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#1 (permalink) | |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,577
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Tim Sweaney on Unreal Tournament 3 tech
Interesting interview with the lead programmer of the next Unreal Tournament Game. I've highlighted the more interesting parts in bold.
![]() New Tim Sweeny interview, mostly about tech-specs - Epic Games Forums Quote:
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#2 (permalink) |
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InnarX
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2002
Location: Borderline InSAnE
Posts: 2,677
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As long as SM2.0 is working fine, at an acceptable speed, the lack of multisampling and whatever other minor improvements come with DX10 won't be greatly missed......
....although, taking a look at shots of both would clarify alot... r2rX
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#4 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,531
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I suggest no multisampling means no conventional AA, right?
Also, one thing that I saw was that it depended on texture fillrate, wasn't that exactly the weak point of the X2900XT, or am I mistaken? |
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