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#1 (permalink) | |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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Dual Shock 3 officially announced.
Quote:
Kojima must be happy
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#2 (permalink) | |
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THE Hentai M@ster
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: MAKAI
Posts: 1,557
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Quote:
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![]() My NEW Site BEST anime ever!! ![]() PSN(US): Hiei-YYH PSN(Japan): JHiei-YYH PSP Model: PSP1001 / CFW 5.00 M33-6 / Sony 8GB MS Pro Duo |
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#4 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Due to legal problems, Sony had to ditch the Dualshock controllers. Some unknown company claimed that Sony infringed on its copyright of its rumble device and sued for millions of dollars IIRC. I guess they planned to ditch the Dualshock or wait until they cleared up all of the legal stuff which is what I guess is what happened.
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#5 (permalink) | |
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Overheating.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: The internet, ma'am.
Posts: 2,198
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Quote:
At first they announced that they simply couldnt put the lame motion sensor on top of the dual shock, but being sued could explain why they waited tho. Something I don't understand, why did the unknown company waited years to sue? Edit : Alright, seems like Sony and MS were both sued back in 2002 for those things, Ms settled out of court, but Sony kept on going and finally lost, they tried to appeal but unsuccessfully. This could be a factor to why they didnt have it with the PS3. And since Immersion and Sony are working together since of around march 2007, it probably explain the delay with the DS3. They should have settled all of this out of court back in 2002 tho. They could have paid less and fixt all of this a lot earlier. Edit2 : But again, Sony themselves did say that they removed it on purpose : "Pursuant to the introduction of this new six-axis sensing system, the vibration feature that is currently available on DUALSHOCK® and DUALSHOCK®2 controllers for PlayStation and PlayStation®2, will be removed from the new PS3 controller as vibration itself interferes with information detected by the sensor." It could be that they simply said that because they didnt want to talk about the ''we're being sued'' tho, since it is definitly possible to have a sensor + rumbling to work at the same time (both the Wii-mote who got a better sensor and the DS3 who use the Sixaxis can do it). Last edited by Thanakil; September 23rd, 2007 at 01:42.. |
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#6 (permalink) | ||
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Bloomberg.com: Japan Quote:
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#7 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,978
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YES! I can't imagine playing an MGS game without rumble. And also damn, that company is from San Jose, that's where I grew up.
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Dedicated to mediocrity and repetition since 1994. |
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#8 (permalink) | |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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I myself didn't miss the rumble feature too much, but it will be nice to have it back and I will be sure to pick up a Dual Shock 3 controller when it comes out. |
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#9 (permalink) | |
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Overheating.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: The internet, ma'am.
Posts: 2,198
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#12 (permalink) | |
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the only one you've ever SEEN
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Location: San Francisco
Posts: 21,978
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The Wiimote has motion sensing AND infrared. The Sixaxis only has motion sensing, but it's more advanced/complicated than the Wiimote's. That might've been what you were trying to say, but you expressed it very poorly (what's with the anti-Wii sentiments?)
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Dedicated to mediocrity and repetition since 1994. |
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#13 (permalink) | |
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Menthol Flavored
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: Maryland, USA.
Posts: 3,843
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Yeah, I was going to say that too. Not everything is based on infrared. The Wiimote doesn't need the IR sensor for motion sensing. It just uses the IR sensor for the pointing function. I found that out myself when trying to use the Wiimote on my computer with my Bluetooth sensor. I could never get the pointing function to work on the computer, only the motion detection. Then emwearz told me that I needed to turn on the Wii and put the IR sensor in front of my laptop to get the pointing function to work.
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#14 (permalink) | |
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The Big Red Machine
![]() ![]() ![]() ![]() ![]() Join Date: Mar 2004
Location: Éire
Posts: 1,454
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I am not anti-Wii, don't get me wrong. I loved Gamecube. I just don't like the idea of taking an old console, putting it into new clothes, tweaking a bit here and there, adding motion sensor and selling it for 10x more. |
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#15 (permalink) | |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,508
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Anyways back on topic.... so much for all of sony claims that rumble was "legacy" tech that the PS3 didn't need eh?
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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#16 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,548
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#18 (permalink) |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,548
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Oh definitely, though I feel sorry for those who got their system at launch, but that's the price you pay for being an early adopter.
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PC Specs: CPU: Intel Q8200 @ 2.8GHz ![]() GPU: Sapphire ATi HD4870 / 1024MB / Core: 801 / Mem: 1000 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Kingston HyperX DDR2 1066 @ 4-4-4-12 ~ 800MHz HDD: 1TB Samsung Spinpoint, 32MB PSU: Hiper Type-R 580W Monitor: Iiyama B2403WS / 1920*1200 Geometry Wars: 198.400 Lumines: 999.999 Join the NGEmu Folding @ Home community NOW! |
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#19 (permalink) | |
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Overheating.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: The internet, ma'am.
Posts: 2,198
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Quote:
And they didnt simply ''tweak it a bit'', while they could have released it as a add-on to the GC, but keep in mind that : They would have had to add things to plug in your GC for - Motion sensing - Boost in gfx (small, but enough to make a difference, the light effects are nice enough in MP3 to be worth it) - The dvd player(since they dont use the mini-dvd anymore). It was way more simple to make a new console, SMALLER than the GC, with a nicer design and more power. And you know, just because Microsoft and Sony don't make lots of money doesnt mean Nintendo shouldnt make profit by selling the Wii at 250$ .In the end, if they had simply released a add-on for the GC, you would have been stuck with something like half a wii to plug under your GC (or is it behind? I don't remember anymore). The sales of the Wii-Add-on would have been terrible too, since the GC got such a horrible reputation. And honestly, who want a Gamecube who would be a Game-not-cube-because-of-some-freakish-mutant-kid-under-it? As for being on-topic : The DS3 is nice, I prefer rumbling feature to the Sixaxis, while it's nice to have the controller register your movements when you tilt the controller, most games will only use it for mini-games, which is understandable. I hope they increase the rumbling tho, I always tought the rumbles werent strong enough. |
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#20 (permalink) |
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Resident Movie Critic
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Belfast, Northern Ireland
Posts: 9,508
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Indeed, in addition historically addons haven't been all that successful in the market. As a case in point, take a look at segas 32x and cd addons for the megadrive (genesis). Console owners prefer to buy the next big thing (tm) rather than extras for something perceived as being obsolete.
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Superior marketing of an inferior product will always win over inferior marketing of a superior product. |
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