiator@ View Post
And the HUGE, EPIC, AWESOME RPG is.... Tales of Symphonia: Dawn of the New World. -.-'




Fck you, Nintendo Power.
ROFL!
Such groundbreaking news! ^^
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Old February 7th, 2008   #83 (permalink)
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Well, Tales of Symphonia games are very nice. And for Japan this will be something big, that will only help boost Wii sales even further.
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Old February 7th, 2008   #84 (permalink)
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Tales of Symphonias ending was good...they better not screw up this story line
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Old February 7th, 2008   #85 (permalink)
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Originally Posted by Thanakil View Post
Well, Tales of Symphonia games are very nice. And for Japan this will be something big, that will only help boost Wii sales even further.
Yeah, but for those who were waiting for KH III, ToS is a letdown.
But it still is a great game.

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Tales of Symphonias ending was good...they better not screw up this story line
They won't.
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Old February 7th, 2008   #86 (permalink)
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They better not have little fat headed cutesy anime characters like ff tactics or the old final fantasies games and most jrpgs.
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Old February 7th, 2008   #87 (permalink)
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I'd imagine Kingdom Hearts III will be a PS3 exclusive.
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Old February 7th, 2008   #88 (permalink)
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They better not have little fat headed cutesy anime characters like ff tactics or the old final fantasies games and most jrpgs.
Looking at the character on the cover (girly man powa?), I think you're not gonna play the game .
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Old February 7th, 2008   #89 (permalink)
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Originally Posted by PCXL-Fan View Post
They better not have little fat headed cutesy anime characters like ff tactics or the old final fantasies games and most jrpgs.
So much for an original art-style eh? I used to like it, but that was back in the days of Skies of Arcadia and Grandia 2. Perhaps it was because I wasn't really used to that style back then, right now it just feels cliché. Ah well, perhaps they can pull off something nice, like Eternal Sonata has proven.
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Old February 7th, 2008   #90 (permalink)
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thats so lame
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Old February 9th, 2008   #91 (permalink)
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Since the "Perpetual Wii Thread" thread is not very "active" lately, I'll post this video here.
After all, this is a Wii thread.

Winning Eleven Gameplay:





Seems a little hard, I'll need some time to get used to it.
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Old February 11th, 2008   #92 (permalink)
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Good (and bad) News

Breaking news:

Capcom - Okami Wii:

(Information coming from Christian Svensson, Capcom’s Vice-President of Strategic Planning & Business, which he has been posting at the Capcom Forums…)

Quote:
Originally Posted by Capcom Forums
- media to be shown soon
- paintbrush with the wiimote takes about 10 minutes to get used
- precision of strokes isn’t super important, gameplay based around ease of use for quick strokes
- no TV commercials, no special edition, but there will be an “appropriately sized [marketing]push for the game.”
- hitting Europe later than America, but not a significant delay
- Dialogue can be skipped
- no new content, but still 40-60 hours of content, and there will be incentive for owners of the PS2 version to check out Wii version
- “is even more beautiful than it was on the PS2.”
- “all of you Wii fanatics better have Okami preordered by now because that’s the next test (and it’s waaay better with Wii controls, than it was on PS2… it’s very different, in a good way).”
Quote:
Originally Posted by Capcom Forums
Q: Basically, if Okami Wii sells well, are sequels even a remote possibility?

A (by Svensson): Technically, yes but I think that's an outside chance. We have reasonable but modest expectations for the title. I'll be very disappointed if we can't hit those.
If it happens to "destroy" said expectations, I'd definitely think hard about new content (though admittedly, that's even quite difficult without Kimea's and Inaba's brilliant input on the project).
OMG, or we buy a port of a PS2 game or Capcom will abandon Wii?
That's not fair.

Ubisoft:

Quote:
Originally Posted by Play.tm
Ubisoft Montreal: Secret Wii Projects in the Works

Ubisoft Montreal, the studio behind Assassin's Creed and Far Cry 2, has secret Wii projects set to be unveiled soon.

Speaking in an interview about the studio's recent focus on PS3, Xbox 360 and PC, the developer's CEO, Yannis Mallat, said, "We are, in Montreal, focusing also on the DS with a new casual division that has been started within Montreal, with My Word Coach and so on. Those games have been started in Montreal. And right now, we are developing some other Wii titles that we are going to be able to talk about soon."

Just because he mentioned the project in the same breath as My Word Coach, don't assume that the project will necessarily be a casual one, either. Speaking about action/adventure games on the platform, Mallat said, "Red Steel, if I remember well, sold 1.2 million units. That's what we could call an action-adventure game, in a sense. Zelda did well, too, of course. Yes. There is definitely a market. That console specifically has to be thought of in the same way that it's been produced and designed, when it comes time to make games. And when you hit the right balance, success will just follow."
hummmmm...

