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Old October 2nd, 2007   #21 (permalink)
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Yeah, but the first one using MSAA 2x is Lair, otherwise it's AA 2x/4x and that is last gen tbh .
LocoRoco Cocorecho! It's on the listie!

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Nobody says you have to believe this list Why don't you ask the guys at Beyond3D about it? Obviously they didn't count the pixels just in order to give some fuel to both sides' fanboys True enough that AA makes it much more difficult and MSAA even impossible but still, since Bungie confirmed the res for Halo 3...
I read over ten threads that are at least 20 pages long... and they are just all "speculating." They did not even count the pixels in some games. And Halo 3... meh... I wouldn't touch that subject even with a 10-feet pole. It's dead.

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Correct me if I'm wrong, but Heavenly Sword outputs only up to 720p, how did you see it in 1080p? Unless I'm reading something wrong now... Or maybe US version is 1080p But it does look indeed fabulous, though ppl complain about the framerate problems, which is weird as I noticed none, just some v-sync problems during FMVs and they aren't even real time (only some of them are, involving mostly Kai and they play smoothly).
It is 720p. But originally, it would be in 1080p. What is interesting... is its how developers decided to let the game go up to 720p instead, as the content was filling up the Blu-Ray disc... and having textures for the game at 1080p would be... ehh... not practical. Especially when it's a single-layer disc. They decided to go with 720p... and not go the road that Rainbow Six Vegas, or Ninja Gaiden Sigma took.

And by the way, Lair would show you that 1080p is possible with MSAA 2x. The game itself is not that big in size even... maybe because they don't have that many dragons and soldiers and landscapes in the game. In Heavenly Sword, different levels have different kinds of textures and a lot of other junks. Guess the size of the disc matters after all.

P.S.: I'm still dying to see MGS4 at 1080p... on a dual-layer disc.
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Old October 2nd, 2007   #22 (permalink)
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Originally Posted by runawayprisoner View Post
LocoRoco Cocorecho! It's on the listie!
Kk, let's assume it's a game

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I read over ten threads that are at least 20 pages long... and they are just all "speculating." They did not even count the pixels in some games. And Halo 3... meh... I wouldn't touch that subject even with a 10-feet pole. It's dead.
Let us leave it in peace then.

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It is 720p. But originally, it would be in 1080p. What is interesting... is its how developers decided to let the game go up to 720p instead, as the content was filling up the Blu-Ray disc... and having textures for the game at 1080p would be... ehh... not practical. Especially when it's a single-layer disc. They decided to go with 720p... and not go the road that Rainbow Six Vegas, or Ninja Gaiden Sigma took.
I think they chose wisely here, though they could easly use BD DL, couldn't they? Or do they feel some respect and want Kojima to be the first one?

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And by the way, Lair would show you that 1080p is possible with MSAA 2x. The game itself is not that big in size even... maybe because they don't have that many dragons and soldiers and landscapes in the game. In Heavenly Sword, different levels have different kinds of textures and a lot of other junks. Guess the size of the disc matters after all.
It does and it always did, more space is always better. I'm still hesitating if I should buy Lair, though...

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P.S.: I'm still dying to see MGS4 at 1080p... on a dual-layer disc.
It's just few more months, be patient =]
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Old October 2nd, 2007   #23 (permalink)
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even the low resolutions on that list are still beyond the previous-gen consoles, though. If by lowering the res. a bit they can output nicer graphics, I'm all for it; up until this generation consoles have always had sifnificantly lower resolutions than a PC and no-one ever had a problem with it, except for those 2D fighting games starting to look a little weird with the old sprites on new backgrounds.
At least in the case of the 360 it means one could settle for a HD Ready TV instead of a full HD one, which is easier in the wallet.
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Old October 2nd, 2007   #24 (permalink)
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Lair works perfect on the newest firmware update. The reviews for the game were done on a previous firmware. And... BD DL is not here yet... as far as I know. That's why Kojima demanded Sony to supply them to developers earlier.
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Old October 2nd, 2007   #25 (permalink)
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Its cause people have so many definitions of HD. 1920x1080 is my only HD.
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Old October 2nd, 2007   #26 (permalink)
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Ehh... to me, 5760 x 1200 is HD.
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Old October 3rd, 2007   #27 (permalink)
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Ehh... to me, 5760 x 1200 is HD.
That would be like a 5:1 aspect ratio!
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Old October 3rd, 2007   #28 (permalink)
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suuuuuuuuuuuuuper wide
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Old October 3rd, 2007   #29 (permalink)
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Ehh... to me, 5760 x 1200 is HD.
Pfffff, 7680×4320 (UltraHD) rocks

It's not the controlling issue with Lair that makes me hesitate, it's rather the gameplay, whether it's interesting and fun or not. Some demo would be more than welcome, but there's nothing like that on PSN.

