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#1 (permalink) |
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RaZoR (The Manic Cow!)
![]() ![]() ![]() ![]() Join Date: Jun 2002
Posts: 789
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Nintendo Wii lies!!
back in the day it was called revolution. i watch the press confrence and he said when you look at the graphics you will go WOW! and the graphics and graphics are no where near a WOW! lol
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What is real? How do you define real?, if real is what we touch, feel then reall is nothing but electrical signals interprited by your brain. PC SPEC Gigabyte 8IK1100 motherboard:mg: NEW ABIT IC7-G 2X 512MB PC3200LLPT CORSAIR RAM Intel Pentium 4 3.2GHZ Processor with HT Seagate SATA 120GB Hard drive, Maxtor IDE 120GB hard drive Creative Nvidia Geforce FX 5900 Ultra Creative Soundblaster Audigy 2 Platinum Pro CDRW 52X24X52X DVD ROM 16x 550 WATT antec PSU |
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#2 (permalink) |
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Crono! Wake up!
![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: cyberspace
Posts: 1,449
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Don't we have a Nintendo Revolution/Wii thread already? This should go in there.
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#3 (permalink) |
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RaZoR (The Manic Cow!)
![]() ![]() ![]() ![]() Join Date: Jun 2002
Posts: 789
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sorry lol
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What is real? How do you define real?, if real is what we touch, feel then reall is nothing but electrical signals interprited by your brain. PC SPEC Gigabyte 8IK1100 motherboard:mg: NEW ABIT IC7-G 2X 512MB PC3200LLPT CORSAIR RAM Intel Pentium 4 3.2GHZ Processor with HT Seagate SATA 120GB Hard drive, Maxtor IDE 120GB hard drive Creative Nvidia Geforce FX 5900 Ultra Creative Soundblaster Audigy 2 Platinum Pro CDRW 52X24X52X DVD ROM 16x 550 WATT antec PSU |
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#5 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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"WOW" is more of an opinion. Maybe Reggie & co still go "WOW" about it while the PS3 crowd would rather go "MEH"
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#7 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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yes...it's amazing...it's just as much difference as you'd normally get between sequels...oh, and Kirby had the sweetest graphical update of them all ;p Mind, it doesn't look bad and stuff.... I still like my Dreamcast's gfx too
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#8 (permalink) |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,551
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Yup, anything with half decent AA and relatively sharp textures and good enough to put out enough polygons can create pretty pictures on an SD tv. In that respect 3d gaming has made a large leap over the 32/64bit generation, where 3d wasn't really looking good.
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#9 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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Frankly, the differences graphically between dc, ps2, xbox, cube and wii are relatively minimal... of course, when you put a DC next to a PeeWii, you're gonna see differences there, but I doubt it would be THAT huge. With that, we might also have to take into account that sadly no one knowns what the DC would've really been able to do, had it not been dropped pretty early on. SA2 and Shenmue 2 were nice indications of that...
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#10 (permalink) |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,551
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Yu Suzuki claimed it could do twice the stuff shown on Shenmue 1, so I'm curious. Yet I also once heard a statement it was pushing it with Shenmue 2. But with the latter statement you never know what breakthroughs might have been possible in later development states, kinda like how we saw with PS1 and PS2. The smoke effects and particles in Under Defeat are a nice example of it ![]() I don't know if DC would've been able to push as much polygons as others, probably not, and it has a ram bottleneck I think, but in the texture department it can do pretty nice stuff. And the CPU is pretty powerful as well from what I've gathered. There are differences between these 5 consoles, but they are definately all of the same gen and it shows
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#11 (permalink) |
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Registered User
![]() ![]() Join Date: Oct 2003
Location: Acapulco, hot place
Posts: 181
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well all ive seen about the wii graphics blows, and i dont expect any big difference between not finished gpu or whatever with the final one, so i guess they are betting on the controller.
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My english is a crap.. So dont blame me!!1!
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#12 (permalink) | |||
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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Quote:
Quote:
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#14 (permalink) |
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RaZoR (The Manic Cow!)
