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Old September 19th, 2006   #1 (permalink)
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Realistic Gaming

Well, i remember some time ago when there was a lot of discussion about games making children agressive and everything because they were "too realistic"... back then i laughed about this topic. But i gotta say that especially when looking at the capabilities of the PS3 i came a little into thinking. I also started playing Doom 3 lately and this game gives me the creeps. I've also seen soe Splinter Cell 4 Screens and other Quite impressive Material but my point is that the borderline between fun gaming (playing a game) and going through a life-experience has become pretty thin. I think that's also one of the reasons why Nintendo chose to go the innovative way instead of just building up Gfx-Muscles. I remember quite some time ago i heard about a guy who was so into ff8 that he killed his whole family with a katana cause they wouldn't let him play ff8 anymore. You might say that is one out of a million but especially when i think about titles like silent hill 5, resident evil 5 and others i get a very funny feeling. I think the next generation (which will start with the ps3) of gaming will have a very big cultural impact. Not that the Playstation 2 didn't change society that much, but this time i think Something BIG will happen. What are you peeps thinking about this? Can anyone resemble my feelings?
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Old September 19th, 2006   #2 (permalink)
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i don't think this is a problem. if a few ppl have problems differentiating reality and virtual worlds, its going to happen without advancing graphics (im too lazy to explain this right now but im sure proto can).

if ppl would just get outside more, this won't happen/
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Old September 19th, 2006   #3 (permalink)
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The argument that kids are influenced by video game violence is ridiculous.
Those physiatrist are just a bunch of pot smoking bastards who try to make
connection between the fact that male tend to commit crime and that male
tend to be video gamers. If you look at Asian society, more kids start playing
video games at younger age yet their crime rate is still lowerthan that of the U.S.
So don't be fooled by propaganda
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Old September 19th, 2006   #4 (permalink)
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Quote:
The argument that kids are influenced by video game violence is ridiculous.
Those physiatrist are just a bunch of pot smoking bastards who try to make
connection between the fact that male tend to commit crime and that male
tend to be video gamers. If you look at Asian society, more kids start playing
video games at younger age yet their crime rate is still lowerthan that of the U.S.
So don't be fooled by propaganda
You just became my example of why most of the American public still belives videogames cause violence:
While your argument is sound, not many will accept it as the way you insult people makes it seem more like a childish argument instead of a sound argument
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Old September 19th, 2006   #5 (permalink)
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The case of the guy with the katana happened here in Spain. It was mass media who made up that story about FF8, the guy himself stated to he police that the game had nothing to do with it. He just had an style that had a little resemblance to Squall's and a Katana, that's all.

