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#1 (permalink) | |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 5,355
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ps2 can't handle 2d game
tssk. Quote:
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#4 (permalink) |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,242
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Pfft.
![]() Another lazy excuse for being unable to write proper DVD data streaming code. Hell, if someone tried to load the entire world of SotC into RAM, he'd end up requiring approx. five Gigs of it. |
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#5 (permalink) |
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Ramma Gay
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Somwhere out in space? The Land of the Free? Heaven or Hell?
Posts: 11,678
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Please don't tell me you're serious
__________________
![]() PC Specs: CPU: Intel E4400 @ 2.66GHz GPU: ATi HD4870 / 512MB / Core: 775 / Mem: 1025 Mobo: Gigabyte EP35-DS3 (rev 2.1) SPU: Creative X-Fi Xtreme Music RAM: 2GB Corsair XMS2 DDR800 @ 4-4-4-12 ~ 800MHz HDD: 320GB Western Digital 16MB Caviar SE PSU: Hiper Type-R 580W Geometry Wars: 198.400 Lumines: 523.879 Rip: Cid's Bleemcast 28-08-2007 ![]() X360/Wii/PS3 belong to the current generation, update your mindset FFS |
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#6 (permalink) | |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 5,355
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I don't think the DC can do that either...
Quote:
perhaps, but I think the guy was going for a very accurate reproduction of the game. mushimesama and ibara were ported to ps2, and I think they're running on superior hardware (compared to Ketsui, which the article is about). |
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#7 (permalink) | |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,242
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Quote:
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#9 (permalink) | |
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Rosen Ritter
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil
Posts: 3,401
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Quote:
[]s Badaro
__________________
My old signature became obsolete and I lack imagination to make a new one. |
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#10 (permalink) | |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 5,355
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Quote:
Most 2D games that are ported to PS2 are simply upscaled, I think these guys from Arika didn't want to use any tricks like that. And I have to say, when I compare for example KOF99 or KOF Evolution (they have 3D backgrounds, but they use the original resolution) on the DC to KOF2002 on the PS2, there's definately something to say for that. Still, I think there must be a lot going on in Ketsui's stage 5 for the PS2 not being able to do it the accurate way.... |
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