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#21 (permalink) | |||
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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Quote:
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They did not even count the pixels in some games. And Halo 3... meh... I wouldn't touch that subject even with a 10-feet pole. It's dead.Quote:
What is interesting... is its how developers decided to let the game go up to 720p instead, as the content was filling up the Blu-Ray disc... and having textures for the game at 1080p would be... ehh... not practical. Especially when it's a single-layer disc. They decided to go with 720p... and not go the road that Rainbow Six Vegas, or Ninja Gaiden Sigma took.And by the way, Lair would show you that 1080p is possible with MSAA 2x. The game itself is not that big in size even... maybe because they don't have that many dragons and soldiers and landscapes in the game. In Heavenly Sword, different levels have different kinds of textures and a lot of other junks. Guess the size of the disc matters after all. ![]() P.S.: I'm still dying to see MGS4 at 1080p... on a dual-layer disc.
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#22 (permalink) | ||||
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,440
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Kk, let's assume it's a game ![]() Quote:
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#23 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 5,929
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even the low resolutions on that list are still beyond the previous-gen consoles, though. If by lowering the res. a bit they can output nicer graphics, I'm all for it; up until this generation consoles have always had sifnificantly lower resolutions than a PC and no-one ever had a problem with it, except for those 2D fighting games starting to look a little weird with the old sprites on new backgrounds. At least in the case of the 360 it means one could settle for a HD Ready TV instead of a full HD one, which is easier in the wallet.
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#24 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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Lair works perfect on the newest firmware update. The reviews for the game were done on a previous firmware. And... BD DL is not here yet... as far as I know. That's why Kojima demanded Sony to supply them to developers earlier.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#25 (permalink) |
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Emulation to the max!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Canada
Posts: 2,559
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Its cause people have so many definitions of HD. 1920x1080 is my only HD.
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Q6600 Core 2 Quad || Soundblaster X-Fi Extreme HD || e-VGA 8800GTX || 4096mb 4-4-4-12-2T Dual-Channel RAM || MSI P6N Diamond || 2x 320GB Hardrive || 5.1 Speakers || Remote control || 8x USB 2.0 || DVD/CD ±RW Drive || 1x IEEE1394 www.coolsvilleman.homedns.org Normally down. E-mail me for a DVD @ coolsvilleman@gmail.com
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#29 (permalink) | |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,440
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Pfffff, 7680×4320 (UltraHD) rocks ![]() It's not the controlling issue with Lair that makes me hesitate, it's rather the gameplay, whether it's interesting and fun or not. Some demo would be more than welcome, but there's nothing like that on PSN. There's another article regarding this whole HD issue here and I must say that I agree with the guy who wrote it. Quote:
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#30 (permalink) |
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Overheating.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: The internet, ma'am.
Posts: 2,144
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Well, right now it's scheduled as first quarter of 2008, which could be around march/april =( (if they dont post-pone it). But well, at least we'll be able to stealth around Shadow Moses Island with SSBB... ZOMG METAL GEARS REX&RAY&Unknown! (REI maybe? A metal gear who always wear bandages and never smile!) |
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#31 (permalink) | |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,440
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#32 (permalink) |
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Coffee Demon
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Darkness, Unknown
Posts: 2,905
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A Game developers meeting: Whip Cracker: "I want this sucker 1080p!" Unfortunate Lead Programmer: "Argh!! Sir..if we increase the resolution the game will effect framerate!" Whip Cracker: "You know I don't do geek speak!" *cracks whip* Unfortunate Lead Programmer: The game will play slower then an obese and drunk couch potato with brain damage and thumb blisters!" If all else fails its time to upscale!! |
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#33 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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3 monitors. Each at 1920 x 1200. I work with pictures even bigger than that (up to 5 times as big) but I only consider the screen res.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#35 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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It'll be long... I like 3 more, since you can curve them out a bit, and creating a 3D-ish effect where you can see on your sides. CSS + drawing tablet + 3 monitors own!P.S.: Seriously... FPS with a drawing tablet... anyone ever thought of that? ;p
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#36 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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The reason why many 360 games don't render at 720p is due to the 10MB of eDRAM, its not enough if you wanna do 4xAA @ 720p, or FP16 HDR @ 720p, but if they drop the resolution to 640p it fits. Problem is scaling from 640p to 720p without any AA will cause severe jaggies, as seen by PGR3 and Halo 3. As for PS3 games, it's probably lazy developers porting the game or finding an easier way to increase the framerate. Btw GTHD is 1440x1080 upscaled to 1920x1080 OR native 1280x720 with 2xAA
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#37 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 5,875
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I think GTHD is 1440 x 1080 (4:3) with NO AA (hence it's jaggy as heck). If it was at 720p, it would be blurry. Lair would be a perfect example for 1080p AND MSAA 2x.
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cChip interpreter WIP - current status: Release Candidate LRx Filter RC - current performance rating: 9/10 |
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#40 (permalink) | ||
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Quote:
And LAIR is also upscaled from 1440x1080 with 2xAA. Quote:
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![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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