There's another article regarding this whole HD issue here and I must say that I agree with the guy who wrote it.

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Originally Posted by Carl Nelson
(...)
In the end, you can rest assured that even though you sometimes aren’t getting a “full 720p” experience, like in the case of Halo 3, developers are choosing the best resolutions and setting in mind to make sure you are getting the best graphics possible without sacrificing playability.
Well said
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Old October 3rd, 2007   #30 (permalink)
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It's just few more months, be patient =]
Well, right now it's scheduled as first quarter of 2008, which could be around march/april =( (if they dont post-pone it).

But well, at least we'll be able to stealth around Shadow Moses Island with SSBB... ZOMG METAL GEARS REX&RAY&Unknown! (REI maybe? A metal gear who always wear bandages and never smile!)
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Old October 3rd, 2007   #31 (permalink)
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Well, right now it's scheduled as first quarter of 2008, which could be around march/april =( (if they dont post-pone it).

But well, at least we'll be able to stealth around Shadow Moses Island with SSBB... ZOMG METAL GEARS REX&RAY&Unknown! (REI maybe? A metal gear who always wear bandages and never smile!)
It shouldn't be postponed, it's not in Kojima's habit to delay his games. They mentioned March 2008 in one of the trailers. I do not believe that it'll run in 1080p though, most likely it'll be rendered in 720p and upscaled to 1080p but that's fully understandable seeing as graphic-intense the game looks.
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Old October 3rd, 2007   #32 (permalink)
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A Game developers meeting:
Whip Cracker: "I want this sucker 1080p!"
Unfortunate Lead Programmer: "Argh!! Sir..if we increase the resolution the game will effect framerate!"
Whip Cracker: "You know I don't do geek speak!" *cracks whip*
Unfortunate Lead Programmer: The game will play slower then an obese and drunk couch potato with brain damage and thumb blisters!"

If all else fails its time to upscale!!
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Old October 4th, 2007   #33 (permalink)
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That would be like a 5:1 aspect ratio!
3 monitors. Each at 1920 x 1200. I work with pictures even bigger than that (up to 5 times as big) but I only consider the screen res.
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Old October 5th, 2007   #34 (permalink)
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3 monitors. Each at 1920 x 1200.
Ohh it's all very clear now.


Would be neat to have a single monitor like that though!
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Old October 5th, 2007   #35 (permalink)
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It'll be long... I like 3 more, since you can curve them out a bit, and creating a 3D-ish effect where you can see on your sides. CSS + drawing tablet + 3 monitors own!

P.S.: Seriously... FPS with a drawing tablet... anyone ever thought of that? ;p
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Old October 6th, 2007   #36 (permalink)
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The reason why many 360 games don't render at 720p is due to the 10MB of eDRAM, its not enough if you wanna do 4xAA @ 720p, or FP16 HDR @ 720p, but if they drop the resolution to 640p it fits. Problem is scaling from 640p to 720p without any AA will cause severe jaggies, as seen by PGR3 and Halo 3.

As for PS3 games, it's probably lazy developers porting the game or finding an easier way to increase the framerate.

Btw GTHD is 1440x1080 upscaled to 1920x1080 OR native 1280x720 with 2xAA
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Old October 6th, 2007   #37 (permalink)
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I think GTHD is 1440 x 1080 (4:3) with NO AA (hence it's jaggy as heck). If it was at 720p, it would be blurry. Lair would be a perfect example for 1080p AND MSAA 2x.
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Old October 6th, 2007   #38 (permalink)
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Lair works perfect on the newest firmware update. The reviews for the game were done on a previous firmware. And... BD DL is not here yet... as far as I know. That's why Kojima demanded Sony to supply them to developers earlier.
Where the hell are you? Over half of all bluray movies and several games are dual layer already.
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Old October 6th, 2007   #39 (permalink)
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Where the hell are you? Over half of all bluray movies and several games are dual layer already.
Which ones? Be more specific, please?
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Old October 6th, 2007   #40 (permalink)
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I think GTHD is 1440 x 1080 (4:3) with NO AA (hence it's jaggy as heck). If it was at 720p, it would be blurry. Lair would be a perfect example for 1080p AND MSAA 2x.
Like i said, GT can run at bout 1440x1080 with NO AA and 720p with x2AA.

And LAIR is also upscaled from 1440x1080 with 2xAA.

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Where the hell are you? Over half of all bluray movies and several games are dual layer already.
Movies yes. Games no.
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