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Old September 22nd, 2007   #1 (permalink)
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Dual Shock 3 officially announced.

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Sony has officially announced one of its worst kept secrets, the vibrating SIXAXIS controller for the PLAYSTATION 3 known as the DualShock 3. Also announced at TGS was that a number of PS3 games already support the new controller and that already released titles, such as MotorStorm, Resistance: Fall of Man and Warhawk, would be compatible with the accessory after a software update. Hit the jump for a list of the games confirmed to support the DualShock 3.
Source: Kotaku

Kojima must be happy
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Old September 22nd, 2007   #2 (permalink)
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Source: Kotaku

Kojima must be happy
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Old September 23rd, 2007   #3 (permalink)
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Something that SHOULD have been there already.
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Old September 23rd, 2007   #4 (permalink)
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Something that SHOULD have been there already.
Due to legal problems, Sony had to ditch the Dualshock controllers. Some unknown company claimed that Sony infringed on its copyright of its rumble device and sued for millions of dollars IIRC. I guess they planned to ditch the Dualshock or wait until they cleared up all of the legal stuff which is what I guess is what happened.
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If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old September 23rd, 2007   #5 (permalink)
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Originally Posted by TheCloudOfSmoke View Post
Due to legal problems, Sony had to ditch the Dualshock controllers. Some unknown company claimed that Sony infringed on its copyright of its rumble device and sued for millions of dollars IIRC. I guess they planned to ditch the Dualshock or wait until they cleared up all of the legal stuff which is what I guess is what happened.
Seriously?

At first they announced that they simply couldnt put the lame motion sensor on top of the dual shock, but being sued could explain why they waited tho.

Something I don't understand, why did the unknown company waited years to sue?

Edit :
Alright, seems like Sony and MS were both sued back in 2002 for those things, Ms settled out of court, but Sony kept on going and finally lost, they tried to appeal but unsuccessfully.
This could be a factor to why they didnt have it with the PS3.

And since Immersion and Sony are working together since of around march 2007, it probably explain the delay with the DS3.

They should have settled all of this out of court back in 2002 tho. They could have paid less and fixt all of this a lot earlier.

Edit2 : But again, Sony themselves did say that they removed it on purpose :
"Pursuant to the introduction of this new six-axis sensing system, the vibration
feature that is currently available on DUALSHOCK® and DUALSHOCK®2 controllers for
PlayStation and PlayStation®2, will be removed from the new PS3 controller as vibration itself interferes with information detected by the sensor."

It could be that they simply said that because they didnt want to talk about the ''we're being sued'' tho, since it is definitly possible to have a sensor + rumbling to work at the same time (both the Wii-mote who got a better sensor and the DS3 who use the Sixaxis can do it).

Last edited by Thanakil; September 23rd, 2007 at 01:42..
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Old September 23rd, 2007   #6 (permalink)
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Bloomberg.com: Japan


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Sony to Pay Immersion $150.3 Million to Settle Suit (Update3)

By Susan Decker and Jeff St.Onge

March 1 (Bloomberg) -- Sony Corp., the world's second- largest consumer-electronics maker, agreed to pay Immersion Corp. $150.3 million to end a patent dispute over technology used in Sony's PlayStation video-game console.

Immersion, a San Jose, California-based software developer, will get a $97.2 million court judgment, plus royalties totaling at least $53.1 million, Immersion Chief Financial Officer Stephen Ambler said today in an interview. Immersion shares jumped as much as 38 percent in after-hours trading.

``We look forward to exploring with Immersion exciting new ways to bring the largest and best range of gameplay experiences to our customers,'' Kazuo Hirai, president of Sony Computer Entertainment Inc., said in a joint statement.

A jury in Oakland, California, found in September 2004 that Tokyo-based Sony infringed two Immersion patents for so-called haptic technology, used in PlayStation and PlayStation 2 consoles to make game controllers vibrate with the onscreen action. The jury awarded $82 million, which grew to $90.7 million with the judge's addition of interest and costs.

With interest, that figure increased to $97.2 million, Ambler said. Sony also paid about $30.6 million as a compulsory license for the past two years, money which Immersion treated as deferred revenue. Sony will make 12 more quarterly licensing payments totaling $22.5 million through the end of 2009 and may pay other royalties during the period, Ambler said.