Anyway, while i think videogames are still less impressive than most violent movies, they can influence you, just like everything else in your life. It's just a matter of parents educating their kids to distingish good from bad, reality from fiction, and not just letting kids watch TV and play videogames so they are less annoying.
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Old September 19th, 2006   #6 (permalink)
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The case of the guy with the katana happened here in Spain. It was mass media who made up that story about FF8, the guy himself stated to he police that the game had nothing to do with it. He just had an style that had a little resemblance to Squall's and a Katana, that's all.
Actuaily I don't anyone in FF8 even had a katana, the swords I remember seeing resemble broad swords and claymores. Things like that make me wonder how can they even draw a connection at all
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Old September 19th, 2006   #7 (permalink)
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While realism in games is escalating, I don't think the proper games are getting the attention they deserve. Just looking at the violence/blood/gore in GTA, the violence and gore is extremely comical and unrealistic. Now compare that to Quake 4. Remember the Strogg medical facility? That was gruesome.
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Old September 20th, 2006   #8 (permalink)
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I-Chan you got a good point. though i might add that this would be the same as saying: "Everyone can get drugs for free, some might get addicted/die/go insane cause their parents didn't educate them well, and the others can handly them just fine" (ok not exactly the same, but i think you get my point)
The Captain, yes this is my point, back then and even at the moment games like gta, silent hill and resident evil were in a way "just" games. But my point is on the realism of games for the next gen systems. As i already stated games like Doom 3, Quake 4 and others wich are out atm, are already pretty freaking realistic => gruesome because it looks realer. Now i think tat the borderline between just playing the game and really scaring the **** out of oneself is getting thinner and thinner the more realism you implement.
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Old September 20th, 2006   #9 (permalink)
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Somehow I don't thinl increased realism will lead more people to murderous rampages, people who are already primed for such rampages can be set off by something simple like Wolfenstien or even old Disney cartoons while the rest of us apperaciate more eye candy.
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Old September 20th, 2006   #10 (permalink)
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Quote:
Originally Posted by Nucking Futs View Post
I-Chan you got a good point. though i might add that this would be the same as saying: "Everyone can get drugs for free, some might get addicted/die/go insane cause their parents didn't educate them well, and the others can handly them just fine" (ok not exactly the same, but i think you get my point)
Let's go a bit further: "Everyone can talk about politics, some might go overboard and start planting bombs because society didn't get them integrated/capitalism destroyed their poor country's economy/their parents didn't educate them properly, but others can handle just fine". Should we censor freedom of speech just to avoid people planting bombs? You can't just apply the same rules on a different scale, because scale does matter. Have you ever watched a movie where people guts were ripped off, limbs pieced or exploded, heads were rip open...? There are movies that are far more realistic and violent right now than any videogame for next gen systems, or even i'll dare say some more generations. Do we censor them? No, we label them "18+", "Rated R", or whatever the system in your country is, and let the public decide. Parents won't take their kids to one of those movies, the same can be done with videogames. A 13 years old kid can't just pay 60+ ¬/$ for a videogame just by himself, someone has to give him the money... So in the end, it's parent's right AND duty to educate their kids, not videogame maker's. At least, that's how i see it.
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Old September 20th, 2006   #11 (permalink)
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I wasn't trying to say that what you said isn't right, i know you are right in a way but it's a little bit like an utopic way of looking at life and how it should be. Of course you are right and it would work in theory. But reality has a lot of parents who don't give a damn and as you say there is a lot of violence (videos, games, music) around. But this again leads me to the point of this thread (man i do overuse "the point" *lol*). Until now gaming was in a way just gaming, but with this new generation 13 years old can now buy games that can have a really dangerous influence on their habit because, i mean okay there are videos around of people getting their head cut off and everything, but that is something that is actually a bad thing. Games don't have this image. A game should be a game imo, and exactly that is being threatened by such a high realism. And don't get me wrong i'm not the one to say that videogames make violent or something, i just say they do nucking influence human behaviour and especially the one of a child. Here in austria we don't censor games or videos like in germany or switzerland and there isn't a very different behaviour with one another either, but as i stated when i think of what is gonna come i'm getting a funny (in a bad way) feeling in my stomach.
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Old September 21st, 2006   #12 (permalink)
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There is a positive side on gaming realism and child violence.
This is just a guess, but in some cases it would allow people to think twice before they kill someone, as video games allowed them to "kill" someone in simulation before. And if they know what is it look like when someone is "dead", they might back off seeing how killing someone feels like. Heck we should have a game that is so real, that when you kill someone and somebody finds out, they should go on life sentence and won't let you restart the game
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Old September 21st, 2006   #13 (permalink)
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The only problem about this is that most of the time it's the only way to fullfill "you task". And you could say that when seeing so many people/animals/monsters die you could get blunted, or even worse want to see even more "realism".
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Old September 21st, 2006   #14 (permalink)
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If one can't differentiate between reality and nonreality, then that is the real issue.
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Old September 21st, 2006   #15 (permalink)
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Did you know: Years ago, toy guns looked alot like real guns. And kids played "cowboys and indians."

Why are the same people who pretended to suppress native americans with realistic looking weapons whining about me pretending to carjack someone on a screen?
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Old September 21st, 2006   #16 (permalink)
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i think the problem is with very little kids, like 12-. If you've ever met a couple of them youd know that they are influenced by everything. if spongebob says jump they jump. If they play GTA they may come to think its an acceptable form of action. I personally think we should keep the more violent and mature games out of the reach of children until they are about 15-16 when it generally has little to no effect on them. They can play simcity or starcraft or some other very unrealistic games until then.
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Old September 21st, 2006   #17 (permalink)
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Quote:
Originally Posted by ruler88 View Post
The argument that kids are influenced by video game violence is ridiculous.
Those physiatrist are just a bunch of pot smoking bastards who try to make
connection between the fact that male tend to commit crime and that male
tend to be video gamers. If you look at Asian society, more kids start playing
video games at younger age yet their crime rate is still lowerthan that of the U.S.
So don't be fooled by propaganda
let's not forget that we're talking about the realism of the games affecting.. NOT the violence!!

Quote:
Originally Posted by Nucking Futs View Post
I-Chan you got a good point. though i might add that this would be the same as saying: "Everyone can get drugs for free, some might get addicted/die/go insane cause their parents didn't educate them well, and the others can handly them just fine" (ok not exactly the same, but i think you get my point)
.
hard to get the point, since drugs = addictive real, directly affecting substance. games = addictive realistic simulation of impossible ways to live/things to do.

Quote:
Originally Posted by Player-X View Post
Somehow I don't thinl increased realism will lead more people to murderous rampages.
Pretty much yeah. I think increased realism will decrease the murderous psychopat due to games rate, but instead increase the dangerous addiction rate (like some world of warcraft players).
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Old September 21st, 2006   #18 (permalink)
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the realism of games these days are actually advancing kind of slow. I noticed that a lot of the games are only good looking during the beginning and as you go on, it seems to get weaker and weaker. or even thought the system been upgraded tremendously, GTA still looks like crap.
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Old September 21st, 2006   #19 (permalink)
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GTA looks like cartoon violence =P
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Old September 21st, 2006   #20 (permalink)
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So it seems i'm not that wrong with "my point". Am i?
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