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#41 (permalink) |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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Have you got some framebuffer screenshot to see it?
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#42 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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2xAA is jaggy
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#43 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Don't need it. Just look at the screenshots and see the steps, you can clearly see it's not the native resolution. ![]() Those type of "inconsistent" jaggies are a result of horizontal upscaling.
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#45 (permalink) |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,541
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True, but it also takes away the worst aliasing. 4x AA really smoothens up the screen of course but its penalty is a lot higher, getting rid of most garbage is my primary concern. I also think that the problem with all the progressive scan images these days is that 2xAA just doesn't cut it anymore to get rid of everything, because back in the days of Dreamcast the interlacing of 480i did the rest. Anyway, I consider it a big technical oversight that they didn't include enough ram on the 360. Even before the system was released people made calculations that confirmed 10MB wasn't enough.
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#46 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,205
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1440 x 1080 with 2x AA is still good enough. I think that beats the regular 1280x1024 on computers and 1280x720 on the 360 by a mile or two. Now if only they could get 4x AA on 1440 x 1080, the PS3 may be on the same level as high-end computers. ![]() And Lair is not such a bad looking game, either. It's definitely one of the... if not "the"... best looking titles on the PS3.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#48 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,205
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They can. But those RAMs are not fast enough for some other things. It's all a matter of technical stuffs. It's just like when two persons can go as fast as each other, the one that can carry more is usually more efficient.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#49 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,541
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Quote:
Anyway, give the PS3 devvers a few years, and I think we'll see more 1080p titles, or at least some better AA simply because they can free up resources. It took them a while to grasp such things on the PS2 as well, even though the limitation was of a different kind. Probably, but with that 10MB of EDRam it effectively came for free, or so they say. Using system RAM is a workaround, but a slower one at that. Then again, on GPUs as powerful like that, I think 2xAA should almost come for free as well, right?
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#50 (permalink) |
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NextGenerationGaymulation
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Sweden ( Proud Game Developer )
Posts: 2,771
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The consoles only have 512 MB ram in total using 120mb of them for AA and and more for framebuffers is not such a good idea. + as is already said the graphics card is not really powerfull enough for rendering in that high resolutions, unless you compromise some other parts of the graphics. I think we'd prefer 720p, with lots of shaders shadows and great models, with good FPS and AA, instead of 1080p with slower FPS, or sacrificing one of the things mentioned before. I can't see any big difference between the consoles here they both have the same weaknesses about HD... since the graphics cards are almost equal I don't see why the PS3 should offer better high def support.. neither does the 360 since those 10 MB of edram can't be used very well for higher level AA's. The eDram is not useless though, you can split the image and do AA in parts, probably this is the idea to why they added it.
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Last edited by ChankastRules; October 7th, 2007 at 11:04.. |
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