Eletronic Arts:

Quote:
Originally Posted by Play.tm
EA Australia offers refund to those who purchased Medal of Honor for Wii

EA Australia has stepped out to offer all those who purchased Medal of Honor 2 for the Wii a refund. They stated that the game supported online functionality in documentation and marketing materials but they made an error and will provide refunds due to the lack of online functionality as advertised.


Quote:
Originally Posted by EA
EA Australia has responded to the uproar with the following "Medal of Honor Heroes 2 for Wii does not support online functionality in Australia. We made an error in the documentation and marketing materials. We are very sorry to have caused confusion for our customers. We will provide a refund to anyone in Australia who wishes to return the game to EA because of the lack of online functionality."
Activision:

Quote:
Originally Posted by IGN
Activision Projects 2008 Hardware Sales
Millions of new consumers expected to make purchases.

During its Q3 2008 earnings release conference call, Activision discussed its hardware sales estimates for the 2008 calendar year in North America. The projections are roughly in line with those of competitor EA, though Activision sees the Xbox 360 outselling the PS3 rather than running neck and neck.

The ranges given were 4-5 million units sold for Xbox 360 and 3-4 million for PS3. Still, Activision predicts the Wii to outsell both of its competitors by a substantial margin with greater than 6 million units shifted at retail. Rounding out the projections are the PS2 at 2-3 million in sales and all handhelds combined with over 10 million in sales.
Factor 5:

Quote:
Originally Posted by IGN
Update: Factor 5 Wii Project
Company president Julian Eggebrecht sheds new light on the anticipated title.

A short while ago Factor 5 president Julian Eggebrecht confirmed to IGN Wii that the developer, best known for its Star Wars Rogue Squadron titles, had at least one new project underway for Nintendo's Wii console. At DICE 2008 in Las Vegas last week, Eggebrecht shed some light on the mystery game.

The San Rafael-based developer has always been known for getting the most technically out of the consoles it works on and it looks like it will endeavor to use all of Wii's horsepower, too.

"We want to push the hardware. I think for us it's relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting the uniqueness of the Wii. I mean, on the graphical side, we're going to try and do everything to outdo everything else on the platform, the same as we did for the Star Wars games back on the GameCube," said Eggebrecht. "But one of our main focuses is the innovation around the controls. Everybody is always talking about the motion control, but I think people are overplaying that a bit. I really, really love the pointing aspect of the remote. Although we're going to use everything for what we have in development, I think the pointing stuff is probably the biggest innovation which we're working on right now."

Asked about the Wii game's state of completion, Eggebrecht responded: "We're pretty much at a state where we're almost done with the engine. At the same time, we've also been working on content quite a bit because we had enough running very quickly on the platform that we were able to. But the biggest milestone or mark right now is that we're almost done with the engine and it does everything that the PS3 did and then some, quite frankly. So we're pretty happy with that."

"It's not just what a lot of people were expecting. 'Oh, we're going to cash in on what we had from Rebel Strike.' Which we actually also did. That was a fun experience just to bring that game over and play it on Wii. Nevertheless, we said, well, weighing the pros and cons, why don't we do something completely new based on all the experience we had back then? So, that's almost done."

Before it began development on Lair for PS3, Factor 5 was linked to create Pilot Wings for Nintendo's then-codenamed Revolution system. What ever happened to the project and has Eggebrecht given up on the idea of creating a similar flying game?

"We'd never give up on the idea of making a flying game. Maybe a pure flight game, I don't know about that because it limits you a little bit. Flight can be involved, though -- our engine is strong around it. If it lends itself and the game design to it, it certainly can be an element.

"What happened back then. It was 2004 and I think, quite frankly, it came down to us wanting and needing to move on to the next-generation consoles. Nintendo at that point in time hadn't made up their mind, and I don't blame them, what the next-generation for them meant. We, of course, assumed that it was going to be something in the same vein of Microsoft and Sony, so we were kind of prodding and pushing them a little bit. We were saying, 'Come on guys. The road is pretty obvious. Why don't we get going on developing something in that vein because we all know where it's going to lead?' And they -- now in hindsight, of course, I know why -- but they always told us, 'No, why don't you keep it down? Don't think about 10 million polygons more. We're trying to figure something out here.' It was very mysterious throughout the year. Quite frankly, simple business matters happened. We had to run a studio, we had to pay people. And we had to jump onto something. That something at the time was basically the other upcoming consoles. Those guys were very aggressive as partners and at the time we didn't want to lay off anybody, and we needed the cash. So we happily went along with that also expected that sooner or later we could translate it back to whatever Nintendo came up with. Of course, we were blown away when they said, 'This is it, by the way,' which happened way later. So that's I think also why there were never any hard feelings. I think Nintendo knew what was going on with us and that to a certain degree that the time lapse forced us into how things happened. We never, ever had any bad break up, or anything like that. Which is also the case with Sony, by the way. We love the guys at Sony. So if we have another game which we want to work on with them, we would love to and I don't see any reason why not. Things there are a little overhyped on the Internet where people basically think that we all spit into each others' faces, which isn't the case at all."

