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#1 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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3Dmark 2006 released.
Guess its that time of the year again for futuremark to show how much do our PC suck I'll post some screenshots as soon as i finish downloading http://www.futuremark.com/news/?news...601/2006011807
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![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#2 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Bleh i sugest u dont even bother downloading. The free version doesnt have all the texts and doesnt even let you choose the options :S Bleh what a waste of traffic
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![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#3 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,822
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well far as i can see (ive not downloaded it yet) its just 05 with a couple of changed scenes and HDR lighting. but heres an overview with screenshots http://www.pcper.com/article.php?aid...e=expert&pid=1
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), Leadtek GTX 280 1Gb, 1.8Tb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel Dont PM me for help, use the forums, thats what its for! |
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#4 (permalink) |
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,246
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Bah, who needs HDR, anyway?! I mean, look at PS2 games like ICO or Xenosaga 2 doing that sort of effects without even knowing what HDR is! Really, that shot could have been produced by a PS2 as well! P.S.: Just looked at your frame rate and afterwards on your PC specs. Man, that 3DMark engine REALLY sucks! Last edited by F-3582; January 18th, 2006 at 19:32.. |
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#6 (permalink) | |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Quote:
You should see it in motion, but yeah i agree the engine should run at least a little bit better.As for HDR, its beautifull when done right (HL2). And refraction thats what i said to my self, this should be 3dmark2005 2. But i think thats just the Basic version, Now theres an advanced and Pro version that have more stuff. In basic we can't even change the damn options :S
__________________
![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#7 (permalink) | ||
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Translator
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Холандија
Posts: 1,521
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Quote:
If you have any idea how much dynamically calculated precision there is in the lighting in these SM2/SM3 game demo's, the effects of softshadowing and HDR, and the amount of dynamic lights casted onto a huge number of reflecting objects; you'll come to understand that such dynamic precision is impossible to achieve without a huge amount of added overhead, thus delivering "terrible performance". Quote:
Unless you're able to volunteer to optimize it for them, you have no way of knowing.
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Signed, --"Not young enough to know everything."
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#8 (permalink) |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Seeing as i've seen better looking GAMES (not just demos) running better i believe that yes it should run better.
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![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#9 (permalink) |
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Back to regular business
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Location: in Sachsen
Posts: 3,246
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I think that there's still a difference between an emulator utilizing lots of CPU for emulating completely different hardware and an engine being written solely for the system it is running on. OK, call me ignorant, but I only judged from what I saw and I saw hardly any reflection, only a bit shadowing and a pretty bright sunlight. |
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#10 (permalink) | |||
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Translator
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Холандија
Posts: 1,521
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Quote:
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I mentioned F.E.A.R. because of all the people initially whining about the system requirements, without understanding that this game is most accurate and most excessive in use of dynamic lighting of any PC game thus far. Ever shot a hanging light in that game? Do you realize the added complexity over the current Doom3- and Source-engine powered games, right out of the box? I mentioned PCSX2 because it contains the perfect analogy (that anyone on Ngemu can understand) for my explanation: complexity requires more overhead. More overhead degrades performance. Imagine coding stuff that behaves according to real world rules. Those are some nasty amounts of rules and checks, and the output is far more complex than anything less real can depict so far. Trying to get more accurate real world behaviour or dynamics in code, adds in complexity. Complexity requires more overhead. You guys think 3DMark06 just showed pretty graphics, neglecting the accuracy of the lighting (which was completely dynamic) compared to what we're used to, and the effects of softshadowing?
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Signed, --"Not young enough to know everything."
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#11 (permalink) | |
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Quote:
Oh and btw ur talking like u want to show u know alot when u actually dont. Nothing u said is new / unkown to us.
__________________
![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- |
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#14 (permalink) | |||
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Translator
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2003
Location: Холандија
Posts: 1,521
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Quote:
Quote:
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What if I said I made it all up?Thanks for reminding me that I shouldn't bother.
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Signed, --"Not young enough to know everything."
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#15 (permalink) | ||
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Back to regular business
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: in Sachsen
Posts: 3,246
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Quote:
Besides, a few sentences after that statement you did a comparison, right?Quote:
Of course, scenes of that accuracy are near (or completely?) impossible to run smooth on a system like mine, but seeing the recent progress in CPU and GPU technology, I don't see why they should run that choppy even on a PC like Metalmurphy's. |
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#16 (permalink) |
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Britchie Crazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Plymouth, UK
Posts: 4,816
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Strangely enough, I ran this on my rig, and it said that I couldn't run the HDL/SM 3.0 tests, which is weird, cause my video card supports shading 3.0. I have the latest drivers from Nvidia and newest Directx, but by not being able to run those test, my score was really hindered.
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![]() Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285 2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2 and Co-owner of General Emulation |
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#17 (permalink) | |
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MMP-2 Dude
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Location: UK
Posts: 1,637
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I got 2667 in the test without overclocking my video card, so I am happy. 3DMark is not designed to run fast on most hardware, but to tax hardware using the very latest effects to give an idea how future games may look. Quote:
Last edited by Clements; January 20th, 2006 at 19:21.. |
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#18 (permalink) | |
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Britchie Crazy
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2004
Location: Plymouth, UK
Posts: 4,816
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Quote:
__________________
![]() Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285 2.5 TB Hard Drive Space | Windows 7 Ultimate x64 Official betatester of PCSX2 and Co-owner of General Emulation |
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#19 (permalink) | |||
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Translator
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Portugal, Oporto
Posts: 5,774
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Through ur device controls, u can't even change through 3Dmark unless u bought it. "NVIDIA cards cannot process HDR and AA at the same time, so the SM3.0 tests won't report a score." Actually most of the games dont allow it but i dont think its a Nvidia problem. HL2 does HDR and AA with no problems. Quote:
Quote:
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__________________
![]() -------------------------------- Computer Specs ---------------------------------- Intel Pentium IV Prescott 3.0 HT → 4x 512MB DDR-DIMM → ASUS GF 6800 GT Sound Blaster X-Fi → 2x Maxtor 80 GB (RAID 0) Hitachi 19'' Monitor → Cambridge Soundworks Desktop Theater -------------------------------------------------------------------------------------------- Last edited by Metalmurphy; January 20th, 2006 at 20:23.. |
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#20 (permalink) | ||
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MMP-2 Dude
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: UK
Posts: 1,637
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Quote:
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Half-Life 2 is probably using a different method of rendering HDR or is not 'true' HDR that is using floating-point blending. The problem is well known since right back when the HDR patch for Farcry was released, and only X1xxx cards can do true HDR+AA at the same time right now. |
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