![]() ![]() ![]() ![]() Join Date: Jun 2002
Posts: 789
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just watched a thing on ign of the guy playing about 7 wii games and that why i bought it up
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What is real? How do you define real?, if real is what we touch, feel then reall is nothing but electrical signals interprited by your brain. PC SPEC Gigabyte 8IK1100 motherboard:mg: NEW ABIT IC7-G 2X 512MB PC3200LLPT CORSAIR RAM Intel Pentium 4 3.2GHZ Processor with HT Seagate SATA 120GB Hard drive, Maxtor IDE 120GB hard drive Creative Nvidia Geforce FX 5900 Ultra Creative Soundblaster Audigy 2 Platinum Pro CDRW 52X24X52X DVD ROM 16x 550 WATT antec PSU |
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#15 (permalink) |
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racing gamer
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: NL
Posts: 6,051
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it's basically the same as with the DS. 2D on DS will look better than on GBA, but it's a relatively small difference. The bonus comes in the 3D capabilities, but that falls short compared to a PSP. Where DS starts to look better than GBA is when 2D games are aided by 3D effects. That tends to work really well. Also, the resolution is quite ideal for 2D sprites. I was afraid at first that the fact it can do 3D would be another nail in the coffin for 2D gaming, but so far it turns out differently, fortunately. The other part is that the DS' design and idea brings over games to the West that were never here before, simply because the DS is perfectly suited for them... examples are Another Code, Phoenix Wright and Trauma Center. Those games aren't even that original from a Japanese point of view, because games like that were there for ages, but the DS is better suited for it, which also causes that it's the first time this stuff gets released outside of Japan... that's one of the cooler aspects of the DS, imo. Same with the Wii perhaps.... quirky odd games were already there, but often limited to Japan, and in smaller numbers. Nintendo just tries to make mainstream what already was there.
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![]() ![]() ![]() YouTube Channel Current consoles: Xbox360, Playstation2, Dreamcast Geometry Wars: 447850 |
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#16 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,551
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Quote:
and what's STB2? We had a discussion on dcemulation about those graphics as well, and whether or not it used bumpmapping. Some found that it was just clever use of highly detailed textures rather than bumpmapping. I for one would really like to know what they used in Shenmue 2, some things really look bumpmapped to me. SA2 and Shenmue 2 indeed had impressive lighting, same for F355 Challenge and MSR. Btw, I guess you kinda have to see it to believe it, but Bomberman Online had some of the most amazing effects on the system, some cutscenes made me believe it was prerendered fmv, but never did I hear the cd drive load it, and I think I spotted some very slight hints at it still being rendered directly. I'd wish some more games would've been able to use these effects because some of the blurring effects remind me of high quality motion blur, definately not the simple stuff used in Shenmue 1 ![]() And I agree with Samor here, current generation has already brought a lot of nice Japanese games over to the western world: Rez, Samba da Amigo, Seaman, fishing games with rods, guitar games, karaoke games, donkey konga. Also, I don't think Nintendo is the only one trying to make it more popular, Sony has had a fair deal in it as well, with Guitaroo man. Most of the time however, it's Sega and Nintendo creating new ideas, and Sony making it an even larger succes, especially for mature audiences. The way Sega and Nintendo deliver their ideas are usually found kiddy by the western audience, while japanese adults wouldn't mind playing such games.
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#17 (permalink) | |
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Cool Guitar Playing Geek
![]() ![]() Join Date: Jul 2005
Location: England
Posts: 116
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Hopefully though, with the way Nintendo have caught alot of people's attention with the Wii, the focus on fun, and not graphics, perhaps this just might be the step needed to finally change the attitude of alot of these shallow minded gamers. Besides, for all the graphics whores out there, there are gonna be some visually stunning titles on the Wii. 'Good graphics' shouldnt be about polygons, textures and lighting effects, they should be about unique visual styles, something that many MANY 'good' looking games these days completely lack, opting to go for looking more realistic than the last realistic looking game. Slightly off topic opinion, but to add a lil weight to what I just said I would like to say that for me: Yoshi's Island on the SNES - One of the most visually stunning games ever made, even today it stands out for it's visual style. But yeah, going a lil offtopic now hehem |
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#18 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Oct 2004
Location: fater
Posts: 805
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What is SA2 ![]() Plus, The only thing thatt caught my attention in wii is how they used it as a sword or a golf club in one of their demos. You should see how funny it is that they use the controller to play COD3, its just rediculous, I would rather play it with a Guncon. From what it looks so far, the Wii is quite limited in terms of graphics and playability (since the controller is limited in doin a few things, the rest just look awkward).
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#19 (permalink) | |
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Human Metal
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Holland / Hungary
Posts: 13,551
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And Yoshi's Island's graphics still stand strong as some of the best 2d graphics ever created. SA2, Sonic Adventure 2 ![]() And I think you might be right firyace, I just hope developers will find good ways that we haven't come up with yet for the controller to shine.
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#20 (permalink) | |
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Refrigerate after opening
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2002
Location: Newfoundland, Canada.
Posts: 1,369
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