Journey backward into Factor 5's history and you will eventually find the Turrican franchise, which will, it seems, be making a comeback, both on Virtual Console and perhaps as an all-new game -- most likely for PS3 or Xbox 360.

"You probably have seen the ESRB Wii ratings. There was quite a bit news going around that last year for Wii, which obviously means Virtual Console. So there might be something brewing there and we hope very, very soon there will be something there," said Eggebrecht. "And in general, what we have working on internally is thinking about how to bring that into 3D. I mean, taking a close look certainly at Metroid -- at what these guys did. Taking a close look at other old franchises from the 2D days which were brought into the future. I don't think we're at a point yet where it's full-blown and we're one-hundred percent set in a direction and everybody on the team is certain that this is the way it should go, but we're making headway. It will come back. It's definitely coming back in the old incarnations -- don't worry about that. But I also think that we will bring it into the future pretty soon."

Does Eggebrecht have any final words for Nintendo fans anticipating the company's Wii project? You bet.

"Whatever we're working on will at least blow you away in a lot of the technical aspects. We're really trying to do everything to squeeze the maximum out of the machine," he said. "I'm also hoping we're going to pay respect to what the console is all about, which is the innovation in terms of controls, in terms of accessibility, new experiences, things like that. We're really, really trying hard. I hope it's going to pay off. In terms of what we're working on; is it for third-party publishers, is it for a Nintendo first-party, what title is it? I won't give you a clue."
Sounds like Kid Icarus.
Man, if Factor 5 license their engine....
Wii is dominating the world.

Namco - Tales of Symphonia: Dawn of the New World:
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Last edited by Gladiator@; February 12th, 2008 at 14:12. Reason: More news added.
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Old February 12th, 2008   #93 (permalink)
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The future is dreamy <3
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Old February 12th, 2008   #94 (permalink)
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The future is dreamy <3
Looking forward to feed my lovely Wii with some new groundbreaking games.
It really deserves it!
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Old February 12th, 2008   #95 (permalink)
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Looking forward to feed my lovely Wii with some new groundbreaking games.
It really deserves it!
I'm mainly looking forward to SSBB in a near-future (hopefully) .

But there's some games that I'm wondering if we'll get some infos on them eventually, like Sadness, a very interesting game. But seems we'll have to wait a while :
"C3: How is the highly anticipated Wii game ‘Sadness’ progressing? Do you have an idea of when it will finally be released?

Nibris: When we are sure that Sadness is as good as we want it to be. This means that the game will be released no earlier than Q4 2008, and maybe even in sometime in 2009. This game will be a completely new thing in Game Industry."
"AR: How are you finding Wii development so far? Are there any things you wish the hardware could do that it currently cannot due to limitations?

Nibris: There are, of course, some limits in developing, but any other platform would not give us the opportunity to create Sadness the way we want. As for development costs, I don’t talk about them, although in Sadness’ case they are really big."


They have been showing previews behind closed doors only at the moment.
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Old February 12th, 2008   #96 (permalink)
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Or Disaster Day of Crisis even Miyamoto, liked it
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if i wanted a flat girl, i would just f*** a guy...
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Old February 14th, 2008   #97 (permalink)
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THQ:

Quote:
Originally Posted by Nintendic
THQ announces Deadly Creatures exclusively for Wii

THQ has today announced Deadly Creatures, a title being exclusively developed for the Nintendo Wii, and described as “an original action thriller” that “throws players into a venomous world of desert terror.” It’s main characters, you ask? An armoured scorpion and a deadly tarantula.
THQ explains that Deadly Creatures (played from a 3rd person perspective) will task players with fighting for survival in an arid desert full of Gila monsters, lizards, black widows and other dangerous creepy crawlies - and of course the most threatening predator of all, humans.

It appears as if a great deal of emphasis is being put on Deadly Creatures’ motion controls, with THQ promising that players will be able to feel “every pounce and tail sting” as they explore the 360 degree environment, performing combo-based, creature-crushing moves.

“Deadly Creatures is an amazingly innovative game concept, and exemplifies THQ’s commitment to creating original new IP for the Nintendo Wii platform,” said Randy Shoemaker, director of global brand management, THQ. “With Deadly Creatures, we are raising the bar for all 3rd party Wii titles, and focusing on deep, compelling gameplay for a largely untapped audience of Wii gamers.”

“Deadly Creatures is a creepy, cinematic thrill ride, where the distinction between predator and prey can shift around every corner,” said Nick Wlodyka, executive producer and general manager, Rainbow Studios. “With brutal motion-controlled combat, a dark, compelling story and some of the best visuals to date on the Wii, we are excited to bring Deadly Creatures to a large core Wii audience that hungers for a new experience.”

In development by Rainbow Studios, Deadly Creatures will be released at an as yet unspecified date in 2008.
And ppl still think Wii has only casual games.... ¬¬
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Old February 14th, 2008