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#1 (permalink) | |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,295
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MSAA anti-aliasing support is only enabled on DirectX 10...UE3 oh dear!
Evga Q & A with Tim Sweeney Quote:
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#2 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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dx10 is useful... for bragging rights
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#3 (permalink) |
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It's a Spinning Smile!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2001
Posts: 5,295
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Ah touché, suppose I've got to use this 8800 of mine for DX10 at some point, but it's just not worth it sofar
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#4 (permalink) |
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And the science gets done
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Pompei
Posts: 7,221
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[sarcasm] This just in: "MSAA enabled only on GPUs that cost 342 US dollars or higher. If you just bought one for 317 dollars, you've been screwed, you need to get a costlier one, to "guarantee performance with MSAA" [/sarcasm]
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#5 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,210
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lol I bet they'll say next that you can only produce effects like in Halo 2 with DX10... or... wait a minute, they already did, didn't they?
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#6 (permalink) |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,550
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I think plenty of people in DX10 would rather leave AA off to compensate for the loss in framerate compared to DX9. Especially when games will start to push the current DX10 cards with the current trend of >20" monitors.
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#7 (permalink) |
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Mobile Fanatic
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: Santa Cruz, CA
Posts: 6,210
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Well, or it could be a good chance for nVidia to advertise the GeForce 9 series.
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#8 (permalink) |
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programmer
![]() ![]() Join Date: Aug 2003
Location: Varna,Bulgaria
Posts: 203
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If they have problems with particular effects for driver-based AA,they still could make the "drawing on a 4x screen-size render target",and then resize it.Sure its slower,but old video cards did that,don't they?
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#9 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,550
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Quote:
I think that rendering a 1280*1024 image at 5120*4096 is a bit too much when you have per pixel lighting. Also, adding HDR, and running at max texture quality would most likely eat 512mb VRAM for breakfast, let alone 256.
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#10 (permalink) | |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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Quote:
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