No Profits

``We are pleased to have put this litigation behind us,'' Victor Viegas, Immersion's chief executive officer, said in the joint statement.

Ambler said Immersion has paid $25 million in legal fees on the case since filing it in February 2002. The company, which hasn't reported a profit since first selling shares to the public in 1999, had a fourth-quarter net loss of $2 million on sales of $8.6 million.

Shares of Immersion rose as high as $9.87 in after-hours trading on the Nasdaq Stock Market. They earlier closed at $7.23, up 4 percent for the past year and valuing the company at $178 million.

Sony's American depositary receipts, each representing one ordinary share, rose 14 cents to close at $51.87 in New York Stock Exchange composite trading. Sony Computer Entertainment America Inc. is based in Foster City, California.

Matsu****a Electric Industrial Co. is the world's biggest consumer electronics company.

The case is Immersion Corp. v. Sony Computer Entertainment America Inc., 02cv710, U.S. District Court for the Northern District of California (Oakland).
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If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old September 23rd, 2007   #7 (permalink)
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YES! I can't imagine playing an MGS game without rumble.

And also damn, that company is from San Jose, that's where I grew up.
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Old September 23rd, 2007   #8 (permalink)
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It could be that they simply said that because they didnt want to talk about the ''we're being sued'' tho, since it is definitly possible to have a sensor + rumbling to work at the same time (both the Wii-mote who got a better sensor and the DS3 who use the Sixaxis can do it).
Yeah, but Wiimote works on a completely different rule than Sixaxis. It simply senses the light from its sensor bar and everything is based on infrared (in my opinion it should be made for Cube instead of tweaking it uo a little and selling as a new console for 10x more money, but that's only my thoughts) while Sixaxis doesn't need a sensor bar (it's got a movement sensor inside) and provides the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, hence its name (Wiimote senses only acceleration along three axes).

I myself didn't miss the rumble feature too much, but it will be nice to have it back and I will be sure to pick up a Dual Shock 3 controller when it comes out.
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Old September 23rd, 2007   #9 (permalink)
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Yeah, but Wiimote works on a completely different rule than Sixaxis. It simply senses the light from its sensor bar and everything is based on infrared (in my opinion it should be made for Cube instead of tweaking it uo a little and selling as a new console for 10x more money, but that's only my thoughts) while Sixaxis doesn't need a sensor bar (it's got a movement sensor inside) and provides the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, hence its name (Wiimote senses only acceleration along three axes).

I myself didn't miss the rumble feature too much, but it will be nice to have it back and I will be sure to pick up a Dual Shock 3 controller when it comes out.
Well, what I think they wanted to say was that the rumbling of the pad would make the whole pad rumble, which would make the sensor pick up the movement of the pad while it wasnt intented by the player. Both the DS3 and Wii-mote could possibly sense those movements, but all in all they are simply way too small rumbles to matter.
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Old September 23rd, 2007   #10 (permalink)
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Didn't Logitech launch a similar suit against Sonys controller years back?
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Old September 23rd, 2007   #11 (permalink)
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according to 1up (watch the this weeks 1up show) the rumble is greatly enhanced by incorporating directional rumble.... well just watch it and they will explain
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Old September 23rd, 2007   #12 (permalink)
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Yeah, but Wiimote works on a completely different rule than Sixaxis. It simply senses the light from its sensor bar and everything is based on infrared (in my opinion it should be made for Cube instead of tweaking it uo a little and selling as a new console for 10x more money, but that's only my thoughts) while Sixaxis doesn't need a sensor bar (it's got a movement sensor inside) and provides the ability to sense both rotational orientation and translational acceleration along all three dimensional axes, hence its name (Wiimote senses only acceleration along three axes).
You're contradicting yourself!

The Wiimote has motion sensing AND infrared. The Sixaxis only has motion sensing, but it's more advanced/complicated than the Wiimote's. That might've been what you were trying to say, but you expressed it very poorly (what's with the anti-Wii sentiments?)
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Old September 23rd, 2007   #13 (permalink)
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Yeah, I was going to say that too. Not everything is based on infrared. The Wiimote doesn't need the IR sensor for motion sensing. It just uses the IR sensor for the pointing function. I found that out myself when trying to use the Wiimote on my computer with my Bluetooth sensor. I could never get the pointing function to work on the computer, only the motion detection. Then emwearz told me that I needed to turn on the Wii and put the IR sensor in front of my laptop to get the pointing function to work.
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If I support the game company, then I won't won't be supporting the blank DVD business.

