Emuforums.com

Go Back   Emuforums.com > General Discussion > Game/Console Discussion
About Us Register FAQ Members List Calendar Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old May 31st, 2007   #1 (permalink)
&-)---|--<
 
fivefeet8's Avatar
 
Join Date: Apr 2001
Location: Smallville
Posts: 7,582
Company of Heroes Dx10 patch today!!

I'll try to post some screens later. Now since Fraps doesn't seem to work with screen capture in Vista64, what other free screenshot capture software works. Aldos screen capture doesn't work in Vista64 either.


NVIDIA Developer Blog

Quote:
Great news! The long awaited and much anticipated DX10 patch comes out this afternoon 1PM Californian time for Company of Heroes. Developed by Relic and published by THQ this award winning game was extremely popular both with gamers and industry pundits alike. It stole a lot of work time here and was the 'most-borrowed-from-the-sample-cupboard' game of the last year. :-)

PLEASE NOTE: The DX10 patch will be available via the in-game download/update feature.

Our dev tech team led by Peter Young and Ignaciao Llamas worked hard with Shane Neville and the team at Relic to add the following DX10 effects to the game.

- Per-pixel lighting for all objects
- Percentage Closer Filtering (PCF) shadows: Multi-tap PCF shadows utilize Shader Model 4.0 sample comparison functions for softer, more realistic shadows
- Shadows for omnidirectional point lights: supports up to 4 simultaneous point lights with shadows using DX10's render-to-cubemap and Geometry Shader functionality.
- Soft particles. Particle effects smoothly blend on contact with terrain and other objects improving visual quality.
- CSAA support (Coverage Sampling Antialiasing): CSAA produces antialiased images that rival the quality of 8x or 16x MSAA, while introducing only a minimal performance hit over standard (typically 4x) MSAA.
- Short volumetric grass using DX10-instanced terrain shells
- DX10-instanced foliage and ambient objects
- DX10 alpha to coverage (transparency antialiasing)

__________________
Play emulated games online
Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit||

2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD||

3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT||
fivefeet8 is offline   Reply With Quote
Old June 1st, 2007   #2 (permalink)
Heh...
 
ShadowDancer's Avatar
 
Join Date: Jun 2001
Location: Texas
Posts: 1,899
Here's a DX9/DX10 comparision at gametrailers.

GameTrailers.com - Company of Heroes (PC) - Media, News, Reviews, Previews
ShadowDancer is offline   Reply With Quote
Old June 1st, 2007   #3 (permalink)
Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,102
The performance hit is too high, look at Here, using the last beta drivers (158.45) helps but still unplayable on my rig, my fps went from 90 avg to 27 avg, and the min was 37 fps now is 8 fps, the refresh rate seems to be locked at 60hz if i use the DX10 path, everything works great in the good old DX9 path (high), i hope they fix at least the refresh rate issues (whoever is the responsable nvidia or relic).
__________________
3x3cUt0r is online now   Reply With Quote
Old June 1st, 2007   #4 (permalink)
Dear Diary, Jackpot!
 
doggieiscool's Avatar
 
Join Date: Jul 2002
Location: I build machines B*tches
Posts: 564
all this does is make me not want to upgrade to Vista :\
doggieiscool is offline   Reply With Quote
Old June 2nd, 2007   #5 (permalink)
Nyu!
 
SisterCheeba's Avatar
 
Join Date: Apr 2007
Location: Ireland
Posts: 124
I don't see what all the fuss is about. A massive performance hit for a slightly better looking game? Those comparison shots didn't seem terribly inspiring really.
SisterCheeba is offline   Reply With Quote
Old June 2nd, 2007   #6 (permalink)
Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,102
i found a command line to fix the refresh rate problem on DX10, use -refresh XX, and the performance problem isn't the only one, there is people (including me), reporting crashes and BSOD while using the DX10 path.
__________________
3x3cUt0r is online now   Reply With Quote
Old June 2nd, 2007   #7 (permalink)
racing gamer
 
Samor's Avatar
 
Join Date: Apr 2005
Location: NL
Posts: 5,355
nvidia'd better focus on compatibility in their vista's 8000whatever drivers in general, not just one game.
__________________


Steam Community :: ID :: samor
YouTube Channel (updated 28-9-2008)
Samor is offline   Reply With Quote
Old June 2nd, 2007   #8 (permalink)
Registered User
 
firyace's Avatar
 
Join Date: Oct 2004
Location: fater
Posts: 798
Haven't played this game yet, but the differences between dx9 and dx10 are not that exciting. Especially the ones that are on birds eye view, i see no difference whatsoever.
__________________

Free Gundam Model Kits|Free Real Estate Listing|My Biomed Engineering Projects
|Gundam Seed Destiny|Gmecha Blog
|Babes of Gmecha



Proud biomedical simulation programmer at the UofC

My Gaming computer spec :
Pentium Core2Duo 6420 with 4mb cache|4x1Ghz Corsair PC5400|XCube rev2.0 uATX case|HIS 1950pro Turbo |Tiger 3in1 Controller port|1x500GB Maxtor Sata2 hard drive|1x80Gb WD Sata|19inch Samsung LCD


firyace is offline   Reply With Quote
Old June 3rd, 2007   #9 (permalink)
Existentialist
 
Nucking Futs's Avatar
 
Join Date: Sep 2006
Location: Austria
Posts: 967
Quote:
Originally Posted by firyace View Post
Haven't played this game yet, but the differences between dx9 and dx10 are not that exciting. Especially the ones that are on birds eye view, i see no difference whatsoever.
Same here, though i'd like to see some better shots, as these look kinda crappy imo.
__________________
~ whoever calls himself an Existentialist does not understand the true meaning of that word ~

.: Armored Ninja :.
CPU: Core 2 Duo E4300 (@ 3.333 GHz) | Memory: Seitec 1024MB DDR2 RAM (@ 740 MHz)
GPU: Geforce 8800 GTS 320MB (Core Clock: Geometric Domain @ 648 MHz / Shader Domain @ 1512 MHz Memory Clock @ 972 MHz )
Case: Thermaltake Armor VA8000B | Cooler: Scythe Ninja Plus Rev. B | Mobo: GA-965P-DS3 | PSU: Corsair HX620W
Nucking Futs is offline   Reply With Quote
Old June 3rd, 2007   #10 (permalink)
Administrator
 
3x3cUt0r's Avatar
 
Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,102
the game looks better (not much) but the performance hit is too big, is not worth it.
__________________
3x3cUt0r is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 19:54.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5