|
|
|
#162 (permalink) | |
|
Pencil Sharpener
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 3,077
|
sweet
does the map come with the zero-gravity and infinite-ammo built-in? or was the version i was playing modded to have those options?
__________________
Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
|
|
|
|
|
|
#164 (permalink) | ||
|
Pencil Sharpener
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 3,077
|
Quote:
but with that map, theres special areas you can only goto with low-gravity. thats part of what makes it fun. you can be a Soldier, and shoot the ground and jump super-high, and then stand on a cloud. And then snipe from there... anyways, if you can set it low gravity for just that map it would be cool. if the Low-gravity mod is universal, and applies to all maps, then its best to just keep it off.
__________________
Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
||
|
|
|
|
|
#165 (permalink) | |
|
A Fluffy Kitty
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Gemity
Posts: 2,159
|
Quote:
no, players only have weaknesses if you suck. Medics that run around players = fail medics should hide round the corner from the guy they heal also medics should shoot anyone calling with full health (spy) and NEVER uber anyone but a soldier, demo or heavy engineers that build in places demos can reach = fail engies should learn to hide their sentries heavies that spin the gun at any time other than turning a corner = fail you're not that slow if you know when to spin Edit, to clear this up: if an enemy approaches you (which only happens when not turning corners) then you whip the shotgun out and fire, you don't have time to spin up macro weapon switching to the mose, reload to mouse and the melee weapon (class 3) to key E medic changed to Q spies who don't think in terms of acting = fail spies should only EVER disguise as a soldier, demo or pyro any other player disguise is wrong spies shouldn't run back to base or call medics on full health (duh) snipers who don't watch their back or hide in corners = fail spies will own soldiers have no obvious weakness, but don't rocket jump all the time and call for medics I WILL let you die demos who try to play offense and aren't uber skilled = fail there's a reason demos are a defense class, demos should camp in popular spots pyros who don't randomly flame team-members = fail, pyros are the main anti span class scouts who don't use a two attack approach = fail scouts should attack with two shotgun blasts, run away instantly then run back from a different place to finish off the victim if all players obide these simple rules the teams will be structured and weaknesses closed Last edited by John Aiton; May 4th, 2008 at 13:54. |
|
|
|
|
|
|
#166 (permalink) | |
|
Pencil Sharpener
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 3,077
|
thats not true. the different classes have weaknesses, but the better you are, the better you can cover for them. and the Soldier's weekness is that his shots arn't very fast, and he can only shoot 4 at a time b4 needing to reload. I also don't like how if you rocket jump, you still damage yourself, even if you did it perfectly. the main reason i'd use the rocket jump is for a quick escape when low on HP, but since it damages you, you can end up killing yourself. so its pretty pointless..
__________________
Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
|
|
|
|
|
|
#167 (permalink) | |
|
PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
|
Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
|
|
|
|
|
|
#168 (permalink) | |
|
A Fluffy Kitty
![]() ![]() ![]() ![]() ![]() Join Date: Nov 2007
Location: Gemity
Posts: 2,159
|
Quote:
that's not a weakness if you're good, a good soldier will click the mouse sidebutton and whip the gun out for close encounters as for slow shots, practice and judging a players moves ensure they're left in pieces |
|
|
|
|
|
|
#169 (permalink) |
|
PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
|
yeah, i tend to fire towards the ground near where the player is, simply because if i missjudge where they are gonna be n the rocket misses, if its in the same area, itll still cause damage, so its not a completely wasted rocket.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
|
|
|
|
|
#171 (permalink) | |
|
Refreshing Your Profile
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2005
Location: In your butt. If I'm not there, I'm in Maryland, USA.
Posts: 3,030
|
Quote:
Falcon4ever: Can you make the maps on your server have instant respawn and 30 second preparation time before the round begins? I hate waiting about 16 seconds for a respawn. It makes the action not seamless and makes the time go by quicker. |
|
|
|
|
|
|
#172 (permalink) | |
|
PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
|
Quote:
altho you get better weapons as you play (it has a sort of leveling system in that respect) a n00b can still come along and level up without getting slaughtered too hard. I do prefer it to TF2, but i like TF2 for its manicness, I dont care if i lose, as long as i enjoy my time in there.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
|
|
|
|
|
|
#173 (permalink) | |
|
Is my post too short?
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: mtl,qc
Posts: 1,885
|
Quote:
And yes, they did make some classes suck at "some things" but that's necessary otherwise some classes would be too good and no-one would play anything else. Example, if they made the Heavy very agile, with good mobility, and with more ammos... What would be his weakness? He would just be a huge guy with lots of HP, a weapon that kick freakin ass (as long as you're not freakin far away from him, and even then sometime you may get unlucky) and who could move really well. He's got a huge gun that probably weights more than him, obviously he has to have some drawback .(hell, with a guy without those problems, games would end up half snipers, half heavies) But custom maps can be fun like this it's true, but balancing is obviously needed in serious games. Otherwise some classes definitely end up overpowered against other classes, it breaks any kind of balance. And without balance, there isn't fun anymore. Balance is what makes you learn how to play your class, balance lets you learn what your weakness are, understand them, and learn to play with them. A good player doesn't let his weakness gets in his way. I only got 4 rockets? I'll make them count. If I know there's too many enemies to reload, I fallback for a short time. I can't move very well as a heavy? Then make sure to be in front of a wall to prevent spies to backstab me, make sure that I'm in a good spot, ect. The way the game is balanced is to promote teamwork too. Since we all have our weaknesses, we have to play as a team to make each-other stronger. If we play alone, we're just one guy. If we play together, we're a invincible team. See it as Rock, Paper, Scissor. If you know how to play rock, you'll avoid Paper, or you'll try to make up for your weakness when you see it. But you can't just complain because your Rock is weak against Paper. Because if we were to remove it, now Rock would be kickass against anything, except possible other rocks. Giving it a huge advantage. Instead, play with a Paper and a Scissor, and try to work as a team. That way you can all work together to kick major ass.
__________________
![]() The world will end with robots killing us all. And you know what? We'll be too busy thinking "HOLY S*** THAT'S SO COOL" to do anything about it. Last edited by Thanakil; May 4th, 2008 at 16:23. |
|
|
|
|
|
|
#174 (permalink) | |
|
PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,819
|
Quote:
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
|
|
|
|
|
|
#175 (permalink) |
|
Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,220
|
Soo, so far, who is the 'badassest' on TF2 ?
__________________
< My deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> ![]() Best BAN reasons ever |
|
|
|
|
|
#177 (permalink) |
|
Let's go! Come on!
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,220
|
Who is featurest in the "bottom 3" (contrary to top 3 ;p ) then ?
__________________
< My deviantART || GENERALEMU || Webcomics VBA-M || @ES <(^_^)> ![]() Best BAN reasons ever |
|
|
|