Decisions, decisions.

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Old September 23rd, 2007   #14 (permalink)
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You're contradicting yourself!

The Wiimote has motion sensing AND infrared. The Sixaxis only has motion sensing, but it's more advanced/complicated than the Wiimote's. That might've been what you were trying to say, but you expressed it very poorly (what's with the anti-Wii sentiments?)
What I meant to say was Wiimote and Sixaxis work under different rules, Wiimote is practically useless without its Sensor Bar, 'cause it allows to sense up-down and left-right motions as well as slow forward-backward motions, whereas rapid forward-backward motions are being sensed by acceleration sensors within the Wiimote itself. Sixaxis senses all these movements with its in-built sensors and doesn't need a Sensor Bar to work. And yeh, I suck at explaining things :P
I am not anti-Wii, don't get me wrong. I loved Gamecube. I just don't like the idea of taking an old console, putting it into new clothes, tweaking a bit here and there, adding motion sensor and selling it for 10x more.
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Old September 23rd, 2007   #15 (permalink)
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I loved Gamecube. I just don't like the idea of taking an old console, putting it into new clothes, tweaking a bit here and there, adding motion sensor and selling it for 10x more.
Slightly OT but that does remind me of a certain OS released at the being of the year...

Anyways back on topic.... so much for all of sony claims that rumble was "legacy" tech that the PS3 didn't need eh?
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Old September 23rd, 2007   #16 (permalink)
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Slightly OT but that does remind me of a certain OS released at the being of the year...

Anyways back on topic.... so much for all of sony claims that rumble was "legacy" tech that the PS3 didn't need eh?
Sony's answer: We still don't need it, but if you want it, who are we to deny it?
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Old September 23rd, 2007   #17 (permalink)
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Sony's answer: We still don't need it, but if you want it, who are we to deny it?
Pretty much, but i'm still happy they added it. Atleast it will stfu some people and make other happy.
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Old September 23rd, 2007   #18 (permalink)
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Oh definitely, though I feel sorry for those who got their system at launch, but that's the price you pay for being an early adopter.
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Old September 23rd, 2007   #19 (permalink)
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I am not anti-Wii, don't get me wrong. I loved Gamecube. I just don't like the idea of taking an old console, putting it into new clothes, tweaking a bit here and there, adding motion sensor and selling it for 10x more.
Well, in term of gfx, it is shown that at the end of the day, the Wii gfx will be 3x time more detailed than the GC, the only bad thing atm is how MP3 is the only game to truly show it. 3x more is still not a whole lot (I don't remember what they said about the 360, was it like 5 times the power of the xbox?) but it still gives more liberty in art design (I like No More Heroes gfx better than Killer 7, I still ike K7 a lot tho).

And they didnt simply ''tweak it a bit'', while they could have released it as a add-on to the GC, but keep in mind that :

They would have had to add things to plug in your GC for
- Motion sensing
- Boost in gfx (small, but enough to make a difference, the light effects are nice enough in MP3 to be worth it)
- The dvd player(since they dont use the mini-dvd anymore).

It was way more simple to make a new console, SMALLER than the GC, with a nicer design and more power. And you know, just because Microsoft and Sony don't make lots of money doesnt mean Nintendo shouldnt make profit by selling the Wii at 250$ .

In the end, if they had simply released a add-on for the GC, you would have been stuck with something like half a wii to plug under your GC (or is it behind? I don't remember anymore). The sales of the Wii-Add-on would have been terrible too, since the GC got such a horrible reputation.

And honestly, who want a Gamecube who would be a Game-not-cube-because-of-some-freakish-mutant-kid-under-it?


As for being on-topic :

The DS3 is nice, I prefer rumbling feature to the Sixaxis, while it's nice to have the controller register your movements when you tilt the controller, most games will only use it for mini-games, which is understandable. I hope they increase the rumbling tho, I always tought the rumbles werent strong enough.
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Old September 23rd, 2007   #20 (permalink)
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Indeed, in addition historically addons haven't been all that successful in the market. As a case in point, take a look at segas 32x and cd addons for the megadrive (genesis). Console owners prefer to buy the next big thing (tm) rather than extras for something perceived as being obsolete.
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