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#1 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: From Kuching in Malaysia now stuck in Houston Texas
Posts: 9,110
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Supreme Commander demo due Tuesday a.m.
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#3 (permalink) |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: From Kuching in Malaysia now stuck in Houston Texas
Posts: 9,110
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I would think your army is too small, ever since TA I have found that it's better to have metal makers/mass fabricators to take p your excess power production, use multiple factories, never stop building even if it's just a tech 1 unit and know when is the time to tech up and when to just build.
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#4 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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*enters the line @ fileplanet*
Can't wait to test this game
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![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#5 (permalink) |
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.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
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finally! i just can't wait to try this out!
Although i was never that big on the original total annihilation game, i'm a long time player of total annihilation: kingdoms
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"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
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#6 (permalink) | |
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Banned
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2002
Location: From Kuching in Malaysia now stuck in Houston Texas
Posts: 9,110
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#7 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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Hmm, played it for about an hour I think, wasn't wowed in any way. I like the way they deal with Mass and Power though. Because I have the feeling I don't have to be afraid I will be using up all the available resources on a map. The map is plain boring, a desert
and I didn't really find the effects to be spectacular either. I send in ten bombers and all I saw were some low animation effects. Not really what I expected it to be when running a game maxed out.
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#8 (permalink) |
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.!. (^.^) .!.
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Location: You're looking at it right now.
Posts: 2,017
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it's a demo after all, it's probably just limiting you to teh cr4ps.
you like ta:k too? i guess i'll say the same
__________________
"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
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#9 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,472
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I beta tested the game,so it's no surprise to me.Supreme Commander just like total annihilation does not rely on flashy gfx or anything.It's how strategy games should be,strategic.In games like these you have to deal with huge armies (bad move limiting the units to 500
) where formation and surprise attacks actually make a difference All in all,I've preorded the game from Amazon and believe it will be pretty enjoyable.It's been a while since I've played any decent strategy game.
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#10 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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Well I haven't seen any water in the game, which is usually a pleasant sight. Also, haven't been into any big wars of course and the 500 units should give enough to gasp at. The thing is, I was struggling with the camera as well to get a decent view or closeup on the battlefield, limiting me to a default Red Alert 1 pov, not showing any details. Another thing I missed is being able to assign groups to CTRL+1 and stuff like that. I should give it a bit more time to let it grow on me. I like how you describe the game as being different from most RTS'.
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![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#11 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,472
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Hmm didn't try Skirmish? There is a level with some water there :P Also mindu there are some levels which are simply MASSIVE.I mean,that big i've never seen before! About the camera,you do know about the zoom in/zoom out feature right ? (with the mouse scroll).That could even make scrolling obsolete...also there is a great feature of split screen,where you can split the screen in 2 halfs vertically (dunno if they put horizontally as well) and e.g. control your construction in one and see how the war goes in the other
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#12 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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Yup, the zooming in and out is done really well, in fact the whole overlay reminded me of Homeworld, which was also Massive with a capital M. I read the game also supports dual monitor setups and uses it as more than just a gimmick. Unfortunately I'm limited to a 1024*768 CRT monitor as 60hz gives me a headache, so I'm pretty limited in that aspect. I found the screen minus gui/hud pretty small already. Definitely a game where I would recommend 1280*1024 or a nice widescreen equivalent.
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#14 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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Never played Black and White, but it felt a bit like Brothers in Arms without the pause, or like I said, Homeworld. The thing is, I felt constraint by the fact that the camera would go back to it's default position after I had panned it around. What I was looking for was an intuitive way of 360 degree control, but it felt more like these old games where north was up and where buildings have no backside you're ever going to see, kinda like Settlers 2 (10th Anniversary).
Then again, I'll give it another testrun this afternoon.
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#15 (permalink) |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,338
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I'm playing it now. Very addicted
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#16 (permalink) | |
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.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
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Quote:
__________________
"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
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#17 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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True, I've seen some in a gaming magazine as well, and judging from those it looks really nice. I just want to see how it looks on my pc, so far my X1950pro didn't really break a sweat in these minor skirmishes. It runs less hot that some 5 year old games :P
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#18 (permalink) |
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.!. (^.^) .!.
![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: You're looking at it right now.
Posts: 2,017
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five year old games burn modern computers, because modern computers hate 2D graphics
__________________
"Going too far is going almost all the way around the world, then turn around to go back" - me "He's not going too far, he's going around the world" - me "They're looking for a factbook in the fiction section of the library." - me "I find spam useless and fatally contradictive to its own existence." - me |
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#19 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
|
Hehe, well after being in a somewhat bigger fight with the Skirmish mode I can say this game requires quite the hardware, I think it's my CPU that was choking when I started to move a large army. The water looks really convincing imo and I think this is a game which has a lot of depth. I still need to find out if I can use battle formations or not. Grouping is one thing, but using those groups effectively is a whole different thing.
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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