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Old April 27th, 2007   #1 (permalink)
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NDS Top 5

Here is my Top 5 of the coming or already released games of the NDS

NR.1: Final Fantasy Crystal Chronicles: Ring of Fates
NR.2: Legend of Zelda: Phantom HourGlass
NR.3: Megaman BN Star Force
NR.4: Pokemon Diamond
NR.5: Metroid Prime: Hunters

FFCC: Ring of Fates because i really like the ff series and this batle system is great + good graphics. Check this movie"Click"

Legend of Zelda: Phantom HourGlass because i played OoT, that was great and it's a complete new story

Megaman BN Star Force that's the new Megaman game and new graphics of the battle system is great, it's just like your fighting

Pokemon Diamond c'mon why do you think they call the NDS "The Pokemon Console"

Metroid Prime: Hunters all that action in 1 implented in one tiny screen it's just amazing
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Old April 28th, 2007   #2 (permalink)
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the zelda game looks so lame, seriously, this might easily become the worst zelda game ever...
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Old April 28th, 2007   #3 (permalink)
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Since when has a zelda game made by nintendo been bad?
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Old April 29th, 2007   #4 (permalink)
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Quote:
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the zelda game looks so lame, seriously, this might easily become the worst zelda game ever...
Worse than the CDI ones?
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Old April 29th, 2007   #5 (permalink)
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nothing can be worse than those.
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Old April 29th, 2007   #6 (permalink)
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uhm what's a CDI
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Old April 29th, 2007   #7 (permalink)
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A coaster.

As a side note, I was extremely disappointed with pokemon (played it in Japanese when it was first released). It is the most boring one yet, I just lay on my side, half-asleep clicking OK as I chose the skills my pokemon used with extreme delay between every action. zzzzzzzzzz

FFCC should be good for multiplayer, but as far as that clip though it looks like the same, boring, repetiveness of Children of Mana. Also I hope they fixed the loot system because playing FFCC on the GC causes SO many arguments between friends because people would ninja every single item that dropped, would unfairly take the 'best' items from the loot choices at the end of each level. The fights were fun, but the game wasn't very co-op friendly.

In terms of gameplay, there is no doubt that Zelda will rise far above the hack and slash nature of most of the *coughs* ""adventure"" games released on the DS so far. And I'm pretty sure anyone who says otherwise either doesn't like adventure games in general, or just hasn't even played a lot of games on the DS.
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Old April 29th, 2007   #8 (permalink)
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Metroid Prime Hunters was terrible =P
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Old April 29th, 2007   #9 (permalink)
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Metroid Prime Hunters was terrible =P
qft

I've played through the GC MP games several times because its fun to explore, and there's not many parts where you're forced into frustrating events. MP:H was the most annoying metroid I've ever played, and when my save got erased I had absolutely no desire to try again.
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Old April 29th, 2007   #10 (permalink)
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I enjoyed the game,
sure it can't touch the GC games,
but its designed to be a pick and play (being on a hand held and all).

I thought the game had the right balance in terms of exploration and pick and ply feel. IMO that the controls gets a bit of getting used to.
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Old April 29th, 2007   #11 (permalink)
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it felt like a poor man's Unreal Tournament, and the single player had the depth of Blake Stone
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Old April 29th, 2007   #12 (permalink)
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Its a handheld game.

Its meant to be played in short burst.

It had all the basic core of Metroid on GC.
Like collecting new power ups to go in/open new sections of a level your previously visited.

*I'm fighting a losing battle*
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Old April 29th, 2007   #13 (permalink)
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Maybe it had the basics... and I never played the GC games, but with all the praise they've been getting, surely I hope that wasn't baseless fanboy-ism, because if the NDS game is similar to those, it means those games are really poor too.
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Old April 29th, 2007   #14 (permalink)
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Well I hated MP:H and loved the GC games, you would probably feel the same way, Samor (I hope).

I'm not sure what xxxHolic means by short burst apart from being annoying enough to make you take a break from the game, but not so annoying that you wouldn't mind continuing the game next time you're in the car.

With regards to the 'core' of the game being the same, its similar I suppose, with regards to powerups and such. But the objective of the game was extremely different to that of the GC versions. For one, MP:H only had 1 boss for the whole game, each incarnation more annoying than the last. You seem to be constantly engaging in awkward/extended fights with hunters. And the levels are pretty linear as well. In the GC MP's each boss is unique, the world is dynamic and intergrated between the levels. The encounters don't seem annoying, they seem challenging and intruiging. In MP:H the thought of having to face a new planet gave me a cringe more than anything.

I'd give the GC games a shot, Samor.
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Old April 29th, 2007   #15 (permalink)
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MP:H also largely (not completely, though) lacks the Metroid Atmosphere (which I guess everyone knows best from Super Metroid, and which was done almost as well in Metroid Fusion). The Bounty Hunters were also kind of generic opponents; not the kind of enemy designs the series is usually known for.
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